This game is like 17, close to 18 years old at this point. Do like other mentally well adults and move on and remember the memories this game gave you instead of trying to relive your high school memories from 2009 and 2010 playing an online game to escape your bullies from high school. Be happy valve even cares about this game after all these years and put up servers, they could’ve just pulled the plug many years ago and would not have cared less since this game probably don’t even bulge on their quarterly earnings at this point.
Zoomers don’t want to play tf2 because it’s full of bots, zoomers don’t want to play tf2 because it’s a fucking old and outdated game filled with fucking retards, it’s that simple. To put in perspective, it’s like adults in the year 2007 sperging about how doom released in 1994 “is dying because no damn millennials want to play it because it’s filled with bots”. No, it’s because millennials don’t want to play some mid 90s game when they at the time, have access to much better games in 2007 like counter strike or team fortress 2.
Give it some 10-15 years from now and you probably have shitty wannabe academic analysis videos of Fortnite as well, I damn bet you.
Pretty much this. Now, to be fair, older games CAN find appreciators in later generations. For example, despite the game literally being as old as me, I've been greatly enjoying Quake (the Nightdive remaster, admittedly, but given it's
literally just the original game optimized to run on modern machines and with additional content, it counts). It's a fantastic game that holds up really well. Though granted, I've been playing the campaign, and haven't touched multiplayer- which brings me to the big problem with older
multiplayer games like TF2.
Even if the base game is polished and extremely well made (and let's be real, TF2
isn't) multiplayer games generally have a "shelf life" caused not by the march of technology or even competition, but by their own communities. Eventually, people will stop playing the game altogether or else play it a lot less, either as they get bored of it or find something else to play. This is normal; hyperfixating on one game for all eternity isn't a sign of a healthy mind. People that ARE fixated on it and don't play anything else will continue to play, and will develop greater and greater knowledge of the game and become ever more skilled at playing it. These players will naturally be a lot better at the game than the average player. As the game ages, the number of normal people playing the game will drop off, whilst the hyperfixated players will keep playing, eventually leading to an imbalance in the ratio of average players and extremely skilled addicts. This is a self-exacerbating problem, as the more ridiculously good players you have, the more likely it is that average players are going to be up against people they have no hope of beating, which leads to one of two outcomes; the average joe gives up ("what's the point, everyone is so much better than me, this isn't fun anymore") or becomes hyperfixated themselves,
becoming one of these addicts. Either way, the number of normal players goes down and the number of obsessive players goes up. As this problem continues, it also makes the game more hostile to new players, who find themselves instantly having their arses kicked by these obsessive players, and will either focus on becoming one of them or (more likely) will just play something else. Eventually the game will reach "skill saturation point" where almost the entire multiplayer population is a dedicated and incredibly skilled player that no new or average player has a hope of defeating. At this point, the game can be considered effectively dead- growth is impossible as no new player wants to join, and attempting to make the game more appealing to normal people will most likely just chase off the existing playerbase.
Now, with some games, this skill saturation point can be put off or ameliorated if the "dedicated" community is made up of obsessive but friendly autists who are very good at the game because they love it, and want other people to enjoy it too; such players are likely to help other players to get on their level and grow the community into a small and niche but healthy playerbase. As a non-gaming example of this, scale modellers (at least, the ones I know) are often ridiculously talented boomers, but are more than willing to lend a hand in helping other people get to their level of skill and actively try and grow their communities. Whilst the game might be nonviable as a continuously growing game and is unlikely to receive perpetual official support, assuming the developers are community-minded and not money-grubbing dickheads, it will likely be able to exist indefinitely with fanmade content and maintain a happy, dignified existence as a niche but well-liked game. Likewise, if the game has features beyond the multiplayer scene, it is likely to keep a playerbase. The most obvious feature being a single-player campaign.
Two examples of games that have reached the skill-saturation-point but not turned into grotesque internet tumours are Quake and Halo (from what I've seen). Both have really good campaign modes- in Halo's case, there's a shittonne of content to play and replay without even touching the multiplayer scene. In Quake's case, the community, whilst still definitely past the saturation point, seems a bit more chill than a lot and also there's so much additional fanmade content and complete new games made based on Quake that there's actually a lot of "new" stuff for Quake fans.
TF2, however, is a different story. Aside from the...subpar quality of the actual game in its current state, there's no single-player mode or campaign, and the community is
rancid. The game hit skill-saturation-point years ago, but not only do the hyper-dedicated autists have seriously bad attitudes and often get their knickers in a twist about people playing "wrong" (see Snipers coping and seething over the Scorch Shot being an actually decent counter to their faggotry) but they're in denial about not only the poisonous nature of the community, but also that it hit this point at all. The amount of people claiming TF2 is one of the most welcoming and friendly games on the market (DOHOHOHO) whilst also praising the fact that one of the achievements for the game is earned by making someone ragequit says a lot.
So basically, you have a multiplayer-only game with seriosu technical problems which hit this skill-saturation death point years ago, isn't particularly good and has a cult of players denying anything is wrong with them or the game. There is absolutely no reason to start playing today. Hell, most of the non-gameplay appeals (the admittedly neat artstyle and the intentionally hammy voicework) can be appreciated without even installing the game. I've had more fun watching Eltorro64rus' unhinged (and very amusing) animations than I'd ever have actually playing this corpse of a game.