I know plagues are historical for this period, but from a gameplay perspective, random shit that can fuck up everything you're trying to do just generally isn't fun IMO. Over the weekend I decided to try some vanilla CK3 for the first time since Tours & Tournaments and the plagues absolutely ruined it.
I was trying to do a historical-ish run to put Godfrey on the throne of Jerusalem, and despite the fact it's only like ~30 years from game start to the First Crusade I had to restart 3 times before I simply gave up due to getting hit by multiple plagues each run that crippled or killed all my characters before it began.
You end up getting the same events on every character (or sometimes even the same character) and it makes a lot of the runs feel samey, despite being in totally different cultures and parts of the world. If you end up playing it, there's mods like VIET, RICE, CFP, and EPE
So basically what it was on release, just now modders started to fix the game. It was very strange how they dropped the ball on that game, all the random shit happening (random but not implausible, mostly) is basically the one thing that makes the CK series so interesting.. Your post reminded me that it was the UI that made me give up. I have a very high DPI screen with an unusual aspect ratio and the game was basically unplayable as a result. Kinda still inclined to download it just to see what changed, thanks for the mod recommendations!
Yeah, I got that impression from googling and tbf, that Elder Scrolls mod looks fun. Strategy games should not have overtly "realistic" maps and otherwise busy UIs. You stare at that stuff for a long time. It gets exhausting ifthe information is not easily visually accessible.
On my search of something to play, I stumbled across a (non paradox) game in my search called Shadow Empire. When I read how planet generation works I understood I am in trouble. I hope I'll actually get around to CK.
Disregard CK3, CK2 is objectively superior unless you're only in it for the 3D rape mods.
Just play vanilla until you know what you're doing, perhaps try Iron Century as a West Frankish duke, whatever happens don't restart the whole charm of the game is that you're playing a lineage and not a single character.
The DLCs are all free from the russian counterstrike website and you shouldn't pay the retard tax to sw*d*n.
Once you figure out how fun intergenerational despotism is maybe try AGOT or Elder Kings for a change of scenery and mythical components or CK2+ if you want more base game, HIP is only for truly autisticly deranged manics who enjoy maps made of vomit. After the End used to be good but got trooned on and is now shit both setting and code wise (cowboy boat CTDs), only try Geheimnisnacht if your computer is capable of 5D modelling the surface of the sun in 1480p.
On my search of something to play, I stumbled across a (non paradox) game in my search called Shadow Empire. When I read how planet generation works I understood I am in trouble. I hope I'll actually get around to CK.
I bounced off Shadow Empire a bit last year but came back to it this year with a better understanding of some systems (notably logistics), and had a pretty good time. It's a detailed game, from the planet generation to the combat. A bit hard to get into, but a good wargame with some 4x and internal affairs elements.
You know that meme map of the HRE circa 1600 with all the shitty little germanoid principalities feudally fragmented to hell with silly little nonsense borders the kind that made Volatire wake up in cold sweats every night?
Take that concept and apply it to 1066 across the whole of Afro-Eurasia, or for a similar result embrace your inner Unitah Staytes Muhreen by eating a packet of colouring crayons and regurgitating the mulch you'll get the same thing.
They try and justify their bullshit with "we extensively researched contemporary records" and "church tithing sheets" but the result is an abomination of painstakingly handcrafted jutting lines and carved out enclave/exclaves, zoom in on Lorraine if you want to hurt yourself
It used to be even worse, they culled half of Ireland because it turns out having 50+ irrelevant 1 holding counties is an unacceptable performance hit.
This is all without going into the highly questionable mechanics changes, like splitting denominations into stupid little subdivisions like West/East Syriac and Arian/Semi-Arian when other mods make traits work fine without making everyone hate other irreconcilably. Or the truly problematic state of a mod for a game about Crusader era Europe having huwhytes be OP which is compensated with by a 30% levy buff for Mohammedans (they have a rule about only adding ""historical"" holdings, muslamics don't keep good records apparently).
