Team Fortress 2 Community - A free-to-play dress up game for grownups, gameplay fully automated! Waiting to be mercy killed...

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Zesty has previously said on stream that this was a joke (albeit distasteful), and I believe him. TF2 Twitter faggots, as per the norm, immediately took this and accused him of being a pedophile despite they themselves more than likely being actual lolicon niggers as proven time and time again.

Hypocrisy is always in stock at Twitter(dot)com.
Right wingers: Pretending to be pedophiles

Left wingers: Pretend not be pedophiles
 
This game is like 17, close to 18 years old at this point. Do like other mentally well adults and move on and remember the memories this game gave you instead of trying to relive your high school memories from 2009 and 2010 playing an online game to escape your bullies from high school. Be happy valve even cares about this game after all these years and put up servers, they could’ve just pulled the plug many years ago and would not have cared less since this game probably don’t even bulge on their quarterly earnings at this point.

Zoomers don’t want to play tf2 because it’s full of bots, zoomers don’t want to play tf2 because it’s a fucking old and outdated game filled with fucking retards, it’s that simple. To put in perspective, it’s like adults in the year 2007 sperging about how doom released in 1994 “is dying because no damn millennials want to play it because it’s filled with bots”. No, it’s because millennials don’t want to play some mid 90s game when they at the time, have access to much better games in 2007 like counter strike or team fortress 2.

Give it some 10-15 years from now and you probably have shitty wannabe academic analysis videos of Fortnite as well, I damn bet you.
Pretty much this. Now, to be fair, older games CAN find appreciators in later generations. For example, despite the game literally being as old as me, I've been greatly enjoying Quake (the Nightdive remaster, admittedly, but given it's literally just the original game optimized to run on modern machines and with additional content, it counts). It's a fantastic game that holds up really well. Though granted, I've been playing the campaign, and haven't touched multiplayer- which brings me to the big problem with older multiplayer games like TF2.

Even if the base game is polished and extremely well made (and let's be real, TF2 isn't) multiplayer games generally have a "shelf life" caused not by the march of technology or even competition, but by their own communities. Eventually, people will stop playing the game altogether or else play it a lot less, either as they get bored of it or find something else to play. This is normal; hyperfixating on one game for all eternity isn't a sign of a healthy mind. People that ARE fixated on it and don't play anything else will continue to play, and will develop greater and greater knowledge of the game and become ever more skilled at playing it. These players will naturally be a lot better at the game than the average player. As the game ages, the number of normal people playing the game will drop off, whilst the hyperfixated players will keep playing, eventually leading to an imbalance in the ratio of average players and extremely skilled addicts. This is a self-exacerbating problem, as the more ridiculously good players you have, the more likely it is that average players are going to be up against people they have no hope of beating, which leads to one of two outcomes; the average joe gives up ("what's the point, everyone is so much better than me, this isn't fun anymore") or becomes hyperfixated themselves, becoming one of these addicts. Either way, the number of normal players goes down and the number of obsessive players goes up. As this problem continues, it also makes the game more hostile to new players, who find themselves instantly having their arses kicked by these obsessive players, and will either focus on becoming one of them or (more likely) will just play something else. Eventually the game will reach "skill saturation point" where almost the entire multiplayer population is a dedicated and incredibly skilled player that no new or average player has a hope of defeating. At this point, the game can be considered effectively dead- growth is impossible as no new player wants to join, and attempting to make the game more appealing to normal people will most likely just chase off the existing playerbase.

Now, with some games, this skill saturation point can be put off or ameliorated if the "dedicated" community is made up of obsessive but friendly autists who are very good at the game because they love it, and want other people to enjoy it too; such players are likely to help other players to get on their level and grow the community into a small and niche but healthy playerbase. As a non-gaming example of this, scale modellers (at least, the ones I know) are often ridiculously talented boomers, but are more than willing to lend a hand in helping other people get to their level of skill and actively try and grow their communities. Whilst the game might be nonviable as a continuously growing game and is unlikely to receive perpetual official support, assuming the developers are community-minded and not money-grubbing dickheads, it will likely be able to exist indefinitely with fanmade content and maintain a happy, dignified existence as a niche but well-liked game. Likewise, if the game has features beyond the multiplayer scene, it is likely to keep a playerbase. The most obvious feature being a single-player campaign.

