Unpopular Opinions about Video Games

I miss my old PS2 favorites: Jak 2,
Jak 2 is a bizarre game. I guarantee there was a meeting at some point where Naughty Dog's bosses asked "how can we appeal to the audience of recent industry sensation Grand Theft Auto 3 with our bright, colorful cartoon platformer"?

The only game I can recall that was more shameless in its pandering was Prince of Persia: Warrior Within.
 
What's the alternative?
i already mention games like Hades and Darkest Dungeon that are indie but didn't have to fall back on pixel nostalgia baiting, asset flip or lazy art direction. Indie mediocrity deserve their criticism just as much as AAA slop does, but every year a shitton of generic metroidvanias, walking sims and survival games come out without an ounce of originality and people suck the tranny dev's girldick without a hint of irony. You are even defending Palworld, literally one of the worst examples of indie trash there is, just copypaste over copypaste in every aspect of its design from already popular IPs, i don't see any way thats doing something better than ubicrap, the game was literally made with the exact same mentality any megacorp who designs by comitee and google analitics would have.
 
Jak 2 is a bizarre game. I guarantee there was a meeting at some point where Naughty Dog's bosses asked "how can we appeal to the audience of recent industry sensation Grand Theft Auto 3 with our bright, colorful cartoon platformer"?

The only game I can recall that was more shameless in its pandering was Prince of Persia: Warrior Within.
Is this a bad time to say that I fucking adore Warrior Within? They wanted to appeal to edgy American teenagers and they succeeded.
 
Is this a bad time to say that I fucking adore Warrior Within? They wanted to appeal to edgy American teenagers and they succeeded.
The aesthetic can be a bit hard for some people to get past, but for me it's the best game in the original trilogy. Two Thrones returns to the style of the original game, but for my money it's much jankier.
 
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Is this a bad time to say that I fucking adore Warrior Within? They wanted to appeal to edgy American teenagers and they succeeded.
I love the game mechanically and level design-wise, but even as a teenager found the edgelord shift to be really embarrassing. The first game was so aesthetically pleasing and it felt like a real waste to throw that away for grimdark balloon tits and metal thongs.
 
Some very frustrating NES/Famicom games can be fun if you figure out how to play them. Friday the 13th is very innovative for the time. It just suffers from some poor execution in places. It's a very early attempt at survival horror that does a better job than some modern games do.

Deadly Towers is a great idea that was not made well enough to present that idea properly. The game is huge and that's a problem when paired with the frustrating ledges ad ungodly enemy spawning.

Romancia: Dragon Slayer Jr. is a very strange game that has to be played in a very specific way in order to actually beat the game. If you screw up somewhere you're fucked. You can end up in a totally unwinnable situation and have to start over. There's a karma system that is very important and God help you if you screw that up. It's a big game of trial and error. But that makes the whole game one big puzzle and a unique experience that's kind of fun to figure out if you like that sort of thing. A fan translation also fixes some of the issues that make the game unfriendly to most players. That is an optional patch you can choose on top of the translation.

I wish the Windows 98 remake would come to Steam. It wasn't made by Falcom so I don't know if that's possible.
 
@Spud See, this thread is the exact thing I was talking about. We've gone from
Indie games are made by people far too concerned about graphics and art-style rather than game-play,
to
i already mention games like Hades and Darkest Dungeon that are indie but didn't have to fall back on pixel nostalgia baiting, asset flip or lazy art direction.
 
Palworld was literally made with the exact same mentality any megacorp who designs by comitee and google analitics would have.
I don't think any mega-corp who designed a game by committee and google analytics would allow slavery of animals and humans to be a core game-play mechanic.
See, this thread is the exact thing I was talking about.
I'm just enjoying the decline tbh. Hades did have enjoyable gameplay then it just slows to a crawl because I need the DEEPEST LORE, they couldn't be bothered with making the character spawns consistent and decided that the farming for the items needs to be tedious, like checking the store for the best deals before I start a run, needing to plan the route from picking the weapon that was given the 20% extra certain item gain that changes every run all to get items so I can give/spend them on more items to give to the npcs all for one line of dialogue only to do it all again, gave up on it at 90 hours. DD, the game that solely relies on rng and nerfing the fun builds cause the dev didn't like people were having fun using them. I'd rather Palworld, at least it copied things from fun games.
 
Just because a massive group of retards and casual tourists of the lowest common denominator redditors and ban happy jannies don't like a game doesn't mean you can't still enjoy it anyway if you find it fun.

Like mass effect 3 multiplayer. Most of these retards will openly admit they skipped it because in their retard minds, "multiplayer = PVP only + lots of cheaters." When its actually a really fun co-op PVE horde mode that does let you play as turians or any race in the trilogy short of playing as a reaper. Things that fanbase still wants for the singleplayer campaign they won't shut the fuck up about the ending for because that was the trendy thing to do back when it launched. I got hundreds of more hours out of it and it helps you with the single player campaign via the "galactic readiness" system multiplying your war assets for the assault on earth. The N7 strike team can theoretically be the highest point value asset in the game because it gets stronger every time you prestige a character and reset them back to level 1. Literal guaranteed best ending.

But the diversity hires at nu-bioware removed it in the "legendary edition" and delisted the original version of ME3 with the mode after making all DLC free for the original version of the ME and dragon age games. Though servers are still up for it over a decade later and its just as easy to find a full match today as it was back in the beta.
 
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Some very frustrating NES/Famicom games can be fun if you figure out how to play them.
Die Hard on the NES is supposedly like that. I tried to play it, but never got far enough.

mass effect 3 multiplayer
I didn't mind what I played of the multiplayer, but the things you mentioned are why people hate it. Having it effect galactic readiness meant people that didn't want to play it felt forced into it. Progression was loot box based, and is to AAA loot boxes what horse armour is to DLC. Want to play as a Turian? Better get grinding or cough up the cash.

