Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Nope, Dragon Age: Origins holds up, genuinely great, the only negative I can think of is how utterly brown the game is in the art direction. Though that was the style of the time so to be expected.
Played a hell of alot of that game back in Highschool, played all the way through for every origin, and I still remember alpt of the characters some 15 years later, I'd be hardpressed to name a single non companion character from BG3
 
Game is way overrated, played through it twice about 80 and 60 hours respectively, no desire to go through again really. Very little actual "choices and consequences" type game play, its all just a a theme park, with one carefully manicured shallow area following the next.
The amount it almost seemed like it was ripping off Dragon Age Origins was uncanny at times, which I love, but alot of that may be childhood Nostalgia
The only redeeming features of BG3 are shadowheart and karlach both prime waifu-bait.
 
The only redeeming features of BG3 are shadowheart and karlach both prime waifu-bait.
On the first run I romances Laezel, then dropped her for Minthara, but as ttw Minthara stories were gutted, that went nowhere.
Second run I must have fucked up something as I locked myself out, at least against all the women. Like so much of the game it felt like a giant swath was cut out last minute
 
Barrier Peaks is gonzo, but it treats the scenario with a relatively straight face.
I did this to the point the party didn't figure out what they were actually in until halfway in, because they had no frame of reference for it.
 
I hope it is Black Crusade, my time playing the tabletop game has always been quite fun and would be refreshing to have an honest evil cRPG for once.
 
Other than Gangs of Rome, does anyone know of any miniature ranges for ancient civilians?

STLs work too since I have a 3D printer.
 
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Other than Gangs of Rome, does anyone know of any miniature ranges for ancient civilians?

STLs work too since I have a 3D printer.

Wargames Foundry has ancient civilian sets, and I believe that Eureka has a few items that are meant for dioramas.
 
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Seems like 1d4chann is down now as well.
jeremy-clarkson-top-gear.gif
 
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Its still fun to watch a 5e gamer do their first B/X turn, pull out their phone and start to fuck around, and then before they can even pop a boner to their favorite v-tuber realize that its their turn again already.
or tl;dr, its not that WotC really fucked up the system, but they messed up the average game by making 80% of the session be combat. But that seems to be what the average player wants.
While people complain about this, I played a lot of D&D 3.5, and somehow with all the sourcebooks and tables for everything, combat was snappy. DMs looked up the relevant rules for each fight ahead of time, everyone knew at least the basic the combat mechanics (except grappling), and players kept track of the relevant rules for their characters.

I assume this is a combination of the critical role people doing their glacially-paced combat and average D&D players not really knowing the rules (and thinking they had to stick to them). Also, I think this relies on players not caring that much about doing the "optimal" move in combat and instead role-playing through it.

As a DM, I would regularly secretly adjust the HP of enemies to make fights feel the way I wanted, too - if it's a boss, someone's getting at least close to death before the PCs win. Sometime around the middle of the 3e-3.5 era, D&D players forgot that the rules were a canvas for the story.
Its not that its new or novel, but 5e characters are incredibly durable and death-resistant compared to any edition except maybe 4e.
5e characters are just not expected to die.
D&D characters have been getting increasingly resilient. AD&D characters died a lot. 3e characters were hard to kill thanks to negative hit points, but not impossible, and could easily die accidentally. 5e changed the death mechanic so that an NPC has to be trying to kill you for you to die, and DMs will basically never have an NPC take a swing at a downed character. The only time a 5e character dies is when it joins the 41% out of gender confusion.
The only redeeming features of BG3 are shadowheart and karlach both prime waifu-bait.
I always wonder why people want a D&D video game. Video games don't have to be constrained by tabletop rules, and TTRPG rules are made around the idea that they can't be too complicated. KOTOR was a good example of a game that adapted a TTRPG-like system to a video game, not BG3.
 
While people complain about this, I played a lot of D&D 3.5, and somehow with all the sourcebooks and tables for everything, combat was snappy. DMs looked up the relevant rules for each fight ahead of time, everyone knew at least the basic the combat mechanics (except grappling), and players kept track of the relevant rules for their characters.