Two examples of games that have reached the skill-saturation-point but not turned into grotesque internet tumours are Quake and Halo (from what I've seen). Both have really good campaign modes- in Halo's case, there's a shittonne of content to play and replay without even touching the multiplayer scene. In Quake's case, the community, whilst still definitely past the saturation point, seems a bit more chill than a lot and also there's so much additional fanmade content and complete new games made based on Quake that there's actually a lot of "new" stuff for Quake fans.

TF2, however, is a different story. Aside from the...subpar quality of the actual game in its current state, there's no single-player mode or campaign, and the community is rancid. The game hit skill-saturation-point years ago, but not only do the hyper-dedicated autists have seriously bad attitudes and often get their knickers in a twist about people playing "wrong" (see Snipers coping and seething over the Scorch Shot being an actually decent counter to their faggotry) but they're in denial about not only the poisonous nature of the community, but also that it hit this point at all. The amount of people claiming TF2 is one of the most welcoming and friendly games on the market (DOHOHOHO) whilst also praising the fact that one of the achievements for the game is earned by making someone ragequit says a lot.

So basically, you have a multiplayer-only game with seriosu technical problems which hit this skill-saturation death point years ago, isn't particularly good and has a cult of players denying anything is wrong with them or the game. There is absolutely no reason to start playing today. Hell, most of the non-gameplay appeals (the admittedly neat artstyle and the intentionally hammy voicework) can be appreciated without even installing the game. I've had more fun watching Eltorro64rus' unhinged (and very amusing) animations than I'd ever have actually playing this corpse of a game.
 
Hopefully it looses it in a scam trade.
They're made untradable just because of this.
He can sell the account, that'd be funny and make valve nope out of any future Make a Wish requests.

Who wants to save TF2 again?

The playerbase will be at their knees drooling and worshipping the part-timer nigga who would drop a map and maybe a reskin of a weapon he didn't make but pull off a workshop instead of an another update with 2 cosmetic cases for 2 months and then return to doomposting.
Or just promise it.

64-bit TF2 is meant to be the antibot update, and to that extent partially it accomplished what it wanted to do - the last turbosperg "maintaining" cathook ragequit from the community by nuking the github org and repositories within after admitting that his knowledge is pointless at this point.

Be happy valve even cares about this game after all these years and put up servers
The game is a field exercise in how much can you neglect the core playerbase suffering from the sunk cost effect.
 
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If you really want to save TF2, you have to scrub off the shitstain that is the TF2 community fandom; then we can start talking about the future of this game.

TRD (Total Redditor Death).
The real population of the game minus bots really goes to show how few of the Redditor community actually play the game, rather, like Earthbound 'fans' they LARP like they do. It's fucking sad that these are the people who basically hold the reigns over it.
 
Be happy valve even cares about this game after all these years and put up servers
"Be thankful" is the rallying cry of Reddit gamer cattle, no thanks.

they could’ve just pulled the plug many years ago and would not have cared less since this game probably don’t even bulge on their quarterly earnings at this point
Second point is true, first one not so much. At least not at this point in time. Valve is stuck keeping TF2 on life support because, if they ever do pull the plug on it completely - including the item servers - whales that inhabit their other games will collectively shit their pants.
 
Who wants to save TF2 again?

Doubleposting, but Weezy mentions not boycotting the Mann Co. Store (at 3:59) as apart of the new #SaveTF2 plan, citing "While I respect the principle behind voting with our wallets, I think this would be a horrible idea." Lol, lmao even; no wonder TF2 has continued to remain in the state that it's been in for years.

It should be noted that this guy is an MVM gambling addict, with 735 tours under his belt. No wonder he doesn't want people boycotting the store. :story:
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Doubleposting, but Weezy mentions not boycotting the Mann Co. Store (at 3:59) as apart of the new #SaveTF2 plan, citing "While I respect the principle behind voting with our wallets, I think this would be a horrible idea." Lol, lmao even; no wonder TF2 has continued to remain in the state that it's been in for years.

