Sony hate thread

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While it would be nice if that was the case, it sadly isn't. Wokeness is coming for Japan hard; its already infiltrated the Japanese game industry, and its also coming after Japanese anime and manga, and worming its way into the Japanese LGBT community. Japan is only somewhat insulated due to its conservative society and lack of English proficiency, but as Japanese companies become increasingly desperate to sell their product overseas to make for Japan's own shrinking consumer base, the woke that have infiltrated the overseas industries will gain more influence and power.
Japanese businesses pandering to foreigners is nothing new.
 
I don't know what's happening at this point. It could be that all the people that understand the slightest thing about optimization were fired. Maybe corporate deemed that the extra time to optimize wasn't worth it
The latter. Pretty much every software job I've worked recently has slashed resources for QA and fixing technical debt. Companies are basically shipping minimal-viable-products at full price now and the only time you actually get something that's had a second pass on its engineering to tighten things up is when an engineer decides to put in additional work. And then that engineer might just get fired for not listening to the shithead PM who said 20 fps was enough and they need to spend their resources building the microtransaction systems.

Also the game industry pays like shit. Even in Japan and Europe, it pays like shit. You work long hours doing demanding work and you get paid less than the guy who just writes basic enterprise apps in .NET for the local bank or insurance company. Even devs who can optimize have no incentive to - they get paid like shit either way, so might as well take the easy way out.

There's definitely a competency crisis but it's almost certainly in management rather than among the rank-and-file developers.
 
Japanese businesses pandering to foreigners is nothing new.
What is new is the overt foreign infiltration and attempts to influence all aspects of the creative process. To the point where there is open talk of games and media being changed in Japan, while still being created, and westerners attempting to influence works directly, not just when they are being adapted for western audience. And, we are seeing Japanese companies, like Capcom, Square Enix, and Sony openly embrace this interference and start changing their content to try to appeal to western interests.
 
What is new is the overt foreign infiltration and attempts to influence all aspects of the creative process. To the point where there is open talk of games and media being changed in Japan, while still being created, and westerners attempting to influence works directly, not just when they are being adapted for western audience. And, we are seeing Japanese companies, like Capcom, Square Enix, and Sony openly embrace this interference and start changing their content to try to appeal to western interests.
Someone needs to sit these people down and drill it in their heads that DEI-obsessed spergs do not reflect typical western values. Not to mention that a majority of these dipshits don't even buy the products they want to see changes made in.
 
I just no-lifed all the way through Gravity Rush 1 and 2 over the weekend and I really enjoyed it, and now I hate Sony even more for killing Japan Studio. I feel like they purposely didn't do any promotion for any of the Japan Studio games so that they would flop overseas and that would give them an excuse to kill them off. Why do they hate Japan so much? I don't understand it, it has to be ideological or something.
The way Sony treated Gravity Rush is a shame. Released the first title on the Vita while Sony's terrible business discussions kill any potential that platform had (and software sales.)

Release the sequel on PS4 and Sony does practically zero marketing for it. If I remember right, there was a Playstation conference/showcase a bit before the game released and they didn't promote it at all despite being a first party title. On top of that, they shut down the online servers for it barely a year later killing various side modes and unlocks the game had.

At least there's that rumor of a PC port coming this summer. I'm anticipating Sony fucking it up again, though.
 
Japanese businesses pandering to foreigners is nothing new.
Exactly. The Japanese make their own media for themselves. We get a sliver of what the average Japanese person has access to in terms of video games, manga and even anime. Don't judge the entirety of Japan based off of one market that isn't even the primary market for Japan and has to get everything in an almost third hand way (as compared to China, Korea, Southeast Asia, Latin America and even France (for some reason, they like Japanese shit)).

Going on the /a/ board of 4chan and just fucking around on Japanese Twitter and looking up random Japanese games/manga/anime and what not to consider interacting with actually made me realize that there isn't some grand wokefication of Japan going on (I won't lie and say there isn't but it's not as nearly extreme as you would like to believe). It's just that the shit we get is pandering to what Japanese executives think Western audiences want and the people controlling the distribution are already are acting as a middleman to make things more woke than they actually are in the source material. It's exactly why you should at learn Japanese if you want to avoid being bothered by woke shit unironically.
 
Someone needs to sit these people down and drill it in their heads that DEI-obsessed spergs do not reflect typical western values. Not to mention that a majority of these dipshits don't even buy the products they want to see changes made in.
The problem is that the wokescolds have their ears. You have to actually get in a business meeting with them to tell them that the DEI-obsessed don't actually represent the market. They are listening to these wokies because they believe that these guys are telling them what is necessary to succeed in America, and have no basis for understanding that they are completely wrong most of the time.

Exactly. The Japanese make their own media for themselves. We get a sliver of what the average Japanese person has access to in terms of video games, manga and even anime.
The Japanese media market is shrinking. The country is aging and the population in in decline, and these two trends will only accelerate in the coming decades. That makes foreign markets increasingly important for a company's bottom line. We are seeing this most with video games right now, and all the pandering those companies are doing, because that industry is heavily dependent on international success to stay above water, but its going to become more pronounced in other industries as time goes on.

