Unpopular Opinions about Video Games

Casuals can be just as toxic as tryhards and I'm tired of pretending they aren't. I'm tired of the mentality that you can only have fun if you're bad at a game and basically dragging down everyone with you. It goes hand in hand with retards talking about how people "optimise the fun out of games" despite the article they're cribbing from a) was a warning to developers about exploits and b) that fun is an process and not a end goal. It's also just very childish to assume that because you don't find something to be fun, than no one else doing it could find it fun and are playing the game "wrong". Honestly, it just feels like a cope for shitters.
 
Casuals can be just as toxic as tryhards and I'm tired of pretending they aren't. I'm tired of the mentality that you can only have fun if you're bad at a game and basically dragging down everyone with you. It goes hand in hand with retards talking about how people "optimise the fun out of games" despite the article they're cribbing from a) was a warning to developers about exploits and b) that fun is an process and not a end goal. It's also just very childish to assume that because you don't find something to be fun, than no one else doing it could find it fun and are playing the game "wrong". Honestly, it just feels like a cope for shitters.
Casual doesn't mean bad at games. War Thunder high vs low tier is a good example of this. Low tier has a wide range of players in ww2 era equipment. Because you have a wide variety of skill levels mobbing each other with more or less similar stuff, battles feel much more dynamic, balanced, and fun. I kill some noobs and bots, get into a proper dog fight with someone my level, get ripped up by someone better than me, all fun. High tier is less fun because it is only played by people who sink a lot of time and/or money in the game, requires a lot more teamwork (good luck with that) and because it mixes different eras, gear vary wildly in quality which makes it unbalanced and lean towards pay to win. I don't find it fun getting snipped by a missile by some guy with thousands of hours in the game. I just like the trash fights.
 
There's basically no point to playing games on hard anymore. Back in the day games actually tried with harder difficulties containing new spawns, ai, sometimes entirely new enemy variants exclusive to higher difficulties, now though all hard mode does is multiply the health pools to ridiculous degrees, no new spawns, no new enemies, no exclusive items or rewards for playing through a higher difficulty.

Gee wiz thanks, very fun, I love pumping thirty bullets into a basic enemies head and they keep coming, looking at you RE4 remake.
 
Casuals can be just as toxic as tryhards and I'm tired of pretending they aren't. I'm tired of the mentality that you can only have fun if you're bad at a game and basically dragging down everyone with you. It goes hand in hand with retards talking about how people "optimise the fun out of games" despite the article they're cribbing from a) was a warning to developers about exploits and b) that fun is an process and not a end goal. It's also just very childish to assume that because you don't find something to be fun, than no one else doing it could find it fun and are playing the game "wrong". Honestly, it just feels like a cope for shitters.
You don't love having that one friend who just refuses to get better who cries about every death saying "this persons tryharding because they didn't stand there let me kill them". The reality is that you can use off-meta if you're good and the higher your skill level the better "bad" things can work because they often become unexpected. People just want pvp to feel like pve and their opponents to think like npcs. They like the "feeling" of outsmarting people by being sneaky but they don't want to actually be clever about how they do it.
 
There's basically no point to playing games on hard anymore. Back in the day games actually tried with harder difficulties containing new spawns, ai, sometimes entirely new enemy variants exclusive to higher difficulties, now though all hard mode does is multiply the health pools to ridiculous degrees, no new spawns, no new enemies, no exclusive items or rewards for playing through a higher difficulty.

Gee wiz thanks, very fun, I love pumping thirty bullets into a basic enemies head and they keep coming, looking at you RE4 remake.
Horizon Forbidden West is awful about this. I play most games on maximum difficulty, including Zero Dawn, but not HFW. All it does is make things take 500 years to kill and one hit you if you make a single mistake. And to make matters even worse, there's no point. You can turn up and down the difficulty at will, and it doesn't affect anything. No extra rewards, no bonus exp, you don't even get an achievement. It's the laziest fake difficulty system I've ever seen in my life.

And to be clear, I actually love HFW. It's just the difficulty settings are dogshit.
 