I assume this is a combination of the critical role people doing their glacially-paced combat and average D&D players not really knowing the rules (and thinking they had to stick to them). Also, I think this relies on players not caring that much about doing the "optimal" move in combat and instead role-playing through it.
The GM and I were talking about it not too long ago. 5e is simpler than 3.5e, so it can't really be an issue with rules complexity. At most, 5e players have more resource-limited abilities they can use (stuff that recharges on a short/long rest), but choosing when to Smite or Action Surge shouldn't take more than a couple of seconds unless you're playing with people suffering from crippling analysis paralysis.

In the end, we reached the conclusion that it's not the games, it's what around them that's changed. Specifically, smartphones, and later on VTTs. By the time 5e was released there were already way more distractions around a table than at the end of 3.5e's product cycle. And after the coof in most cases there's not even a tablet anymore, but a browser/chat program/game you're going to be playing with on the side while nobody in the phone call is the wiser.

Pair that with the fact that the people who play 3.5e or even AD&D or BECMI these days tend to be the kind to enforce paying attention around the table a lot more harshly, and 5e feels glacial by comparison. On the other hand, I've played plenty of 5e with people who were playing attention and the turns go by very snappily (more so when playing theater of the mind since there's less counting grid squares). Combat encounters still drag on like a motherfucker, but that's because everything has just so. much. HP.

Seriously, a bog-standard Orc in 3.5e has 5 HP. It can be reliably one-shot by even a 1st level character. The same Orc has 15 HP in 5e. A skeleton has 6 HP in 3.5e and 13 in 5e. And from what I've seen in official modules, packs of monsters in 5e tend to be larger than in 3.5e and you're usually expected to fight them all. And it just drags for so damn long.
 
I played a lot of D&D 3.5, and somehow with all the sourcebooks and tables for everything, combat was snappy.
No. I don't know how you reached that conclusion. I played a bunch of 3.5/PF1 and it was a nightmare. Turns were so slow. Let give you an autistic, fictional, but all too common of an example.

"I attack."
"Is that a full attack or a regular attack."
"Regular I guess."
"Ok, that's d20, +3 from strength, plus your BaB, +2 from the feat, -1 due to situation modifier, is this guy flanked? That's another +2..."
"Don't forget my +4 from bard inspiration."
"And my holy aura."
"Oh shit, I didn't add the holy aura last turn, that means I would've hit."
"We're not going back to do it."
"What about size. He's large now remember."

"...and then I attack with the club in my off hand..."

I could go on, but you get the idea. This was constant. A whole go around the table could take an hour. Initiating a grapple or a trip would elicit groans from the table. The DM even had a house rule of only one summon, pet, or npc ally at a time because they each added to the already glacial turn time. For all it's faults, 5e is rapid by comparison, and even that is a slow game.


In the end, we reached the conclusion that it's not the games, it's what around them that's changed.
I don't think so. I used to think it was rude to use a phone during a board game, but those TTRPGs there's so much downtime that a distraction is all but required. When it's 20-40 minutes until something happens that might effect you, I don't blame people for zoning out. I'm with Ghostse on this. The fact this problem goes away when playing a board game or a faster RPG like Knave or Savage Worlds tells me it's a game problem.

Edit: Fixed typo.
 
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I attack."
"Is that a full attack or a regular attack."
"Regular I guess."
"Ok, that's d20, +3 from strength, plus your BaB, +2 from the feat, -1 due to situation modifier, is this guy flanked? That's another +2..."
"Don't forget my +4 from bard inspiration."
"And my holy aura."
"Oh shit, I didn't add the holy aura last turn, that means I would've hit."
"We're not going back to do it."
"What about size. He's large now remember."
The last time I played 3.5, people pre-calculated most of that stuff (Str + BAB + feats as well as size mods in AC), most other modifiers are a one-time +/-4 (roughly mathematically equivalent to 5e's retard-tier "rolling with advantage"), and if you missed a bonus you couldn't go back. They also knew that a full attack and a regular attack were very different things and which one they wanted to do. Playing PF or 3.5 with people who don't know the rules is an awful slog like your example, but it doesn't have to be one.

