Elden Ring

Guys just come out and say you think it's too hard.

Synthetic man did this gay shit on stream too where he whined that Souls Games have become gay and retarded and Dark Souls 1 was peak design because bosses only had one or two extremely slow heavily telegraphed attacks and then just stood there dumbly and let you whale on them.

Just admit you're not up to it, it's ok.
 
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Guys just come out and say you think it's too hard.

Synthetic man did this gay shit too where he whined that Souls Games have become gay and retarded and Dark Souls 1 was peak design because bosses only had one or two extremely slow heavily telegraphed attacks and then just stood there dumbly and let you whale on them.

Just admit you're not up to it, it's ok.
When I can’t see the actual animations of the boss, every fight has 30 second combos the boss can’t get staggered out of, and it feels like the boss fight is designed around me having to sit through the animations then yeah I’m gonna call it bad design.

I beat Sekiro including the optional super bosses and those were actually well designed. Sound cues, animations, and feints were well done. The DLC bosses from SotE just feels like a bad, but well animated fan mod. Every fucking attack has too many particle effects.

I feel like another big issue that the exploration was utterly pointless.
 
Every fucking attack has too many particle effects.
You never fought Friede or Slave Knight Gael did you?
I feel like the big issue that half the exploration was utterly pointless.
That's true of the base game too though. I've had a lot more fun exploring the shadow realm than I have the base game, for what that's worth. I still think it isn't dense enough to justify being open world but discovering Charo's Hidden Grave and the Cerulean Coast gave me the same feeling I had playing something like FF15 the first time. The Gaol dungeons are a lot more interesting than the ten thousand catacomb dungeons in vanilla.

Also this might just be a me thing because I'm probably one of five people playing Elden Ring on a particularly old PS4, but the shadow realm gives me serious frame rate drops. My old machine has a little trouble with the base game too but this is different. It'll probably be optimized in future patches.
 
When I can’t see the actual animations of the boss, every fight has 30 second combos the boss can’t get staggered out of, and it feels like the boss fight is designed around me having to sit through the animations then yeah I’m gonna call it bad design.

I beat Sekiro including the optional super bosses and those were actually well designed. Sound cues, animations, and feints were well done. The DLC bosses from SotE just feels like a bad, but well animated fan mod. Every fucking attack has too many particle effects.

I feel like another big issue that the exploration was utterly pointless.
Level 160, Scadu +4. Faith build.

I put on the magic damage reduction talisman. I stood in front of Rellana and hit her with a great hammer using Prayerful Strike over and over again. Every 3 hits she staggered and I got a crit. I literally did not roll the entire fight. I only jumped over her moon attack to dodge anything. It was possibly the easiest boss fight I've had in the DLC and people are whining about her like she's impossible.

This game is still literally only as hard as niggers who refuse to use the tools it freely gives them make it.
 
You never fought Friede or Slave Knight Gael did you?

That's true of the base game too though. I've had a lot more fun exploring the shadow realm than I have the base game, for what that's worth. I still think it isn't dense enough to justify being open world but discovering Charo's Hidden Grave and the Cerulean Coast gave me the same feeling I had playing something like FF15 the first time. The Gaol dungeons are a lot more interesting than the ten thousand catacomb dungeons in vanilla.

Also this might just be a me thing because I'm probably one of five people playing Elden Ring on a particularly old PS4, but the shadow realm gives me serious frame rate drops. My old machine has a little trouble with the base game too but this is different. It'll probably be optimized in future patches.
Friede is honestly forgettable to me and I hated her now that you remind me. She was the peak of Dark Souls 3 reusing Bloodborne shit. Ariendel was shit. The Sif and Random asshole fight sucked.

Gael wasn’t as bad. I can kind of agree with the take that he’s meta commentary of devs being tired of the setting. He’s still a fucking spaz, but I kind of liked him.
 
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The stated reason was this: they (rightfully) assumed that players will show up to the dlc with fully kitted builds and would steamroll the content, regardless of NG cycle. The goal wasn't to combat that but rather to provide players with the same sense of acquiring power that the base game provides. This isn't me guntguarding, it's just what they said.

When this was revealed, there was some confusion on how it would play out and the eventual assumption was that it'd probably be like Sekiro's attack power. While Sekiro doesn't have any numbers to look at, I think it ended up being similar enough, albeit way less smooth.