We also have to consider the other aspect which is western financial pressure, as banks and credit card companies continually put pressure on Japanese media corps to not allow content they don't agree with. For example, its gotten so bad that Pixiv outright began blocking the posting of NSFW artwork from the U.S. and U.K. to avoid enforced censorship caused by financial institutions, after they had already changed their rules about financially supporting artist round about the time the banks went after them and DMM.

Similar changes hit Gumroad and Patreon at the same time for the same reasons. Japanese companies are under increasing pressure from the west to either tailor their content to western sensibilities, or face censure by western financial institutions. Black Rock, Vanguard and their ilk apply similar pressure to Sony, Capcom, Sega, Square Enix and other public companies in order to remove or cut out non-woke content, and we're seeing more and more of these companies self-censor (rather than what it was back in the day when censorship was enforced by the platform owners, though Sony still do this) and remove content that people find "problematic" in a vain attempt to appeal to "western sensibilities", and this is happening in tandem with the wokies in their overseas offices telling them that this is what is necessary to have international appeal.
 
The Japanese media market is shrinking. The country is aging and the population in in decline, and these two trends will only accelerate in the coming decades.
The anime/manga markets are larger than ever. I'd say too large. Same thing goes for the video game market. That being said, Japan's population is shrinking but not exponentially so. There's still a good 2 or 3 decades before the population of Japan goes back to what is its carrying capacity. But that's besides the point; 58% of Japanese adults play video games in some way shape or form and like 51% watch anime or read manga. A key difference is that most of those games are gacha games or portable games. They also have different tastes than Westerners since JRPGS like Dragon Quest and Wizardry are HUGE over there meanwhile shooters and

That makes foreign markets increasingly important for a company's bottom line.
The Chinese market is Japan's biggest export/import partner, especially for vidya and shit like that followed by ASEAN countries like the Philippines, Indonesia, and the rest of Southeast Asia. The US is at number 3 right now. Anything made for the US has already been made for the above two regions and more expediently too due to less travel time over water.

Similar changes hit Gumroad and Patreon at the same time for the same reasons. Japanese companies are under increasing pressure from the west to either tailor their content to western sensibilities, or face censure by western financial institutions.
They're just going to give us the censored versions of their media, like Nintendo did in the 80s when the banned religious iconography in their games and focused on making everything super family friendly. I've seen so much manga and anime that is uncensored and simultaneously untranslated, that's the only logical conclusion you can make. Japanese people are very homogeneous in their tastes. They don't necessarily hate Western media, but they don't like it to the point that they will mindlessly gobble it up. They just don't really understand the West the same way we don't understand their tastes, which is why they keep on giving these DEI brokers the power to localize their media for what they think are Western tastes (which isn't but they don't know that). These same companies that are putting woke shit in vidya now are just doing the same thing they have kinda always done (minus Sony, they just hate Japan and now Japan hates them back). It's why there are so many references to Western media in one way or the other in a lot of Capcom, Sega, Square Enix and all the major companies that make their living off of international sales ever since the 90s but especially in the early 2010s.

The problem is that whereas before Western media was a relatively accurate representation of what Westerners believed, DEI is a poor representation of that and now you have board room Japanese executives thinking Americans want trannies, ugly women and fat sassy black women that speak in millennial writing and all these things that they think will sell well in the West in their games and unlike Asian markets, there's no real way they can get a good pulse of what they want since it is a completely alien culture and would have to learn about it to make shit we actually want, which would be expensive and that's money they can use on soapland whores. It also doesn't help Japan has one of the worst English literacy rates of any Asian nation (which pretty much precludes them getting influenced by our propaganda). Meanwhile, they can just see what's hot on the ground of China, the Philippines or Thailand jut like that and tweak the product ever so slightly for those sensibilities, which is a bit easier just due to the general shared East Asian values of the region.


It's why the FF7 remake are tanking in sales while Dragon Quest, Splatoon 3 and Nikke (along with NieR: Automata on the Switch from my own research into this) is selling well and Nintendo is killing it with the Switch over there, Sony's fumbling and Xbox never had a chance. I don't think the whole wokeshit thing is taking root there anytime soon. There's just too many factors that pretty much prevent that from taking hold in Japan at all.
 
It's not quite Sony-related news but I just found out that the Kingdom Hearts franchise is finally coming to Steam after being locked down on the Epic Scam Store the last few years, which is great news for me since I was debilitating over whether I wanted to buy the All-In-One bundle on PS4 but now I won't have to :story:
 
The anime/manga markets are larger than ever. I'd say too large.
The term you're looking for is oversaturated. A lot of anime is being produced, but the market hasn't appreciably grown in Japan in decades.