  • Agree
Reactions: Niggermancer
Casuals can be just as toxic as tryhards and I'm tired of pretending they aren't. I'm tired of the mentality that you can only have fun if you're bad at a game and basically dragging down everyone with you. It goes hand in hand with retards talking about how people "optimise the fun out of games" despite the article they're cribbing from a) was a warning to developers about exploits and b) that fun is an process and not a end goal. It's also just very childish to assume that because you don't find something to be fun, than no one else doing it could find it fun and are playing the game "wrong". Honestly, it just feels like a cope for shitters.
God forbid anybody ever put up a modicum of effort towards trying to capture the flag in TF2. People go on about how 2Fort and other CTF maps are stalematey but all it takes is a decent medic + power class to break through most defenses. Once the sentries are down and a good chunk of the enemy team is dead a spy or scout can rush the intel and the crits just keep the winning team rolling. But no, even organizing two players is "tryharding".
 
There's basically no point to playing games on hard anymore. Back in the day games actually tried with harder difficulties containing new spawns, ai, sometimes entirely new enemy variants exclusive to higher difficulties, now though all hard mode does is multiply the health pools to ridiculous degrees, no new spawns, no new enemies, no exclusive items or rewards for playing through a higher difficulty.

Gee wiz thanks, very fun, I love pumping thirty bullets into a basic enemies head and they keep coming, looking at you RE4 remake.
Difficulty has always been an afterthought for games. Kamiya's titles are the notable ones that are designed in a way that each new difficulty adds a twist or takes away a crutch. Rareware's goldeneye/perfect dark were also a good example of scaled difficulty. DOOM Eternal is actually balanced around its highest difficulty at least. There's many examples of it done right but the vast majority have always been just more damage, more health faster reaction times for enemies.

A consistently problem with a lot of them is normal being too easy and hard being too hard with no middle ground for players who can play games but dont want to master the game quite yet. A lot of games also have outright unfair highest modes.

As for the recent 5 RE titles hardcore is great in the 4 that have it.

madhouse on 7 is fantastic

2 doesnt get a higher difficulty thankfully

3's inferno and nightmare and village of shadows are both way too overtuned, I think the idea is they're for NG+? But that's not satisfying for anyone except people using infinite ammo secret weapons. They're not fun to play they're not fun to optimize or chase ranks on, they're miserable and I have no idea why they exist as they do. Enemies have more health than you get ammo and you often don't have room to deal with them before they corner you.
This is just absurd.

4's is interesting, hardcore raises enemy stun to 2 shots and professional raises it to 3-4 and this makes the early game a lot more difficult than it probably should because the hardest part of that game is the first 2 chapters or so but afterwards once you unlock a wide array of weapons and ammo and upgrades the game becomes easier overall. Though RE4 had a general sense of bullshit in its design its very inconsistent so I guess if RE4 was the ideal version of itself professional wouldnt be that bad.
 
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You're flying through the city and suddenly the minimap would show that you'd need to make a hard right turn in less than 2 seconds and there wasn't enough time to prepare for that.
You just described driving in LA IRL. And yes, it does indeed suck.
There's basically no point to playing games on hard anymore. Back in the day games actually tried with harder difficulties containing new spawns, ai, sometimes entirely new enemy variants exclusive to higher difficulties, now though all hard mode does is multiply the health pools to ridiculous degrees, no new spawns, no new enemies, no exclusive items or rewards for playing through a higher difficulty.

Gee wiz thanks, very fun, I love pumping thirty bullets into a basic enemies head and they keep coming, looking at you RE4 remake.
As others have said, that's just hard mode done poorly. Which I will admit I see more of than I did during the PS2/Xbox 360 era.
 
I've been playing a lot of Destiny 2 lately, so here's a relevant opinion
>Sunsetting, which is removing old content to make room for new stuff, is universally loathed
>Bungie announces that due to "engine changes" they'll never have to do it again
>Translation: People aren't rebuying old content anymore so I guess you can keep your expansions.

At this point, the proper response to a major gaming studio claiming they can't do something is to think they're lying.

Is that a little cynical? Probably. But AAA game devs are all too happy to throw a pity party on Twitter and then insult you for asking for better.
 
N64 emulation is in a great place and anyone who thinks otherwise is still using PJ64 with fifteen year old plugins.
I mean, it's a lot better now than it was a decade ago, but that's more the result of GPUs finally supporting asynchronous computational tasks and DX12.
 
E-sports/Competitive play pandering almost murdered the RTS genre. It's barely clinging to life as it is.
Yo dude, how many Autisms Per Minute you got? needs more, push it to 4k, it needs more so its better.

You know, its kinda strange how thats not limited to RTS games, its something that exists all over, well everything.