It should be noted that this guy is an MVM gambling addict, with 735 tours under his belt. No wonder he doesn't want people boycotting the store. :story:
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and best part is that if you have a minimum of knowledge of MVM + aren't a redditor, it becomes egregiously blatant at how much of a retarded metafag he is.

tf2tubers have actively ruined both mann up (deserved) and boot camp (not that deserved) since as again, shilling gambling and metafagging to a bunch of braindead redditors didn't and still won't end well at all.
 
Doubleposting, but Weezy mentions not boycotting the Mann Co. Store (at 3:59) as apart of the new #SaveTF2 plan, citing "While I respect the principle behind voting with our wallets, I think this would be a horrible idea." Lol, lmao even; no wonder TF2 has continued to remain in the state that it's been in for years.

It should be noted that this guy is an MVM gambling addict, with 735 tours under his belt. No wonder he doesn't want people boycotting the store. :story:
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Which is ironic because he used classic WoW as an example in his video, which the reason Blizzard finally listened was because players were unsubbing from retail WoW to play on free private servers.
 
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and best part is that if you have a minimum of knowledge of MVM + aren't a redditor, it becomes egregiously blatant at how much of a retarded metafag he is.

tf2tubers have actively ruined both mann up (deserved) and boot camp (not that deserved) since as again, shilling gambling and metafagging to a bunch of braindead redditors didn't and still won't end well at all.
At least there's one tf2uber who discourages metafaggotry by actually teaching people how to play the fucking game. Underscore Gaming, who made me reconsider playing Scout and Spy in MvM. Much better than all the other morons who just regurgitate the same 12 year old has it really been that long since MvM released advice.
 
At least there's one tf2uber who discourages metafaggotry by actually teaching people how to play the fucking game. Underscore Gaming, who made me reconsider playing Scout and Spy in MvM. Much better than all the other morons who just regurgitate the same 12 year old has it really been that long since MvM released advice.
this channel is a rarity AND a blessing, even after a thousand hours i have learnt new things from him, i kneel.

to which for anyone that doesn't play this gamemode, the easiest way to gauge shitters is their opinion of spy.

redditors will 100% of the time spew the same horseshit about how spy is weak or underpowered because he cannot do xyz and he takes skill and knowledge to use him (which means that he's bad at the gamemode and he needs to be buffed/reworked) because this simple concept is foreign to redditors

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and best part is that if you have a minimum of knowledge of MVM + aren't a redditor, it becomes egregiously blatant at how much of a retarded metafag he is.

tf2tubers have actively ruined both mann up (deserved) and boot camp (not that deserved) since as again, shilling gambling and metafagging to a bunch of braindead redditors didn't and still won't end well at all.
Mann Up was ruined by being Mann Up. It's a WoW dungeon that you pay to grind, attracting the same kind of mouth-breathing faggots. When there are no rewards expected, people tend to play what they actually want. If everybody has a rough idea of how MvM works to add, that's when the real fun begins. Unfortunately, a lot of players follow TF2ber opinions and that leads to absolute retards that run shit like the Gas Passer in Boot Camp. What's the point of equipping the press to win button when you aren't getting any loot at the end?
 
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Mann Up was ruined by being Mann Up. It's a WoW dungeon that you pay to grind, attracting the same kind of mouth-breathing faggots. When there are no rewards expected, people tend to play what they actually want. If everybody has a rough idea of how MvM works to add, that's when the real fun begins. Unfortunately, a lot of players follow TF2ber opinions and that leads to absolute retards that run shit like the Gas Passer in Boot Camp. What's the point of equipping the press to win button when you aren't getting any loot at the end?
The worst part about the Gas Passer IMO is that it really isn't a press to win button. You still have to deal with tanks and giants, and the Gas Passer is a very unreliable weapon. It's good for stealing a bunch of kills and looking like you're contributing, but it really only helps you with dealing with the easiest parts of a wave. Yes it's blatantly OP in the hands of an experienced player since it literally deletes whole waves at a time (and there's a trick you can pull off if you need to deal with packs of giants/large robots to deal a crapton of damage) but the way most brainless pyros use it you could just kick them and you would barely notice a difference. In other words, it makes the wave more boring but doesn't make it easier the way most pyros use it.
 
