- Joined
- Oct 31, 2023
TrackMania is a franchise of racing games from 2003, developed by a French game developer company, Nadeo (founded 2000, now Ubisoft Nadeo). It rose to prominence with the release of their 100% free game TrackMania Nations Forever (TMNF) in 2008 - a complete Stadium-themed game for Microsoft Windows which had been previously (one day prior) been bundled with the paid version TrackMania United Forever (TMUF). TMUF was (and still is) a Goliath of a game, featuring seven unique game environments taken and improved upon from previous titles.
Sadly, Nadeo were unprofitable because of the developers' goodwill in keeping a fully functioning free-to-play offline campaign, a massive online multiplayer mode, powerful custom track creation tools, leaderboards, competitions and a gargantuan player base. Ubisoft acquired Nadeo in 2009 and has since kept the company afloat with small restrictions to the multiplayer mode for the free game, and a fairly cheap subscription-based service for the newest title, Trackmania (TM2020) which released in 2020 for Microsoft Windows (a small number of things are available for free).
TMUF trailer:
I started playing TMNF in 2008, taking a break from RuneScape and Warcraft 3, after my cousin introduced it to me. One of his friends worked for Nadeo at the time. I had a blast getting all the Author medals for the 65 Stadium tracks and went on to play people's creative maps from the fan-site TM Exchange (racetrack completion time determines medal: Bronze < Silver < Gold < Author. In some games Author's renamed to Firebrand (named after the company that developed TrackMania games for the Nintendo DS and Wii) or Trackmaster).
I tried a bit of TMUF but sucked at the different environments so I kinda drifted away from the game for a good few years. Not too long ago, TM2020 was ported over to consoles so I just had to check it out. It's pretty decent with new track parts and gimmicks, but the new graphics don't appeal to me. I found an older game from 2016 on PS4, TrackMania Turbo (not to be confused with a game of the same name for the Nintendo DS), which is pretty fun but really fucking challenging, so I've been slowly working on finishing that. It's got four different environments which has kinda made me want to revisit TMUF, as there's still tonnes of tracks I've yet to play there, and a thriving community and leaderboard (yeah, Nadeo haven't terminated online services for a game that's over 15 years old. Obligatory fuck Nintendo).
Share your TrackMania stories and community drama.
Sadly, Nadeo were unprofitable because of the developers' goodwill in keeping a fully functioning free-to-play offline campaign, a massive online multiplayer mode, powerful custom track creation tools, leaderboards, competitions and a gargantuan player base. Ubisoft acquired Nadeo in 2009 and has since kept the company afloat with small restrictions to the multiplayer mode for the free game, and a fairly cheap subscription-based service for the newest title, Trackmania (TM2020) which released in 2020 for Microsoft Windows (a small number of things are available for free).
TMUF trailer:
I started playing TMNF in 2008, taking a break from RuneScape and Warcraft 3, after my cousin introduced it to me. One of his friends worked for Nadeo at the time. I had a blast getting all the Author medals for the 65 Stadium tracks and went on to play people's creative maps from the fan-site TM Exchange (racetrack completion time determines medal: Bronze < Silver < Gold < Author. In some games Author's renamed to Firebrand (named after the company that developed TrackMania games for the Nintendo DS and Wii) or Trackmaster).
I tried a bit of TMUF but sucked at the different environments so I kinda drifted away from the game for a good few years. Not too long ago, TM2020 was ported over to consoles so I just had to check it out. It's pretty decent with new track parts and gimmicks, but the new graphics don't appeal to me. I found an older game from 2016 on PS4, TrackMania Turbo (not to be confused with a game of the same name for the Nintendo DS), which is pretty fun but really fucking challenging, so I've been slowly working on finishing that. It's got four different environments which has kinda made me want to revisit TMUF, as there's still tonnes of tracks I've yet to play there, and a thriving community and leaderboard (yeah, Nadeo haven't terminated online services for a game that's over 15 years old. Obligatory fuck Nintendo).
Share your TrackMania stories and community drama.