Deep Rock Galactic - For rock and stone!

What is the best class?


  • Total voters
    146
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06, 13?
June 13th, this also happens to be a Thursday, so it matches up with when the weekly assignments get refreshed.
 
All they have to do is get rid of the rock AIDS. None of that "button that hides rockpox missions" shit. Just remove it.
 
  • Agree
Reactions: Colloid
Devs try to play Haz 5+ maxed out. It goes really well. They don't try it again...:story:

You can see an exploding goo overclock, interesting.
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  • Informative
Reactions: ABE LINN COHN
I'm only 5 encounters in and I already hate the fucking skinwalker shits that spawn when you activate the new core stone event, I don't know what you're supposed to do with them if you're anyone but gunner, these fucks can tank a power attack like it's nothing, their movement pattern is spastic and jittery so good luck actually hitting their weakpoint and they have a 12 meter long leap so you are positively not kiting them, and if you think that you can just abandon the event then get fucked, it will persist and continue spamming these things until you either die or finish it.
 
Shit, forgot that it was today. Can't wait to see every mod being broken.
 
Shit, forgot that it was today. Can't wait to see every mod being broken.
Which is why I'm waiting for most of my mods to update (barring those that still work even if they were last updated during Season 2). It helps that most of the stuff I use is silly audio swaps.
 
Which is why I'm waiting for most of my mods to update (barring those that still work even if they were last updated during Season 2). It helps that most of the stuff I use is silly audio swaps.
I also use brighter objects solely because of fossils. They can embed into walls at any angle, any height, and the tiny dim light is only visible from the fucking front.
 
I also use brighter objects solely because of fossils. They can embed into walls at any angle, any height, and the tiny dim light is only visible from the fucking front.
And good luck looking for them in the Azure Weald, where everything glows some shade of blue.
 
Managed to complete the Haz 5+ assignment, then turned all the modifiers to max and did a 3 dreadnought elimination mission. It was great fun, they have a substantial amount of health, and their projectiles almost require a sprint if you're too close. Everything is fast and deadly. Hopefully they don't nerf things, as they are all user adjustable. We broke through into another cave section that had a vartok scale bramble thing was watching the entrance and it nuked 3 dwarves before we knew what was going on. We successfully completed the mission though. The guy who called the resupply out of cover in the center of the room during the dreadnought fight got punished for that error. The new cave types are a nice breath of fresh air.

Tried out the Mortar Shells for the Gunner's autocannon, not bad, but the shell explodes and this cover's what you can see, so sometimes it's hard to tell if you made a good hit or not.


I also use brighter objects solely because of fossils.
So this mod explains why some scouts don't use the flare gun at all. Are you really scouting if you don't have that one refining mission in a huge dense biozone cave where you're frantically looking behind every coral and ceiling pocket for the things, and JUST manage to find the last one after the refinery lifts off? Sad!
 
So this mod explains why some scouts don't use the flare gun at all. Are you really scouting if you don't have that one refining mission in a huge dense biozone cave where you're frantically looking behind every coral and ceiling pocket for the things, and JUST manage to find the last one after the refinery lifts off? Sad!
I don't play scout. It's a janny class. :smug:
The ones that don't use flares are running the game in full brightness with disabled ragdolls and simplified textures so they can spend 30 seconds killing a grunt on the other side of the cave with their M1000, only to die and spam X over and over.
 
>Drop into a drillevator mission sandblasted corridors 5+ full modifiers
>spitter a distance away watching the drop pod exit, wakes up starts blasting
>inform team the pod invulnerability doesn't last forever, 2 dwarves dead in the drop pod
>engie blocks the door with plats and I go rez them
>eventually kill the distant spitter and retreat into the cave behind the drop pod
>"Team prepare yourselves for something big!"
>dred spawns
>fighting dread, doing ok, then the prospector wanders into the room
>"guys try not to hit that prospector"
>hit prospector
>at least 5 patrol bots come to crash the party with shredders
>survive somehow, call resupply
>keep trying to kill dread
>prospector back for round 2 with 6 patrol bots
>patrol bots giving us the george floyd treatment this time
>mission failed

10/10 queued up again.

As an aside I've noticed a high percentage of people trying to kill the scale brambles without shooting the glowing nodules first.
 
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