Mann Up was ruined by being Mann Up. It's a WoW dungeon that you pay to grind, attracting the same kind of mouth-breathing faggots. When there are no rewards expected, people tend to play what they actually want. If everybody has a rough idea of how MvM works to add, that's when the real fun begins. Unfortunately, a lot of players follow TF2ber opinions and that leads to absolute retards that run shit like the Gas Passer in Boot Camp. What's the point of equipping the press to win button when you aren't getting any loot at the end?
that's a given sadly, youtubers aren't the main issue, but they exacerbated the entire situation, fundamentally speaking the mann up """""community""""" is composed of whales that don't give a shit about playing the game and instead want to feed their gambling addiction and so on and so forth.

The worst part about the Gas Passer IMO is that it really isn't a press to win button. You still have to deal with tanks and giants, and the Gas Passer is a very unreliable weapon. It's good for stealing a bunch of kills and looking like you're contributing, but it really only helps you with dealing with the easiest parts of a wave. Yes it's blatantly OP in the hands of an experienced player since it literally deletes whole waves at a time (and there's a trick you can pull off if you need to deal with packs of giants/large robots to deal a crapton of damage) but the way most brainless pyros use it you could just kick them and you would barely notice a difference. In other words, it makes the wave more boring but doesn't make it easier the way most pyros use it.

but about the gas passer, which has been a debated topic ever since it got released, it's gross and also not that much, the op part comes from the price of it, you spend a meager 400 credits and you get a cloud that deals 350 damage to any bot that gets ignited by taking any damage, not even a fully upgraded explosive headshots upgrade deals that much.

what is omitted though, is that this thing needs to be charged by fighting in extremely close quarters, then it needs to be aimed in these close quarters and the cloud needs to be in a spot that can coat high value targets like uber medics mostly, which makes me think that the intention of this was to give pyro a chance to be a medic killer comparable to demo and sniper, since if you look at it from a fundamental basis, everything that the gas passer does a sniper can do as well, but the execution ended up being this.

you want to talk about even more boring gameplay? look at scottish resistance demos with their medic gfs making the entire game a borefest because they instakill pocketed giants, i hate that sticky launcher so much it's unreal.
 
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Doubleposting, but Weezy mentions not boycotting the Mann Co. Store (at 3:59) as apart of the new #SaveTF2 plan, citing "While I respect the principle behind voting with our wallets, I think this would be a horrible idea." Lol, lmao even; no wonder TF2 has continued to remain in the state that it's been in for years.

It should be noted that this guy is an MVM gambling addict, with 735 tours under his belt. No wonder he doesn't want people boycotting the store. :story:
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Valve thanks him for spending all of his cash on virtual items.
 
The only reason Valve even did the bare minimum dealing with bots by muting f2p players was because the bots started joining matches and just spamming nigger and it got some game journalists to write articles about Valve being complacent with racism. That really lit a fire under their ass and actually got them to do something.

If you really wanna solve the bot crisis you gotta change the rules. This kumbaya 'We love TF2 please fix TF2 so we can love it and pay you more' combined with tf2 youtubers posting sad thumbnails of their stupid sonas obviously isnt working. Pivot to complaining that the bots are racist/transphobic and affecting PoC players and Valve will do nothing to help because gabe's inaction mean that hes probably in the klan and supports the bots. The only thing big game companies fear is bad publicity and getting cancelled by the focused waves of the internet hate machine, you gotta use that to your advantage somehow.
 
When there are no rewards expected
Why would Valve want to get rid of their income generating slot machines?

You know, TF2 is that sad slot machine in the corner of the local bar, and you see the same bums playing on them again and again that you kinda low key pity. And the bar owner just keeps it there, because free money.
 
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