Unpopular Opinions about Video Games

Turok was designed around the N64's hardware. It came out on N64 about a year before PC. Even in the remaster, you can see all kinds of hallmarks of N64 design, like how the levels are gigantic but empty.
That's why I mentioned Turok. It was MADE for the N64, controller and all. Playing a shooter with an N64 controller has to take some skill and wizardry. Come to think of it, many reviews of shooters on the N64 mention Turok or Goldeneye as a jumping off point. South Park being one of them.

I wish instead of that roguelike South Park game, they could've remade that South Park (N64) shooter for modern platforms. It'd make sense with the crude, elementary 3D art direction.
 
I hope it's not rude to do this. I made a thread last year about this topic, sort of.

The TL:DR is that I keep hearing "the 90s sucked" from Americans about entertainment, but never really got a reason why. There's lots of great answers in the thread, but the general theme among many is that the 90s was great, and those that hated it was more blaming it for what came after, since the 90s is when the decline started to happen.

I think it's less the tools to suppress dissent, and more that those censoring were laughing stocks. When games like GTA, Doom, and Mortal Kombat refused to go away, they made their own, and they flopped. They didn't have ESG money propping them up.

But by the far the biggest reason is that no one gave a shit about politics back then. And those that did kept it to political spaces. Games magazine weren't talking about team red or team blue or calling people bigots if they didn't like the latest corporate slop.
The '90s are when everything peaked. There's a reason all the best music from that era is still regularly played on the radio and still sounds modern enough not to stand out the way '80s and earlier music does.

As for politics, EGM came close, mostly in their letters section. They were also big enemies of Joe Lieberman (D) when he was attacking games, but when readers started talking about voting Republican they pumped the brakes and started opining that games censorship shouldn't come into consideration when voting. Meaning VOTE DEMOCRAT YOU CATTLE.

Yeah, fuck EGM and their retarded Sushi X.
 
Halo had too much of an impact!
While halo does partially have some blame for why shooters sucked for a while, its cod that completely ruined it the genre what with how rampant the retarded two weapon system,corridor-tier level design, setpieces galore and a focus on multiplayer leading to awful single player campaigns were. Even in retrospect i wonder how the hell the weapon wheel didn't take off since it was such a superior system over the two weapon limit, alot of games wouldve benefitted from a system like that.
 
Opinion that will likely be popular here, but not elsewhere.

I don't get the hype for the new Indiana Jones game.

Let's look at the facts. Made by Machine Games, makers of Wolfenstein Young Blood. Based of Disney Indie, where the title character was side lined in favour of a girlboss. A similar girlboss "sidekick" was shown in the trailers. Any one of these would/should kill any hype for the game. But that John Willaims music plays and Indie punches a nazi, so clearly 10/10 goty of the year all years.
 
think driving around in GTA is the most pure, quintessential kind of video game fun, where it's enjoyable for its own sake with no instrumental value whatsoever.
While this is true he does have a point that it is ultimately pointless to aimlessly wander the cities of most GTA games because you're never making a net gain in your progression.

This could very easily be fixed by simply adding some actual shit to DO and some progression to be made while driving around. They usually have little random events and shit that can make you a bit of money but in GTA 100 dollars might as well be zero dollars.
I don't get the hype for the new Indiana Jones game
It feels like manufactured hype to me. I don't see anyone genuinely excited for it that doesn't come across as a massive shill. Having fucking Troy Baker doing a terrible Harrison Ford impression immediately killed it right out of the gate for me personally.

It being in third person is also an awful decision. For years Microsoft was trying to get an Uncharted competitor. Now they have the best one and squander it to make another Wolfenstein wearing an Indie skin suit.
 
Unfortunately I just don't think publishers have it in them to exclude MTX if their game has cosmetics now, too much money on the table. It's a real shame. Why do any of those challenges when 5 dollars gets you something that looks way cooler anyway?

MW 2019 had both. It was something of a challenge to get the Plague Sore sniper rifle, which was an all-black Dragunov. For MWII '21, they removed all that and went MTX-only on the weapon blueprints. I guess Activision looked at metrics and decided there was "unclaimed revenue" in the challenge-based blueprints.
 
While this is true he does have a point that it is ultimately pointless to aimlessly wander the cities of most GTA games because you're never making a net gain in your progression.

This could very easily be fixed by simply adding some actual shit to DO and some progression to be made while driving around. They usually have little random events and shit that can make you a bit of money but in GTA 100 dollars might as well be zero dollars.
I disagree. There's map knowledge which can help with finding secrets around like weapons, hidden packages, even pickups. That's why there's stunt jumps scattered around to give a little extra.
 
I disagree. There's map knowledge which can help with finding secrets around like weapons, hidden packages, even pickups. That's why there's stunt jumps scattered around to give a little extra.

The only GTA I played all the way through was V, and every mission had good weapons sprinkled around if they didn't outright give you one. There was zero reason to spend hours hunting for hidden guns in the world.
 
The only GTA I played all the way through was V, and every mission had good weapons sprinkled around if they didn't outright give you one. There was zero reason to spend hours hunting for hidden guns in the world.
I'm thinking for older GTAs.