Yo dude, this guitarist is sick, he plays so many notes and sweep picks all over the place. Sounds fucking gay, but its so technical it must be good.

Yo dude, this drummer is sick, look how many times he can hit the bass drum in minute. Check out his competitive speed drumming (thats a thing)

Yo dude, check out this painting, its huge and used gallons of paint, its amazing. Look at this big gay rock, its huge, you walk under it.

Yo dude, this movie took 12 years to make, its amazing. Also this one has one continuous shot for 18 minutes, beating the previous holder of the title for longest shot in a film.

And so on and so on. I think its the hallmark of those with no imagination.
 
You don't love having that one friend who just refuses to get better who cries about every death saying "this persons tryharding because they didn't stand there let me kill them". The reality is that you can use off-meta if you're good and the higher your skill level the better "bad" things can work because they often become unexpected. People just want pvp to feel like pve and their opponents to think like npcs. They like the "feeling" of outsmarting people by being sneaky but they don't want to actually be clever about how they do it.
On the other side of the issue, you have the curse of being naturally good at games in the SBMM era, which was brought on by those exact people. Yeah, offmeta still works if you're good, but the game becomes painfully unfun because the better you are, the more you run into formulaic opponents who are genuinely, 100% seriously optimizing all of the fun out of the game. And most of the time, in more casual FPS like Destiny 2, COD, etc., the optimal strategy is boring your opponent to death, usually just holding down lanes in a big clump of people. I don't mind losing to people better than me, I hate when I need to wait for two minutes for a match, then get a bunch of 400 ping Chinamen who all have the exact same loadouts and playstyle every time, and then the match times out at 10 minutes, with both teams combined barely reaching half of the score required to win. During peak times for my region. In games that peak at 100k concurrent daily players, with crossplay enabled.

Yeah, during the ping-based matchmaking era and server browsers you also had horribly greasy matches where you get your ass blown out by absolutely fiendish capital-G Gamers, but it wouldn't be every match. Then sometimes you'd get the lobby where you get to be the Gamer playing against a bunch of bads. But most of the time, you'd get a good mix of good and bad players in teams, and you'd generally have fun.

Seriously, why the fuck am I being punished with worse matchmaking times, worse connections, worse matches in general, because I do well in a videogame? Whenever this is brought up you see people coming out with the exact same non-arguments. "oh, you people just want to stomp bad players" If I'm better at a game than most people, why shouldn't I be allowed to beat most people? "well, you can purposefully throw to get easier matchmaking" Yeah, I need to intentionally throw ten matches in a row to get a single match where I don't play at 200 ping and get to have fun. I should do all these workarounds and retarded things, plus probably move to China to not get treated as a second class citizen, as opposed to someone just improving at a videogame if they don't like getting bad scores.

TL;DR: I hate casuals, I hate tryhards, I hate retarded matchmaking algorithms, I hate videogames, I hate the government, I hate jannies. Take me back to 2011.
 
animations very nicely
I don't give a fuck if it's the most fluid motion capture ever produced. The fourth time I get locked into it I want to stand over the animator while he sleeps.
You just described driving in LA
Unironically, I hated GTA V the most for this. I love driving around virtual cities, Stilwater in Saints Row being a particular favorite, but GTA V felt like actually driving around in LA. I started dreaming about LA traffic again.

I fucking despised it.
 
I've bitched aobut this in other places, but I very much prefer that games do animate actions.
There's always some cunt bitching about things being "too slow" for their dopamine-fried brain. Often this comes up with RDR2, specifically.
The problem is that now you've taken control away from me the player to show me something happening rather than letting me do it. With RDR2 the skinning animations are really cool the first couple of times but by the 100th time you'd just want to skip it entirely. I wish that they would allow the player to influence it or have player input speed it up, even if it's just a button mash it's something that I the Player am doing the thing in game rather than watching the character I'm "playing" doing the thing. I want to play games not watch them.
 
TL;DR: I hate casuals, I hate tryhards, I hate retarded matchmaking algorithms, I hate videogames, I hate the government, I hate jannies. Take me back to 2011.
I thought this was the Unpopular Opinion thread, not the Correct Observations thread.

Part of the problem you're experiencing is also down to social media. Let's face it, 20% of invasions in Dark Souls were Giant Dads for a reason, with a good chunk of the others using the same optimal weight/poise ratio pieces tossed in. All the easily-accessible videos or whatever just results in copycats.
 
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