- Joined
- Aug 17, 2018
Collect BANJO to unlock this level. That's "returning" something.No a fetch quest would be returning things. This is climbing a playground and getting rewarded for reaching certain spots.
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Collect BANJO to unlock this level. That's "returning" something.No a fetch quest would be returning things. This is climbing a playground and getting rewarded for reaching certain spots.
The best collectathons take you on a tour of their levels.No a fetch quest would be returning things. This is climbing a playground and getting rewarded for reaching certain spots.
I think both games have combat that's mediocre at best, but it's far easier to handwave the shortcomings of a first game from a new developer in 1998 than a big-budget, highly-anticipated game in 2004.Half Life 1 is better than 2 and all it's episodes in everyway, gameplay feels more fun to go through
The day I started theorycrafting was the day I permanently ruined the entire RTS genre for myself. As a kid I was happy with upgrading everything, making the coolest units, etc. As an adult, I involuntarily start running basic calculations regarding unit efficiency and resources per minute and all that autistic shit and it completely sucks the fun out of the game even though it's the "correct" way to play and is the only way not to get instantly destroyed in PVP. In most RTS games it's painfully obvious that there is exactly one correct route to take every single game, so once you've played one you've played them all.When it comes to RTS I don't think it was just Esports that killed it, to me it's that the rise of accessible information made it so that players would know the optimal strategies and with that they all stopped feeling like games you dicked around with and more like work. I never memorized build orders in Starcraft or Warcraft 3, I just did what made sense to me as a player. That changed time with Starcraft 2, Starcraft 2 it felt like even newbie casuals were expected to be at the top of their game.
MOBAs didn't usurp the genre just because they're far more easy on a ground level. MOBAs have a shitload of complicated variables, variables that make it so there's not a simple streamlined process. There's no two games of DOTA2 that are likely to play out the same way.
I didn't know there was an article that started that discussion. Got a link? I'd like to read it sometime.It goes hand in hand with retards talking about how people "optimise the fun out of games" despite the article they're cribbing from
Destiny is the best example. People kept blaming Activision, but from everything we saw Activision game Bungie a lot of leeway, far more than is reasonable. When Bungie announced they were going independent, I was mocked for saying it wouldn't fix the game. Destiny 2 has gone into maintenance mode and it's still a mess.I've grown tired of blaming management/executives for the state of game quality (which they are at fault with in a lot of cases). The real issue is that the gaming industry is rife with so much blatant incompetency and then we're suppose to feel bad for these literal retards getting canned. The only sympathy I have is for the few remaining competent whites and asians getting fired while the token DEI hires that do jack shit and avoid the layoffs because they're too valuable.
Now we have the other lie that it's impossible to make a game on a Kickstarter budget because so many Kickstarter games wasted their money. Double Fine Adventure made well over their goal and they still had to split the game in two.The Kickstarter era of games really showed how much of a lie the whole "our games are rushed and mediocre because of evil publishers!" thing was. Most of the games churned out from Kickstarter funding ended up being just as rushed and as mediocre as publisher-backed games were. Obsidian in particular were a hilarious example, whining about the evils of publishers and how they were the bane of all developers when they were begging for funds on Kickstarter and later Fig, then a few years later bending over for Microsoft and telling us how great it was.
The last part I disagree with but agreed on the whole. You don't have to look far for proof. Claims like "The fastest selling game" make no sense. People assume that means it sold a lot, but it doesn't. It means it sold "fast", whatever that means. It's like how films now count the "opening weekend" as Wednsday-Monday. Or how many journos and fanboys don't know the difference between profit and revenue.Console hardware figures are faked, as are MAU numbers on the majority of games. The whole industry is seeing a massive contraction but you're told not to believe your lying eyes and that the piss dribbling down your back is really rain.
Numbers are bloated and inflated to keep the industry looking healthy. People go along with it under the believe that the industry is getting more and more popular and more players join every generation, it's a lie. 150 million PS2's sold, 150 million Wii's sold, 150 million Switch consoles sold, 150 millions PS360s were sold.
I remember playing Supreme Commander competitive with a friend, and while I was trying to build a base, an army of cool tanks, my friend just charged his commander into the middle of my base and killed himself, setting off a nuke and resulting in a technical win for him. Second match he just rushed early game artillery because unless you rush defenses for it you're screwed.The day I started theorycrafting was the day I permanently ruined the entire RTS genre for myself. As a kid I was happy with upgrading everything, making the coolest units, etc. As an adult, I involuntarily start running basic calculations regarding unit efficiency and resources per minute and all that autistic shit and it completely sucks the fun out of the game even though it's the "correct" way to play and is the only way not to get instantly destroyed in PVP. In most RTS games it's painfully obvious that there is exactly one correct route to take every single game, so once you've played one you've played them all.
I think it's this one.I didn't know there was an article that started that discussion. Got a link? I'd like to read it sometime.
This bit always make me laugh. "Sony revenue jumped 45% this year!! amaizng Zomg!!", yet they sold less hardware and fewer games. They never ask about profit and companies never show profit, so revenue becomes pointless.The last part I disagree with but agreed on the whole. You don't have to look far for proof. Claims like "The fastest selling game" make no sense. People assume that means it sold a lot, but it doesn't. It means it sold "fast", whatever that means. It's like how films now count the "opening weekend" as Wednsday-Monday. Or how many journos and fanboys don't know the difference between profit and revenue.