They also advertise themselves as slim clean efficient assemblage when it's anything but just look at the mod folder with random ass txt files dating back to 2012 scattered all over the fucking place like a spaghetti factory.
It's a meme just play CK2+, it won't CTD if you click between counties too fast and the potato people aren't as retarded looking.
You know that meme map of the HRE circa 1600 with all the shitty little germanoid principalities feudally fragmented to hell with silly little nonsense borders the kind that made Volatire wake up in cold sweats every night?
Take that concept and apply it to 1066 across the whole of Afro-Eurasia, or for a similar result embrace your inner Unitah Staytes Muhreen by eating a packet of colouring crayons and regurgitating the mulch you'll get the same thing.
They try and justify their bullshit with "we extensively researched contemporary records" and "church tithing sheets" but the result is an abomination of painstakingly handcrafted jutting lines and carved out enclave/exclaves, zoom in on Lorraine if you want to hurt yourself
It used to be even worse, they culled half of Ireland because it turns out having 50+ irrelevant 1 holding counties is an unacceptable performance hit.
This is all without going into the highly questionable mechanics changes, like splitting denominations into stupid little subdivisions like West/East Syriac and Arian/Semi-Arian when other mods make traits work fine without making everyone hate other irreconcilably. Or the truly problematic state of a mod for a game about Crusader era Europe having huwhytes be OP which is compensated with by a 30% levy buff for Mohammedans (they have a rule about only adding ""historical"" holdings, muslamics don't keep good records apparently).
They also advertise themselves as slim clean efficient assemblage when it's anything but just look at the mod folder with random ass txt files dating back to 2012 scattered all over the fucking place like a spaghetti factory.
It's a meme just play CK2+, it won't CTD if you click between counties too fast and the potato people aren't as retarded looking.
Autism and retardation aside how does it play at the base level, can I endow monasteries? Can I live the life of Bertrand de Born are the crusades better modeled?
As far as actual immersive gameplay goes it doesn't really add much compared to the base game anymore, pre last few rounds of DLC it was a much better deal as it had it's own coronation/friendship and rivalry/travel mechanics but after pdox made their versions they just used the vanilla system instead of their own systems which is shame really I still miss old pilgrimages.
The actual Crusades are also eternally borked because of the muslim buffs I mentioned, they never properly balanced attrition either which means constant re-enactions of the 1st through 3rd Crusades every 20 years as big muzzie blob gets ganked by Christian horde which then reformulates before getting mass invaded again.
It plays like shit because unless your Illuminati tier supercomputer is overclocked just right the stuttering will end your game within a couple of decades because the stupid bloat is just too much from the map alone, the character spam is theoretically worse however because those 9001 IQ genii never added a properly culling system for courtiers so enjoy every baron having 100+ landless claimants lolling around eating your FPS. The gay homo monastery events fire just fine just never expect to meet anybody relevant at the clerical bathhouse because of the aforementioned unculled literally whos taking up all the MTTH event slots.
EMF adds a bunch of stuff that absolutely everybody asked for like matrilineal Pictish elective succession and nomad temple prosperity if you're into pointless changes that add nothing and benefit nobody. Plus adds East Germanic cultures like Gepid and Ostrogothic so the history files make sense HIP adds stupid nonsense like Pahlavi/Parsig, what is the difference? one of them is muslimer than the other! That's it! Is there a melting pot event for it that actually works? is there fuck!
MTTH events? But I thought Plus coded those out years ago because they're a performance hog and shit all over your performance? EMF is clock full of them enjoy waiting 50 years for your Cthullu chain to complete, you will never ever find the key for the strange chest don't even bother vikinging in the first place.
The interface is complete garbage trash that moves everything around into ugly moba UI drop down menus so you can feel like you're in clash of clans, you still have SHIT taste Arko.
