Catgirl Tyranid
kiwifarms.net
- Joined
- Jan 29, 2021
BAHAHAHAHAHAHA!!! Suffer!I also got my first shiny Pokemon. It was a Combee... a male... Combee....![]()
Also, is this a standalone ROM or a patch?
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BAHAHAHAHAHAHA!!! Suffer!I also got my first shiny Pokemon. It was a Combee... a male... Combee....![]()
Browser game.BAHAHAHAHAHAHA!!! Suffer!
Also, is this a standalone ROM or a patch?
I think you can catch a female Combee and that unlocks a shiny female? Worth a shot.My last run, I picked up a Masterball on floors 10-20. I was worried about losing the thing but I did find that Tinkaton to use it on. I also got my first shiny Pokemon. It was a Combee... a male... Combee....![]()
Well crap. I'm not getting any work done today now.
I guess I'm just fuckin' cursed or something. The title screen even claims Risk of Rain 2 influence but I've only ever gotten actual passive items like 3 times, ever. There's definitely potential for crazy power cascading but I think you have to not be the Fallout 2 Pariah Dog like I am with -10 luck.I haven't experienced the bad luck you've described.
Thanks, I was planning to do something useful today but not anymore, fuck you
You're not the only one. Furthest I've ever gotten was past stage 20. The rival character kicked my ass with her Pidgeotto, meanwhile none of my starters had evolved by that point.I guess I'm just fuckin' cursed or something.
I'd really appreciate it if the developers of this "game" kept their in-game-mechanic sperging to a minimum or had an option to skip the tutorials. I get that most people are extremely fucking retarded these days given why this site exists in the first place.
This was correct. I caught a Vespequin and it allows me to now use shiny female Combees if I should so choose.I think you can catch a female Combee and that unlocks a shiny female? Worth a shot.
Its not a fun game at all.This was correct. I caught a Vespequin and it allows me to now use shiny female Combees if I should so choose.
Yeah, the difficulty ramps up fast but I'm still learning some new tricks to help with future runs. For example, it was mentioned earlier in the thread that Pokemon have no limits on the amount of items they can carry. This isn't true of course as there are limits to how many of specific items they can carry but they can certainly carry a lot of them. What I recently learned was that you can move items (except vitamins) from one Pokemon to another. I also learned that wild Pokemon carry lots of items, and good ones too. For example:Got a run to around 120~ish and have come to the realization that an extra Super EXP Charm and/or EXP All here or there is so insanely powerful that it took me from losing consistently at round ~30 to 100+. The luck/skill ratio in this game is absolutely fucked and I think with some more balancing it could be really, really good, but as it is you're basically relying entirely on luck with items or the legendary egg gatcha to get anywhere. The game just gets too hard, too fast without those factors.
I’ve never noticed any bias in favor of Ghost types or cheating AI, and I got to around 150 on my first run and only lost because I wasn’t paying attention and didn’t heal my party before a gym leader. Are you sure you’re not experiencing, dare I say it… a skill issue?It’s not a fun game at all.
Most of the time on the lower levels the enemies will just 2 shot your pokemon with quick attack even when they are around level 12 fighting a level 8 and normal moves aren't effective against them with a high defense stat. Type advantages don't seem to matter and a ghost type is a REQUIREMENT to get past the first 20 rounds because of how often the AI will blatantly cheat. Though even if I somehow got my hands on a ghost pokemon, im sure the game would cheat and make it so normal type moves can hit a gastly anyway while of course only making that nullified type resistance work for the ai. Fuck that noise. I'd rather just cheat in kind.
You do have the option to skip tutorials. Did you look at the settings?I'd really appreciate it if the developers of this "game" kept their in-game-mechanic sperging to a minimum or had an option to skip the tutorials. I get that most people are extremely fucking retarded these days given why this site exists in the first place.
They only point it out after the first battle…However, Its really fucking obvious that defeating pokemon or trainers will drop random items and money and they shouldn't be continuing to point this shit out 5 battles in
It wasn’t obvious to me. Knowing that things like stat changes and toxic spikes carry over between wild battles and only reset when entering a trainer battle, which is not how they work in the original games, makes certain moves much more valuable than usual.and no fucking shit a pokemon's current status is persistent.
That stuff has been around since gen 3/4, it’s not exactly new.If they must do that kind of sperging, at least do it on something not blatantly obvious, like the non descriptive symbols for physical/non-physical moves and the difference between them. Or Priority moves. Because that actually matters in battles.