SC and SC:FA pissed me off, and still piss me off, because of this. You have the dogshit lobotomite skirmish AI, or you have real players.I remember playing Supreme Commander competitive with a friend, and while I was trying to build a base, an army of cool tanks, my friend just charged his commander into the middle of my base and killed himself, setting off a nuke and resulting in a technical win for him. Second match he just rushed early game artillery because unless you rush defenses for it you're screwed.
The fantasy of Supreme Commander is this
But the end result in the few games I played was a rush with dozen early game units because that's the meta.
Thanks. I'll give it a read.I think it's this one.
I really believe the root problem is the Internet and the fact that all of this information is already compiled and distributed across the world by a crack team of terminal autists two hours after a game launches.
The slow process of discovering optimizations used to be a central part of playing the game - no wonder games all feel so boring and tedious when most players aren't discovering anything and skip right to performing a rote optimal strategy laid out in a guide.
The first thing that gives is second world/"the developing world" or whatever you want to call it. Places like communit Russia and Brazil didn't have consoles, and when they did it was usually knock offs. That's been changing over time.There are no more people buying consoles today than there were in 1999. 150 million +/- 10 million handheld consoles sell, and the same for traditional consoles. There's overlap, for sure, like how everyone apparently owned a Wii and a PS360. The numbers never vary that much, yet gaming was a lot less popular in 1999 than 2024. So, what gives?
The Russians aren't usually too bad. It's the Brazilians that make you want to eat a bullet in despair at the state of humanity and it's been true for years.The first thing that gives is second world/"the developing world" or whatever you want to call it. Places like communit Russia and Brazil didn't have consoles, and when they did it was usually knock offs. That's been changing over time.
PC gaming has massively exploded in size in the past few decades. Younger gamers that are just joining the consumer base are immediately indoctrinated on playing on PC because their favorite Twitch streamer plays on PC or older gamers have become fed up with consoles and finally made the jump to PC.There are no more people buying consoles today than there were in 1999. 150 million +/- 10 million handheld consoles sell, and the same for traditional consoles. There's overlap, for sure, like how everyone apparently owned a Wii and a PS360. The numbers never vary that much, yet gaming was a lot less popular in 1999 than 2024. So, what gives?
PC gaming rises and falls every decade or so. If the growth has increased on PC then there are a group of normies that refuse to let go of their consoles.PC gaming has massively exploded in size in the past few decades. Younger gamers that are just joining the consumer base are immediately indoctrinated on playing on PC because their favorite Twitch streamer plays on PC or older gamers have become fed up with consoles and finally made the jump to PC.
The highest selling PC game of 1999 was Rollercoaster Tycoon for $19.6 million. Meanwhile Palworld sold 15 million copies this year on Steam while the game cost like $30. All the growth has gone to the PC gaming side of the industry.
@Judge Dredd The first thing that gives is second world/"the developing world" or whatever you want to call it. Places like communit Russia and Brazil didn't have consoles, and when they did it was usually knock offs. That's been changing over time.
A great example of this is to look at top 10 most popular games of all time lists. You might expect the list to be things like Minecraft, GTA5, and Fortnite. While those games might be present, chances are half the games are things you've never heard of.
Brasilieros are the masters of hilariously janky simulator games. Closely followed by Croatia.Russians can at least make something interesting sometimes. Brazilians just make slop. What's the peak of Brazilian game production, overpowered DBZ Mugen characters?
I thought Germans did those actually. Whoops.Brasilieros are the masters of hilariously janky simulator games. Closely followed by Croatia.
Never stop, Brazil.
Serious Sam was a simulation of what I had to do to get to school every day.Brasilieros are the masters of hilariously janky simulator games. Closely followed by Croatia.
Never stop, Brazil.
I was talking more of the consumer side. I know basically nothing about them however. I've heard that the NES was never sold in Russia, and instead their version of the NES was a cheap knock off called Dendy that played NES games.The Russians aren't usually too bad. It's the Brazilians that make you want to eat a bullet in despair at the state of humanity and it's been true for years.
Russians can at least make something interesting sometimes. Brazilians just make slop. What's the peak of Brazilian game production, overpowered DBZ Mugen characters?
I don't think they are. It's all Hollywood accounting.That leaves me to wonder if the market has shifted to 3rd world countries, and as @Edgy But Dull says, that growth has gone to PC, then how are consoles still pulling in 150 million sales?
The collapse has been on going for a while. The console collapse has been on the horizon for a while, but ultimately the ease of use, unique games, and uniformity of a console was their selling point. PCs got easier but still too scary for normies. However, consoles have been shooting themselves in the foot, turning themselves into shitty PCs in an attempt to chase the smart phone business model.Or, will we see this generation as the one where the collapse starts?
Most definitely, there is a chunk of the population that will never make the jump. Whether it be childlike nostalgia for playing on a console or being too stupid to build your own PC, a lot of people will hold onto their consoles forever.If the growth has increased on PC then there are a group of normies that refuse to let go of their consoles.
PC gaming largely competes with the Xbox and Playstation consoles in the "high end market" and Nintendo exists in its own lane, largely unhindered by this gradual shift in the market. Even back in the early 2010s, I remember people saying that the best strat was PC+Nintendo Console. There's also the factor that the Nintendo Switch is a hybrid console, utilizing their handheld market to bolster their console market. Nintendo also possesses an image of being the "family safe" console, so it is the default and singular choice for parents with kids <12 years old.That leaves me to wonder if the market has shifted to 3rd world countries, and as @Edgy But Dull says, that growth has gone to PC, then how are consoles still pulling in 150 million sales? Or, will we see this generation as the one where the collapse starts? Xbox will tap out at 30 million consoles and I can't see Sony hitting 75 million unique sales and will combine Ps5+Ps5Pro numbers into one, like MS did.