It was also a time where companies were turning everything into a co-op shooter to try and compete with Left 4 Dead, Halo, Borderlands, and Gears of War. Things like Army of Two I remember enjoying, but Dead Space 3 being turned into a co-op shooter with micro transactions was seen as a betrayal, and Mass Effect 3 was a lesser version of that.
 
I didn't mind what I played of the multiplayer, but the things you mentioned are why people hate it. Having it effect galactic readiness meant people that didn't want to play it felt forced into it. Progression was loot box based, and is to AAA loot boxes what horse armour is to DLC. Want to play as a Turian? Better get grinding or cough up the cash.

It was also a time where companies were turning everything into a co-op shooter to try and compete with Left 4 Dead, Halo, Borderlands, and Gears of War. Things like Army of Two I remember enjoying, but Dead Space 3 being turned into a co-op shooter with micro transactions was seen as a betrayal, and Mass Effect 3 was a lesser version of that.
To be fair it was a guaranteed pack with the amount of credits at the end of every successful match but the lootboxes do become tedious to open after a point.

N7 day actually meant something when they gave out N7 weapons to everyone during the community operations.

DS3 was just not fun and had the ugliest suits in the series. For isaac at least. Carver had an anime adaptation of the DS1 military suit. There was no reason to go from the sleek future stuff DS2 had to random generic sci fi slop that didn’t fit the SCAF theme at all.
 
Brawl is a far more fun game than Melee and I'm tired of being gaslit that its not by the preds that play Melee
Brawl is by far the funniest Smash game to play with friends, directly because Sakurai had a tantrum about nerds trying to play it competitively so he just didn't care about the balancing at all. It's perfectly crafted to piss off anyone who tries to take it seriously, but also make anyone laugh their head off if you play it casually; it feels a lot more like Mario Party in that way than the other ones. 4 players, all items high, Ice Climber Summit, let's go!

The character balancing is complete bonkers, many of the attacks are near useless but then they'll have one attack that is absurdly good, or the character can do almost anything whereas another is total shit, and that just makes it so much funnier. The later games are nowhere near as absurd casually, directly because there's character balancing.

The items are really fun too, maybe excluding Super Spicy Curry, and the Smash Ball which appears faaar too often. I swear the game has some code that spawns an explosive once you start charging a Smash attack lol. Many of the items added in the later games are extremely annoying, stuff that hits you over and over and over again, or stuff like the Drill Arm and Gust Bellows that drag you all the way off the screen, or stuff that just ruins your controls like the Super Leaf, Jetpack, or that Earthbound mushroom.

Oh, and the Subspace Emissary story mode and Stage Builder was cool. Just a great game.
 
Just because a massive group of retards and casual tourists of the lowest common denominator redditors and ban happy jannies don't like a game doesn't mean you can't still enjoy it anyway if you find it fun.

Like mass effect 3 multiplayer. Most of these retards will openly admit they skipped it because in their retard minds, "multiplayer = PVP only + lots of cheaters." When its actually a really fun co-op PVE horde mode that does let you play as turians or any race in the trilogy short of playing as a reaper. Things that fanbase still wants for the singleplayer campaign they won't shut the fuck up about the ending for because that was the trendy thing to do back when it launched. I got hundreds of more hours out of it and it helps you with the single player campaign via the "galactic readiness" system multiplying your war assets for the assault on earth. The N7 strike team can theoretically be the highest point value asset in the game because it gets stronger every time you prestige a character and reset them back to level 1. Literal guaranteed best ending.

But the diversity hires at nu-bioware removed it in the "legendary edition" and delisted the original version of ME3 with the mode after making all DLC free for the original version of the ME and dragon age games. Though servers are still up for it over a decade later and its just as easy to find a full match today as it was back in the beta.
I'm glad you liked the MP for a SP game who's main draw was the story, which had to be pushed aside to make room for the MP, which was added last minute to chase a trend and add microtransations...

Peak consoomer mentality.
 
Thanks to stunning art direction Bloodborne still looks great today. It's also a very mechanically sound game.

I don't think it needs a rerelease that just adds ugly motion blur and godrays and costs $70.

Leave it alone.
PTDE is still functionally good in 30FPS. I dont know why people say Bloodborne needs to be 60, its slight jank but you get used to it after the first 10 minutes. Its much better in comparison to the 10-15 FPS of N64 PS1 games. I still wish I could play Bloodborne, its on my games before I die alongside Elden Ring, Mario Odyssey and RDR1. Hopefully it can be emulated in 10 years.
 
I dont know why people say Bloodborne needs to be 60,
It is capable of doing 60fps on the PS4 but you'd need to lower the resolution to 720p for it to be consistently 60fps.
PTDE is still functionally good in 30FPS.
Problem is that if you want a legit copy you have to either pirate or get a key reseller. remaster having 60fps is nice but the way it looked originally but at 60fps was what the remastered should have been maybe add what had to be cut from the original release but that would take effort and a cheap "remaster" sells better.
 
Problem is that if you want a legit copy you have to either pirate or get a key reseller. remaster having 60fps is nice but the way it looked originally but at 60fps was what the remastered should have been maybe add what had to be cut from the original release but that would take effort and a cheap "remaster" sells better.
My only archived copy is a pirated copy of PTDE. Remastered is fucking trash and runs bad as well, I refuse to play Remastered even if it has graphical and QOL improvements. Its not like the online playerbase is active anyways, even on Remastered.
 
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