Sony hate thread

The PS5 is conceptually a dead-end. The quest for higher resolution graphics has driven development costs to the point where the only way to bankroll a game is for a AAA dev to monetize and DLC the shit out of it. The one thing nintendo has done right is to avoid the red ocean that sony and pajeetsoft have carved out between themselves.
 
The PS5 is conceptually a dead-end. The quest for higher resolution graphics has driven development costs to the point where the only way to bankroll a game is for a AAA dev to monetize and DLC the shit out of it. The one thing nintendo has done right is to avoid the red ocean that sony and pajeetsoft have carved out between themselves.
If I was in charge, and feel free to explain how retarded this idea probably is, I'd try to pivot to a hybrid handheld model like the Switch simply to try and dial expectations back to 1080p/60fps.

I switched back to 1080p on PC and it's fine. In fact, in game with big maps it looks better because I don't notice the low LOD's as much.

People need to stop being resolution fags.
 
The one thing nintendo has done right is to avoid the red ocean that sony and pajeetsoft have carved out between themselves.
And Switch games already look just fine! A lot of them are capped at 30 FPS which sucks, but changing that is trivial and doesn't balloon dev costs the way all these 4k assets do.

It's really sad because the constant advance of technology means gaming could be a cheaper, more accessible hobby than ever today, but this constant push for the latest, greatest graphics that seems to be coming from within the industry means things are only getting more financially untenable with time.
 
If I was in charge, and feel free to explain how retarded this idea probably is, I'd try to pivot to a hybrid handheld model like the Switch simply to try and dial expectations back to 1080p/60fps.

I switched back to 1080p on PC and it's fine. In fact, in game with big maps it looks better because I don't notice the low LOD's as much.

People need to stop being resolution fags.
Next gen hybrids should be capable of 4k, if there's even speculation that next year's Switch 2 may be capable of it then I figure a later released, more expensive one from Sony/Microsoft should definently be able to do it.

And Switch games already look just fine!
I'd be content with it. Steam Deck is definitely good enough, and next gen hybrids certainly will be for all but the cummiest of graphics whores.
 
Next gen hybrids should be capable of 4k, if there's even speculation that next year's Switch 2 may be capable of it then I figure a later released, more expensive one from Sony/Microsoft should definently be able to do it.
They're so preoccupied with if they could they don't even consider if they should.

Also, literally fucking how? I thought PS5 and Series X can't even manage 4K without some dedicated mode that knocks everything to 30FPS, much in the same way that PS4 Pro couldn't handle it without a dedicated 30fps mode.
 
And Switch games already look just fine! A lot of them are capped at 30 FPS which sucks, but changing that is trivial and doesn't balloon dev costs the way all these 4k assets do.

It's really sad because the constant advance of technology means gaming could be a cheaper, more accessible hobby than ever today, but this constant push for the latest, greatest graphics that seems to be coming from within the industry means things are only getting more financially untenable with time.
They kept focusing on realistic face's and similar shit and ignoring art direction. There's shit in the early 2000's that stand up today easily.
 
They're so preoccupied with if they could they don't even consider if they should.

Also, literally fucking how? I thought PS5 and Series X can't even manage 4K without some dedicated mode that knocks everything to 30FPS, much in the same way that PS4 Pro couldn't handle it without a dedicated 30fps mode.
I'm far from an expert, but the expected Switch version of 4k is some fake 4k, upscaled or something, which supposedly while not being a true 4k display is close enough for many people.

I also think 4k probably isn't necessarily that taxing for Nintendo type games that aren't pushing realistic, top of the line graphics. If companies dial back the graphical fidelity in some other ways I'm guessing 4k is achievable. But I'm just talking out my ass based on what I hear.
 
*Is the sony hate thread
*People praising nintendo's stale crap
Sony even fails at giving interesting talking points.
People complaining that they changed too much actually lol

ITT: make another OoT clone that will underperform because only people who were mid/pre puberty in 1998 (this forum’s average age) care
 
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People complaining that they changed too much actually lol

“Just make another OoT clone that will underperform because only people who were mid/pre puberty in 1998 care.”
The OoT clones sold well though. Not as well as BotW, but that's more because it's an interesting shake-up of the formula on their most successful console than an indictment of the OoT formula.

The best thing they could do is blend OoT and BotW, keeping what everybody loves about both.
 
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The OoT clones sold well though. Not as well as BotW, but that's more because it's an interesting shake-up of the formula on their most successful console than an indictment of the OoT formula.

The best thing they could do is blend OoT and BotW, keeping what everybody loves about both.
Outside of TP, they did ok. I’m sure they made money, but a 50% decline from OoT to MM/WW/SS is not great. (This was also reflected in the remasters, which is interesting)

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Outside of TP, not really. I’m sure they made money, but a 50% decline from OoT to MM is not great.