Same thing goes for the video game market.
The video game industry is also largely static. I think someone brought it up in another thread, but ex-Sony executive Shaun Layden (I think that's his name) revealed that the video game market only rises to about 250 million users every generation. That's it. Its a hard number, and it neither rises nor falls. This is why each video game generation largely shakes out with one clear winner, and two also-rans who don't make any profit. Once a company crosses 124 million console sales threshold, they've basically won the generation by having taken half the available sales. Its part of the reason the current status quo with three companies is ultimately unsustainable, and why, prior to Microsoft's involvement, that setup never lasted more than a generation, and any console outside the two market leaders was doomed to fail. When Sony entered the console race, it was basically over for either Sega or Nintendo because one or the other would never reach the critical mass of sales to maintain their business. Microsoft has stubbornly hung on through basically throwing good money after bad, but that's probably not sustainable anymore. There is a finite user base, and its not going to grow beyond what it is now by any appreciable number, and you basically have one chance to try to get the jump on your opponents. If you stumble out the gate, your basically done.

The Chinese market is Japan's biggest export/import partner
The Chinese market is unreliable due to the erratic nature of its government. It was only a few years ago that China cleared the sale of video game consoles at all. Also, the Chinese primarily play mobile and gacha games, and the games that do get released there are subject to Chinese censorship and political pressure, which is worse than western censorship and political pressure because its outright mandated by the government.

58% of Japanese adults play video games in some way shape or form and like 51% watch anime or read manga. A key difference is that most of those games are gacha games or portable games.
The very video game markets that the AAA gaming industry is weakest in; that industry is primarily dominated by Chinese and Korean companies, not Japanese ones. But even those games are not immune to western pressure. See, for example, the Apple Store banning certain Asian games like Girls' Frontline unless they censor themselves.

especially for vidya and shit like that followed by ASEAN countries like the Philippines, Indonesia, and the rest of Southeast Asia.
And the games they play are those very same mobile and gacha games that are popular in Japan, which are subject to the same issues I've already presented.

They're just going to give us the censored versions of their media, like Nintendo did in the 80s when the banned religious iconography in their games and focused on making everything super family friendly. I've seen so much manga and anime that is uncensored and simultaneously untranslated, that's the only logical conclusion you can make. Japanese people are very homogeneous in their tastes. They don't necessarily hate Western media, but they don't like it to the point that they will mindlessly gobble it up. They just don't really understand the West the same way we don't understand their tastes, which is why they keep on giving these DEI brokers the power to localize their media for what they think are Western tastes (which isn't but they don't know that). These same companies that are putting woke shit in vidya now are just doing the same thing they have kinda always done (minus Sony, they just hate Japan and now Japan hates them back). It's why there are so many references to Western media in one way or the other in a lot of Capcom, Sega, Square Enix and all the major companies that make their living off of international sales ever since the 90s but especially in the early 2010s.

The problem is that whereas before Western media was a relatively accurate representation of what Westerners believed, DEI is a poor representation of that and now you have board room Japanese executives thinking Americans want trannies, ugly women and fat sassy black women that speak in millennial writing and all these things that they think will sell well in the West in their games and unlike Asian markets, there's no real way they can get a good pulse of what they want since it is a completely alien culture and would have to learn about it to make shit we actually want, which would be expensive and that's money they can use on soapland whores. It also doesn't help Japan has one of the worst English literacy rates of any Asian nation (which pretty much precludes them getting influenced by our propaganda). Meanwhile, they can just see what's hot on the ground of China, the Philippines or Thailand jut like that and tweak the product ever so slightly for those sensibilities, which is a bit easier just due to the general shared East Asian values of the region.
The problem, at least in the video game industry, is that its actually starting to effect their actual game design (see Street Fighter 6), not just localization, which is where it historically would have been limited to. Anime and Manga do seem far more resistant to these pressures, probably because they are not as reliant on western sales to support themselves (yet), and there seems to be a ground level push back by creators and the audience. No idea how long that will last though. But the Japanese video game industry definitely seems to be industry, and are even openly talking about "diversity and inclusion" and creating detailed plans on how to make their games appeal to international audiences (see the Capcom leaks, for example).

It's why the FF7 remake are tanking in sales while Dragon Quest, Splatoon 3 and Nikke (along with NieR: Automata on the Switch from my own research into this) is selling well and Nintendo is killing it with the Switch over there, Sony's fumbling and Xbox never had a chance. I don't think the whole wokeshit thing is taking root there anytime soon. There's just too many factors that pretty much prevent that from taking hold in Japan at all.
A lot of this is just that wokeshit isn't popular, even in America, and those failures are starting to be felt in Japanese woke games and corporate slop. Now, will that stop the DEI infiltration? Probably not immediately. The next few years will probably determine how much farther it will infiltrate.
 
The problem is that the wokescolds have their ears. You have to actually get in a business meeting with them to tell them that the DEI-obsessed don't actually represent the market. They are listening to these wokies because they believe that these guys are telling them what is necessary to succeed in America, and have no basis for understanding that they are completely wrong most of the time.
I know, it's just some wishful thinking on my part.

Also in regards to the black samurai game, isn't the female ninja a genderbent version of a historical figure or something?
 
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