- Joined
- May 6, 2020
uh doom literally made people poop their pants because they thought it was satanicName me a retro shooter that was edgy.
you a bit retarded?
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uh doom literally made people poop their pants because they thought it was satanicName me a retro shooter that was edgy.
Agreed. Fallen Aces is another one. Game looks great. But, once again it's released in Early Access? WTF? How difficult could it be to release a fully-fleshed out experience? Or, a compromise could be that the game launches -fully complete- at a lower price point, dev wants to add more content, here comes free DLC and the price raises appropriately like Shovel Knight. How hard is this? It's getting obnoxious how many devs do this.I wish indie games would stop releasing episodically. First of all it’s slightly pretentious to presume your game is going to be an epic 3+ part franchise from the get-go, even worse to play your customers along like a fiddle promising that the rest of the game is coming soon, just as soon as you give us your money and wait three years for chapter two.
Finish your Damn games people, then sell them. We get this unfinished game shit enough with AAA devs, we don’t need indie games following suit too.
At best its a dev team biting off more than they can chew and having no choice but to segment the game into chunks to stay afloat, but even that just comes off as unprofessional - and if feature creep was that high with the project then scale the damn project back so its a tidy finished package. In six years time when the 'full' experience hopefully releases will it even be the same game? Who will be left on the dev team by that point who hasnt left? Who will be in charge? The credits seem to reveal that its a bunch of randos from Doom discord groups so I highly doubt the same people will be working on this game for the next half decade.Agreed. Fallen Aces is another one. Game looks great. But, once again it's released in Early Access? WTF? How difficult could it be to release a fully-fleshed out experience? Or, a compromise could be that the game launches -fully complete- at a lower price point, dev wants to add more content, here comes free DLC and the price raises appropriately like Shovel Knight. How hard is this? It's getting obnoxious how many devs do this.
I bet there's a spiral somewhere in the game. That's how the pedo cult signals that they're down with the clown(John Wayne Gacy).Agreed. Fallen Aces is another one. Game looks great. But, once again it's released in Early Access? WTF? How difficult could it be to release a fully-fleshed out experience? Or, a compromise could be that the game launches -fully complete- at a lower price point, dev wants to add more content, here comes free DLC and the price raises appropriately like Shovel Knight. How hard is this? It's getting obnoxious how many devs do this.
There's dudes here who are going to discover Uzumaki and see the spiral then go "OMG! PEDOPHILES!"I bet there's a spiral somewhere in the game. That's how the pedo cult signals that they're down with the clown(John Wayne Gacy).
Ever since sticker reactions were removed things have gotten dumber around here.
there's two things i don't understand about fallen aces as well, wasn't this game announced three years ago? how does ONE episode with five maps for what is fundamentally speaking an action doom 2 inspired game take this long to develop?Agreed. Fallen Aces is another one. Game looks great. But, once again it's released in Early Access? WTF? How difficult could it be to release a fully-fleshed out experience? Or, a compromise could be that the game launches -fully complete- at a lower price point, dev wants to add more content, here comes free DLC and the price raises appropriately like Shovel Knight. How hard is this? It's getting obnoxious how many devs do this.
I wouldn't care so much about endless early access games if they weren't fucking shoving them in my face and advertising them like they're finished games. I'm so tired of seeing a recent release that looks cool and then seeing an Early Access tag on there with the dev saying the release date is "when it's ready" which is such a fucking copout.At best its a dev team biting off more than they can chew and having no choice but to segment the game into chunks to stay afloat, but even that just comes off as unprofessional - and if feature creep was that high with the project then scale the damn project back so its a tidy finished package. In six years time when the 'full' experience hopefully releases will it even be the same game? Who will be left on the dev team by that point who hasnt left? Who will be in charge? The credits seem to reveal that its a bunch of randos from Doom discord groups so I highly doubt the same people will be working on this game for the next half decade.
At worst - and this is what I think most games do this for - its a scheme to ensure that the fanbase gets strung along for as long as possible so they can auto-generate hype, theorycraft their unfinished game's story, and buy the merchandise with the anticipation that sometime, someday, more is coming with the added bonus of being able to deflect criticism since its not finished they will fix it!! Adhd zoomershooter extraordinaire Ultrakill does this, indie darling tumblr-baitgame Deltarune is doing this, autist furry kid baitgame Poppy's Playtime is doing this. Selaco just goes a step further and releases a demo, then early access, then episode 1. I mean Jesus, when does the game finally get finished enough it can be called complete and not just paying for a beta?
What makes the combat good is the level design and enemy placement. Enemies will flank you and be generally unpredictable. The combat is about moving and trying to get the upper hand on combatants. If you stand your ground or try to peak around corners you will get fucked at the mid and especially high difficulty levels.At one point he's like "check out how great the combat is" and it's just very standard FPS combat. Is it supposed to be better because it has punchy sounds?
Possibly and possibly not, but a big chunk of his review is covering the gimmick weapon they added voiced by him. It's might not even be that far off his character in Postal 4 in line counts and how much of a tongue bathing he gave that game was also mentioned recently.Is he friends with one of the devs?
God damn he appears in that too? And there's Mandalore in Ultrakill. Even in the time before Gamergate it wasn't that incestuous, and it's a massive conflict of interest.Possibly and possibly not, but a big chunk of his review is covering the gimmick weapon they added voiced by him. It's might not even be that far off his character in Postal 4 in line counts and how much of a tongue bathing he gave that game was also mentioned recently.
Bet he doesn't mind the big mula he's racking thoI saw him on the comments section of Yahtzee's review of the game.
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you are simply wrong about thisNot everything is globohomo trying to turn the children into depraved sex & consumerism-worshipping faggots.
Yeah, it sucks that the dev is a sperg and put in one single pro-tranny image
encouraging people and children to cut their dicks off is not benign. you are nigger cattle.Now, if the dev comes out and publicly say's "I rape babies." Then okay, egg on my face. But you can't keep going with extreme reactions over benign things.
If that's the case he didn't do a good job showing it on video. He compares it to F.E.A.R.'s AI but he did a much better job showing that off in its respective review.What makes the combat good is the level design and enemy placement. Enemies will flank you and be generally unpredictable. The combat is about moving and trying to get the upper hand on combatants. If you stand your ground or try to peak around corners you will get fucked at the mid and especially high difficulty levels.
You have to play on the higher difficulties to really get that experience. It looked like Civvie was playing on normal which allows you to stone foot it and hold your ground much more often in the early game. By mid-game the enemies ramp up their difficulty levels and the A.I. is more aggressive as the game continues.If that's the case he didn't do a good job showing it on video. He compares it to F.E.A.R.'s AI but he did a much better job showing that off in its respective review.