The problem with how it works here is that you're still rolling up with a fully kitted build that just feels scaled down. All your shit works properly, it's just not as effective. I personally think that locking the dlc behind Mogh would have been sufficient as they could have just tuned the bosses to the endgame and beyond, unlike the rest of From's dlc which typically can be accessed midgame, with the first or first few bosses being effectively midgame bosses.
Alright that explains it thank you. I got some more exploring to do then because I haven't been able to beat any of the bosses so far. Not for lack of trying they just two shot me every time.

Idk I know it makes sense in the lore but I feel like they should have just made roundtable the spot for getting to the dlc, like back in DS1 you had to get an item from the duke's archives first, just do that again.
The tree blessing thing reminds me a little of smelter wedges from Iron King, but kind of less annoying it seems like. There you had to use them or else everything would suck way worse, because the bride of ash would shoot projectiles, heal the enemies, and also make them stronger and even revive archers until you killed her. Here it's entirely possible to make it through without them it's just the numbers that are going up.
 
Guys just come out and say you think it's too hard.
It's hard for the wrong reasons, lots of bad boss design choices on nearly every boss. Even Korean devs know how to make a better boss battle than modern FromSoft. If you want to say JUST GET GUD then at least engage with the criticism.

bosses only had one or two extremely slow heavily telegraphed attacks and then just stood there dumbly and let you whale on them.
Boss attacks are still heavily telegraphed, except the attacks that have no telegraphing that you need to guess when they'll hit. But more importantly the player does have stamina and needs to stand there if he abused it, but bosses can spam non stop 10 hit combos involving jumping to the stratosphere, so players and bosses works on different ruleset and that's somehow good design. Another different ruleset of bosses having no poise so them holding an attack in a seconds delays doesn't allow you to punish them.

It really is the new Bethesda simping.
 
I've hated that shit throughout elden ring and it's at its worst here
This is the most aids infested thing I've encountered in a video game in recent memory. There's a lot of annoying bosses in this, the guy on the warthog for example, but they're reasonably beatable and I'd be willing to fight them again. I will never fight this gorilla nigger again once I manage to beat him. He's got a shit ton of health, does even more damage (I'm on NG+7), and he fucking teleports like he's Juggernaut in Dota.

The rest of the DLC is... lackluster. The environment design people did a good job on making things look pretty but they forgot to put anything in giant portions of it. There's entire areas I've run through that I don't remember seeing an enemy in and even when there are enemies they're mostly not worth killing as their rune value is less than the frogs outside Mohg and most of the equipment is preplaced or a one time drop. Most of the new stuff is also trash and beaten out by things that were in the base game. The new magic in particular was largely a waste of code. Why are Rain of Fire and Watchful Spirit even in the game? The former does less damage than punching something without a weapon and the latter is like pursuers if the damage was shit and fired one very slow shot at a time.
 
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How big of a difference does collecting the tree fragments make? I've only got 2 and my experience has been that these bosses are many times more difficult than the base game.
 
How big of a difference does collecting the tree fragments make? I've only got 2 and my experience has been that these bosses are many times more difficult than the base game.
After about 10 or so blessings you'll increase your damage from 600 to 900, with defense following the same trajectory.
Scat levels are basically mandatory unless you can go in there without getting hit
 
some of the new armor sets seem pretty good like the solitude set or the night set. The light greatsword sets and how fast they are present a pretty attractive weapon for a build I have in mind using Millicent's Prosthesis + Rotten Winged Sword Insignia to build up high AR quickly, problem is though that the damage only lasts like a second but for that second I can chunk health with an effective 24% buff to damage, not including stuff for jump attacks and what have you. Problem is that figuring the timings out to do all that with with the DLC bosses is harsh, I ended up speccing into some int and honestly that's been a life saver with the dragons, those spiraling spells put in work on dragons.
 
Scat levels are basically mandatory unless you can go in there without getting hit
That's quite the typo, are you German by any chance?

He was giving me issues until I realized a charged heavy staggers him out of his combos. After the 3rd or 4th heavy, he's usually stance broken.
I actually beat him with the dumbest method possible in the end: the throwing knives get headshots against him extremely reliably, so just going lightroll with high lightning resist, dodging back against half of his attacks and dodging into the other ones, then jump attacking when next to him to get a free headshot in eventually got him down.

It took me far too long to figure it out, but looking back on it I was really enjoying myself through all the gamer rage I was building up because I kept getting caught off-guard by his electro twister (it's got very little telegraphing and moves super quick, so you have to be on the ball or it'll clip you and the follow-up is almost guaranteed to hit. I had a low blessing count and it was a 2-shot if I got caught by it).
 
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I have no idea what I'm supposed to do in this game. I've just reinstalled it and am going to give it another go, but the open design is very frustrating.
 
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