Even in retrospect i wonder how the hell the weapon wheel didn't take off since it was such a superior system over the two weapon limit, alot of games wouldve benefitted from a system like that.
I would think balance.
 
I would think balance.
No,just no، most were a result of shit game design or having like one or two guns that had a impact on enemies. Some games that had well designed two weapon limits like halo were designed with it in mind and built the level design and encounters around it. Still would prefer weapon wheels.
 
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While this is true he does have a point that it is ultimately pointless to aimlessly wander the cities of most GTA games because you're never making a net gain in your progression.

This could very easily be fixed by simply adding some actual shit to DO and some progression to be made while driving around. They usually have little random events and shit that can make you a bit of money but in GTA 100 dollars might as well be zero dollars.
Nowadays, in GTA Online, there are so many random events that, even if you are completely alone in a lobby (and thus deprived of Freemode Challenges and Business Battles), there are still random store robberies, armored trucks, drug transports to rob, Exotic Exports vehicles, drug stash events, police crime scene events, passed out Cayo Perico dudes... not even counting daily collectibles and RC Bandito/Junk Energy Time Trials, Shipwrecks, etc.pp.
 
While this is true he does have a point that it is ultimately pointless to aimlessly wander the cities of most GTA games because you're never making a net gain in your progression.

This could very easily be fixed by simply adding some actual shit to DO and some progression to be made while driving around. They usually have little random events and shit that can make you a bit of money but in GTA 100 dollars might as well be zero dollars.
Yakuza had the right idea. Small setting (for open world standards) but is packed with unique stuff. by the end you really feel you know the place in and out. The Spiderman game has to be the worst open world ever, sure it can be impressive at first how huge the city is but then you realize its pointless, all you can do is swing around and repeat the same copypaste side missions over and over, can't even do anything edgy, can't think of anything more bland than that game.

GTA 6 will be GoTY by default come next year.
i know its gonna make a trillion dollars but how i wish for it to be a huge fiasco. Something massive like GTA turning into a failure would be a real shake up to the industry.
 
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It's annoying that practically any game where the local wildlife has the ability to attack the player turns them into zombie hordes hellbent on murdering you.

Yes, people are occasionally attacked and even killed by animals in real life, but being under constant assault from animals banzai charging into sheets of automatic gunfire ends up feeling ridiculous.
 
i know its gonna make a trillion dollars but how i wish for it to be a huge fiasco. Something massive like GTA turning into a failure would be a real shake up to the industry.
I hope that happens. The gaming industry NEEDS a rude awakening with the direction it's heading steadfast. If it does, video games are still popular enough to enjoy titles from years, decades ago. Emulation is a savior for this industry.
 
I hope that happens. The gaming industry NEEDS a rude awakening with the direction it's heading steadfast. If it does, video games are still popular enough to enjoy titles from years, decades ago. Emulation is a savior for this industry.
RIP nintendo just kileld emulation
 
Something like this has probably been posted a few times I'm sure, but just needed to get it off my chest after coming to terms with 50 hours of gameplay:


Elden Ring plays like a gimmicky Dark Souls and it leaves a stale taste in my mouth every time I put down the controller. I switch back to Bloodborne every other day to hit the refresh button in my brain. The lore (according to what I've gathered while playing the game with the occasional Bonfire VN- Zullie the Witch video) is alright but feels bloated in many points, and has provided me with the very first instance from FromSoftware where it feels like they've legitimately tried too hard with creating conjunctions between one too many generally related concepts and universe breaking characters. The only reason I'm still playing is I'm having turbo autistic fun imagining my PC, built accordingly to a favorite tabletop character I have, interacting with the world as I go along.

With that being said I see why people like it so much with the enormous variety of, well, everything. More power to those folks, Elden Ring just turned out to be a bit of a disappointment for me.
 
The '90s are when everything peaked. There's a reason all the best music from that era is still regularly played on the radio and still sounds modern enough not to stand out the way '80s and earlier music does.

As for politics, EGM came close, mostly in their letters section. They were also big enemies of Joe Lieberman (D) when he was attacking games, but when readers started talking about voting Republican they pumped the brakes and started opining that games censorship shouldn't come into consideration when voting. Meaning VOTE DEMOCRAT YOU CATTLE.

Yeah, fuck EGM and their retarded Sushi X.

EGM were basically prototype SJWs. There was a fun Xbox game in 2003 called Kung Fu Chaos which was meant to be a humorous parody of kung-fu movies. EGM were the only self-righteous cunts who gave it a bad rating and spent the majority of their review crying about it being "racist" and whining about how it reminded them of how racist American society used to be.

Also, the original two SSX games had a black announcer while the third game switched to a white announcer, and the EGM reviewer complained that the new announcer in SSX3 was white. I seem to also recall a letter to EGM (circa 2004) complaining about game characters not being diverse enough and EGM whined about the majority of game characters being white males or something like that.

EGM was ahead of their time in being a woke videogame magazine. They were apolitical most of the time which is why most people never bring it up or didn't notice it, but you can actually see several instances over the years where they acted like smug SJW cunts and mixing their personal politics into videogames years before it became ubiquitous in the industry.
 
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