The CoAs are fuck ugly too, mostly copy paste paint/net drawn lines, Patrum Scuta is still better because that guy at least knows how to trace historical heraldry and doesn't just use globohomo approved shape tools.
The pretty clothes though? The ones that break compatibility with absolutely everything because they replace half the .common sub folder because the assclown who made it doesn't want anybody making submods? Better looking garbs works with everything and doesn't potatoify your Iberians.
The CoAs are fuck ugly too, mostly copy paste paint/net drawn lines, Patrum Scuta is still better because that guy at least knows how to trace historical heraldry and doesn't just use globohomo approved shape tools.
The pretty clothes though? The ones that break compatibility with absolutely everything because they replace half the .common sub folder because the assclown who made it doesn't want anybody making submods? Better looking garbs works with everything and doesn't potatoify your Iberians.
Religions will have opinions of each other. Tolerance of the true faith and religious unity will now be more significant, impacting pop unrest and clergy satisfaction respectively.
"The current Christian religions. Take into account that they are very much WIP!"
Merging religious branches not implemented yet but will likely be developed eventually.
The biggest tell this is a WIP and far from done is the massive Animist blob over Africa and the Americas. And most of northern Asia.
In some games we have made there have not been any major differences between religions, merely being different modifiers, and while some religions in Project Caesar are still only a few modifiers, many will have mechanics. Right now, we have made unique mechanics for Catholicism, Orthodoxy, Miaphysitism, the various Protestants, Muslims, Buddhists, Shinto, Nahuatl, Hinduism & the Inti religion. Each of these will get their own unique later development diary.
Based. They are actually getting the stuff from EU4 and building on it instead of having a bland tabula rasa of a game.
Now every religion will still have some modifiers that describe them, in many cases it is things that enable or disable certain mechanics. Some examples include the fact that countries with Jain as their state religion can not start wars without a casus belli, and that Calvinist countries will never reroll the dice in a battle, as everything is preordained.
Guessing this is similar to the stuff you see in CK3 with the whole astray/hostile/evil system, but it'd be very interesting if they actually made it dynamic, where wars of faith can increase hostilities for generations, or things mellowing out through peace and intermingling.
Guessing this is similar to the stuff you see in CK3 with the whole astray/hostile/evil system, but it'd be very interesting if they actually made it dynamic, where wars of faith can increase hostilities for generations, or things mellowing out through peace and intermingling.
With how dynamic Johan is making the game, I bet that it will be, especially since crusades will be a thing. Even if they won't be he also mentioned that religions will be very moddable so it could be implemented that way.
View attachment 6010299
Religions will have opinions of each other. Tolerance of the true faith and religious unity will now be more significant, impacting pop unrest and clergy satisfaction respectively.
View attachment 6010301 "The current Christian religions. Take into account that they are very much WIP!"
Merging religious branches not implemented yet but will likely be developed eventually.
Some interesting decisions on how to portray the region in the early 14th century. A sort of cross between a HRE and EU4 Vassals was taken. Reminds me of Voltaire's Nightmare French Crown mechanics using a repurposed Celestial Empire base.
They also made the population color coded when you select a nation, but honestly it looks horrendous. Too much contrast between the top pop and bottom pop imo.
Where are my Anabaptists?
They were the state religion of a colony in this time period, they deserve inclusion if other random loser heresies from Europe do.
Where are my Anabaptists?
They were the state religion of a colony in this time period, they deserve inclusion if other random loser heresies from Europe do.
Some interesting decisions on how to portray the region in the early 14th century. A sort of cross between a HRE and EU4 Vassals was taken. Reminds me of Voltaire's Nightmare French Crown mechanics using a repurposed Celestial Empire base.
They also made the population color coded when you select a nation, but honestly it looks horrendous. Too much contrast between the top pop and bottom pop imo.
Again, I'm liking that they're including the transition from a devolved, late feudal state into more centralized, modern ones, but it looks like it'll be horrendous to play.