Grapples and trip checks did make you a terrible person, though.
 
Anyone have a favorite character death?

My favorite death was in RIFTS, I created a crazy with Popeye syndrome ( with soy sauce )

The death was in south America (don't remember how we got there) anyway the team was at a bar with alot of anthropomorphic npcs. Our bar tenders were 3 weasels. So I started to knock on the bar "shave and a haorcut." The dm told me the weasels ignored me. I knocked it again, and was told nothing happened. I told him I used a bit of force for a 3rd time, still the weasels ignored me, said fuck it rolled the attack on one of them, got the roll and choked one pretty well, and then was shot In The head and died. My team looked at me and asked why I went murder hobo. I looked my team in the face and said." They are toons! They have to finish shave and a haircut!".
Stupid death yes. But I did love the stupidity of the game.
 
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Anyone have a favorite character death?

My favorite death was in RIFTS, I created a crazy with Popeye syndrome ( with soy sauce )

The death was in south America (don't remember how we got there) anyway the team was at a bar with alot of anthropomorphic npcs. Our bar tenders were 3 weasels. So I started to knock on the bar "shave and a haorcut." The dm told me the weasels ignored me. I knocked it again, and was told nothing happened. I told him I used a bit of force for a 3rd time, still the weasels ignored me, said fuck it rolled the attack on one of them, got the roll and choked one pretty well, and then was shot In The head and died. My team looked at me and asked why I went murder hobo. I looked my team in the face and said." They are toons! They have to finish shave and a haircut!".
Stupid death yes. But I did love the stupidity of the game.
My favorite character death is when my friend's wizard succumbed to jungle madness in ToA (read: the player wanted to switch characters and felt like killing him off). In the previous fight, he was literally running up to multiple hags and begging them to kill him, but we disposed of them before that could happen. Shortly afterward, we came across a lone ankylosaurus, and he had the bright idea to go up and pet it. The dino thwacked him with his tail so hard, he was immediately overkilled, and because this was ToA, the Death Curse meant it was impossible for us to bring him back even if we hauled his body back to civilization.

While this traumatized my character in-game (they were good friends through backstory), everyone found it absolutely hysterical at the table.
 
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Anyone have a favorite character death?

My favorite death was in RIFTS, I created a crazy with Popeye syndrome ( with soy sauce )

The death was in south America (don't remember how we got there) anyway the team was at a bar with alot of anthropomorphic npcs. Our bar tenders were 3 weasels. So I started to knock on the bar "shave and a haorcut." The dm told me the weasels ignored me. I knocked it again, and was told nothing happened. I told him I used a bit of force for a 3rd time, still the weasels ignored me, said fuck it rolled the attack on one of them, got the roll and choked one pretty well, and then was shot In The head and died. My team looked at me and asked why I went murder hobo. I looked my team in the face and said." They are toons! They have to finish shave and a haircut!".
Stupid death yes. But I did love the stupidity of the game.
As I've been cursed to roam the earth running games, I have never had my own PC die, but I have killed a few, so these are from that pool. As for a favourite, it would be a tossup between two, one funny, the other very dramatic.

First was from a Chaos only WHFRP 2e game I was running. In it all four PCs were playing a different aligned character and the two PCs that got along worst were the Slaangor and the Khornate. Well after killing a Lahmian vampire at the behest of a secret chaos cult, the PCs were going through the loot they gained and the conflict between the two flared up again, and being the trollish GM I am, I said to the Khornate that if he killed the Slaangor, I would reward him. Well lo and behold he did, in a single blow, killing the PC and rolling an 8 no less. I obviously rewarded him with a great mutation on the spot.

Second one was V20, a political game set in Las Vegas headed up by a Vampiric Howard Hughes and Elvis. Well during an attack by an ambitious Anarch warlord from California, some Assamites attacked, using them as a cover. The Assamites were there to kill the right hand of Hughes, who was a traitor to the clan. Naturally the party was divided between those who wanted to comply with the demands, and those who wanted to not negotiate with terrorists and kill the Assamites instead, but eventually they decided to aid the Assamites in a power grab against the ruling Kindred, and eliminate their opponents with the Assamites' help. Well the most devious player did some politicking himself and instead secured his alliance with Hughes in exchange for helping in the destruction of the Assamites, which included the ringleader of the betrayal in the party (who funnily enough played the Khornate in the WHFRP game). Well upon realizing he was thoroughly outfoxed, he didn't even put up a fight realizing that he had been beat, getting staked and executed as a warning to the rest.
 