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Majora's Mask is praised now but was one of the first divisive Zelda games, and it didn't do much to push the series ahead outside of some gimmicks. Personally I like it more in theory than in actuality, the time limit shit just sours everything and I'm not alone in thinking that. I think that stuff effected sales. The fanbase is pretty finicky, Wind Waker is praised now too but all it took to turn people off at the time was the art.

There was definitely some OoT fatigue creeping in by time Skyward Sword released, and just the fact that none of the sequels were unanimously considered as good as OoT itself, so I think BotW was in the perfect position to do well. I really don't think anybody believes OoT doesn't hold up design-wise, I'm sure it's not just nostalgia goggles. If they remade OoT properly I'm sure everybody would like it just as much as before, if not moreso.
 
Majora's Mask is praised now but was one of the first divisive Zelda games, and it didn't do much to push the series ahead outside of some gimmicks. Personally I like it more in theory than in actuality, the time limit shit just sours everything and I'm not alone in thinking that. I think that stuff effected sales. The fanbase is pretty finicky, Wind Waker is praised now too but all it took to turn people off at the time was the art.

There was definitely some OoT fatigue creeping in by time Skyward Sword released, and just the fact that none of the sequels were unanimously considered as good as OoT itself, so I think BotW was in the perfect position to do well. I really don't think anybody believes OoT doesn't hold up design-wise, I'm sure it's not just nostalgia goggles. If they remade OoT properly I'm sure everybody would like it just as much as before, if not moreso.
Outside of the internet I bet general audiences would hate MM even today. It has a possibility annoying opening act with the deku kid stuff, time limits everwherr, complex stuff that I fell is asking for a guide book, etc. Muh dark, muh edgy doesn't really cut muster against those elements.
 
"Just fine" doesn't work for your grand thefts, or your big ass studio movie-like non-game.
It ought to. This idea that certain games MUST be technological showpieces and selling themselves on that is what's killing the industry.

How many of these mega-hyped games with the most cutting edge tech end up actually making the most money and having the greatest longevity? I don't think there's any particular correlation at all.

In recent years, I always think about Cyberpunk 2077. Massive, world-shattering hype and GPU-melting graphics. And after the initial clowning on it for being buggy, it just faded into total irrelevance.
 
It ought to. This idea that certain games MUST be technological showpieces and selling themselves on that is what's killing the industry.

How many of these mega-hyped games with the most cutting edge tech end up actually making the most money and having the greatest longevity? I don't think there's any particular correlation at all.

In recent years, I always think about Cyberpunk 2077. Massive, world-shattering hype and GPU-melting graphics. And after the initial clowning on it for being buggy, it just faded into total irrelevance.
Huh? Its still relevant and successful today. Its expansion was a big enough deal last year that it took over discussion from full-fledged games.
 
God I remember the arguments we had at school about Majora's mask, it's crazy to think that the initial perception of that game was memory-holed because it was pre-commercial internet. It was so divided within our rather large nerd group though. I think too it was at least a risk worth taking and I commend the designers for it. Ocarina really is one of those games like Elden Ring or FF7/8/9 MGS 1/2 hell even Persona 5. That when you beat it you feel a sense of sadness that you can never replicate that feeling of satisfaction of completion, of course Bloodborne is in that list too. I wish I could annesia Bloodborne and replay it again to get that feeling of wonder tbh that game was a fucking masterpiece. Elden Ring was pretty much on par with it thankfully but BB was such a unique game.

Minus the quick loading the PS5 is nothing, even switching from ps5 to PC and Elden Ring with draw distance is completely different. I was just very underwhelmed by it and it offered nothing. The fact there are no games or anything that felt like it broke the mould. Spider-Man 2 was such a let down.
 
Outside of the internet I bet general audiences would hate MM even today. It has a possibility annoying opening act with the deku kid stuff, time limits everwherr, complex stuff that I fell is asking for a guide book, etc. Muh dark, muh edgy doesn't really cut muster against those elements.
I agree. Unsurprisingly, it also sold less than OoT upon release of their 3DS remasters too, so it's pretty clear it has fans but there's just not as many of them.

Interestingly, Wind Waker HD for Wii U's sales were closer to MM 3D's than MM 3D's were to OoT 3D despite the huge difference in 3DS vs Wii U console sales. Maybe doesn't mean much but it might suggest Wind Waker has better overcome its divisive reception over time than MM did, which would be notable because WW caught a lot more flack than MM initially did.

This idea that certain games MUST be technological showpieces and selling themselves on that is what's killing the industry.
I can understand a few early games going hard to show off the hardware, it can make things memorable, it certainly helped FFX stand out. I think we're past that though thanks to diminishing returns.
 
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