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While people complain about this, I played a lot of D&D 3.5, and somehow with all the sourcebooks and tables for everything, combat was snappy. DMs looked up the relevant rules for each fight ahead of time, everyone knew at least the basic the combat mechanics (except grappling), and players kept track of the relevant rules for their characters.

I assume this is a combination of the critical role people doing their glacially-paced combat and average D&D players not really knowing the rules (and thinking they had to stick to them). Also, I think this relies on players not caring that much about doing the "optimal" move in combat and instead role-playing through it.
3.5 is CAPABLE of going as fast as B/X but it never does for the general reasons @Judge Dredd laid out. But if you have a party of martials, maybe a wizard sorcerer and a cleric loaded up with just heals and everyone did their prep and memorized their numbers, it can go fast.
But so can 4e. Or 5e.
(those just have more numbers to memorize)

As a DM, I would regularly secretly adjust the HP of enemies to make fights feel the way I wanted, too - if it's a boss, someone's getting at least close to death before the PCs win. Sometime around the middle of the 3e-3.5 era, D&D players forgot that the rules were a canvas for the story.
I will only do this in very, very cases where I have done made a fuck up or miscalculation.
If you just change shit behind the scenes there's no point in tracking HP and you might as well play a narrative game.
Yes, everyone here is have fun but they all sat down to play with a rule set.

That said, if its a long combat at the end of the night and an enemy has like 2 HP, I might decide there's been a rounding error. Or a player with almost no HP and no more heals in a do-or-die just rolled a crit, I may decide they did such a notable feat their diety altered the flow of time and removed some HP from the boss.

The GM and I were talking about it not too long ago. 5e is simpler than 3.5e, so it can't really be an issue with rules complexity. At most, 5e players have more resource-limited abilities they can use (stuff that recharges on a short/long rest), but choosing when to Smite or Action Surge shouldn't take more than a couple of seconds unless you're playing with people suffering from crippling analysis paralysis.

In the end, we reached the conclusion that it's not the games, it's what around them that's changed. Specifically, smartphones, and later on VTTs. By the time 5e was released there were already way more distractions around a table than at the end of 3.5e's product cycle. And after the coof in most cases there's not even a tablet anymore, but a browser/chat program/game you're going to be playing with on the side while nobody in the phone call is the wiser.

Pair that with the fact that the people who play 3.5e or even AD&D or BECMI these days tend to be the kind to enforce paying attention around the table a lot more harshly, and 5e feels glacial by comparison. On the other hand, I've played plenty of 5e with people who were playing attention and the turns go by very snappily (more so when playing theater of the mind since there's less counting grid squares). Combat encounters still drag on like a motherfucker, but that's because everything has just so. much. HP.

Its more than just attention spans. 5e is the Common Core of TTRPGs. When you have a party min/maxing there are ton of temporary and situational bonuses/penalties to keep track of. It is no where near as bad a 4e party who is specced for maximum GM annoyance, but its still very bad. And due to this, the exact values of number matter.

3.5's bonuses were less dynamic - you were at +4 damage this fight or you weren't. Flanking was about the only thing to keep track of.

Again though, you're just really picking your poison. OSR stuff does a lot of abstract language "Effects the entire room" - but doesn't define the maximum size of a room so you have your powergamer standing on the roof of the inn trying to argue his aural effects now have unlimited range because the outdoors is one big room.
The more time I spend looking and running B/X and looking at AD&D/2e, the more I understand WHY 3e/4e/5e are the way they are as they tried to solved problems the earlier version created and making new ones.
It just comes down to which set of problems you prefer.

Edit: and B/X having 50 years of playing testing on common pitfalls and what corners need sanding the most.
 
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