New Jim Review:
Killer Klowns From Outer Space: The Game (
a). Jim gave it a 5/10, Metascore is 65, User Score is 7.2, Steam is 78%. This review, at first glance, seems to be a follow up on his recent crusade against licensed horror asymmetrical multiplayer games.
I also somehow missed posting about his
Star Wars: Hunters (
a) review. Jim gave that one a 0.5/10, Metascore is 48, User Score is 5.8, No Steam release as it is mobile trash that is also, for some reason, on Nintendo Switch.
REVIEW REVIEW TIME! YAY! A quick update on the numbers: Metascore: 66. User Score: 7.3, Steam; 77%. I have not played this game. I do not intend to play this game.
I will talk about the developer a bit,
Illfonic [
a] (and their completely insignificant supporting studio Teravision Games who I will never mention again), as they are a name I couldn't associate with anything in particular, but swore I had seen it before and this game looked to have some money behind it. They make some interesting stuff, mostly licensed "horror" movie titles. I put "horror" in quotes because I simply don't considered
Killer Klowns From Outer Space,
Predator, or
Ghostbusters to really be horror. These aren't even really slashers, they are just all movies that lack that horror edge to me and never really had it to begin with when compared to contemporaries, despite all having cult followings and being put together as horror franchises. They also acted as a support studio/developer for
Friday the 13th: The Game,
Evolve,
Armored Warfare, and
Star Citizen as well as some other stuff, but those are the ones that I find to be more notable as I know of all of these for being dead, shit, a giant meme of a scam, or some combination thereof. This sets my expectations at pretty low, as this studio looks like a slightly more premium version of your early 2000s shovelware studio.
If there is anyone to point at to try and claim Jim's current crusade against "horror franchises being turned into asymmetrical multiplayer games" might have some justification to it, it is these guys.
Oh, also Jim's review lists the wrong information for developer, publisher, and so on. Because he's a lazy hack who doesn't do his due diligence and cuts corners by copy pasting his format rather than having an actual proper blank template he can use to get started with. You might notice the above quote actually left in the part talking about
Star Wars: Hunters? Yeah, that was on purpose. That's where the information for this game on his review is actually from. Also he arguably has the wrong release date for this game. The pre-order date was May 28, 2024. The release date was June 4, 2024. Though it seems that the game may have had a week long early access period giving access on May 28, 2024. This makes release date hard to pin down, but you really should just list the official release date here rather than making things retarded and confusing. Just because the developers do so doesn't make it ok for you to do so, Jim.
Oh, also his PS5 username is apparently
Stephanie_Trash, and somehow I never noticed this. It is private so we can't see shit about it and therefore not worth archiving. He's keeping up this frankly retarded "gender trash" thing thing. Using They/Them pronouns, and calling himself a "trash girl" when really what he is saying is "women are trash, and I am a failure of a woman". Gender trash/trash girl is retarded and you're just trying to dodge being called a woman so as to own the chuds when you say you aren't trans. He really does say the quiet part out loud.
This article also naturally is a tie in with this
Jimquisition which has been discussed
earlier in the thread. I won't actually attempt to repeat or avoid repeating anything previously said about this stance of his, I am just going to review the review as I do and react as I go through it. Really, I just feel like this particular Review Review needed this context as it ties into something else Jim related.
Jim's Shit Review said:
It’s another one.
What more can you even say at this point? Killer Klowns is just another post-Friday asymmetrical horror game turning an old movie into just another drab scavenger hunt.
Is it Jim? Or are you just calling it that as to make your crusade look more justified? I am mashing X to Doubt here, just because of how your
Puppet Master: The Game review was. There also isn't that many of these still, so I don't know why you are bemoaning them and not the countless waves of indie roguelike dungeon crawlers with a pixel artstyle and twin-stick shooting mechanics or the piles of Souls-Likes that won't fucking stop coming and are starting to strain and saturate the market.
Hell, they even managed to make customizing your own Killer Klown boring - intensely limited in options, most of which are locked behind a grindwall anyway, with the best stuff exclusive to in-app purchases.
After all, nothing screams “monster clown silliness” like a game full of almost identical character models that have no personality. Nothing nails the schlock of the movie like quietly crouching in an almost silent forest while equally mute monsters wander around and circle strafe your friends.
What an absolute waste.
I can't really see anything to disagree with Jim here. I can't find information at this time on what the DLC is like, but the game is a $39.99USD release with a $19.99USD digital deluxe edition upgrade (save 1 penny by buying the upgrade separate from the game!), a costume pack for $6.99 and a skin for $4.99USD. If there is more in the game I can't see it, but it does look like they are about to release some new skin packs, but no clue on the price since I won't be digging that deep. Either way, compared to
Puppet Master: The Game this is actually looking a bit pricy for the cosmetic options.
The fact we’re already onto a movie like Killer Klowns from Outer Space should indicate how desperate this subgenre is. Killer Klowns is a fine enough B-movie, mostly known for an amazing theme song that you might hear playing on an in-game radio rather than anywhere important. It’s nonetheless a niche film that’s nowhere near as well regarded as Friday the 13th. I don’t see much longevity here.
I would agree with the sentiment that this is a niche game with minimal longevity, due to how this game is based on a very niche movie that despite having a cult following has been stuck in development hell for all of its sequels for the last 36 years, but to say it is desperate isn't quite right to me. It more seems like the creators just wanted to grab whatever license they could and all the good ones have been taken by
Dead by Daylight, and the game itself is being made by a hack studio rather than this being a case of scraping the bottom of the barrel for horror IP to use to make a game.
I see this IP and I am imagining a game where the goal is a large map asymmetrical death match rather than escape. The Killer Klowns in the movies had a variety of wacky ways to kill humans, but the moment you hit their nose and popped it they just immediately died. This could create a game where you have a band of slow moving Klowns that can one hit humans using weapons that are one use and then randomized against humans who need to sneak around to set up traps or to get a weapon that can pop the nose. I would imagine that the Klowns make a lot of noise due to squeaky shoes and giggling, you could even make it so if there is any microphone activity from the Klown players gets translated in game into just giggling and laughing sounds that the human players hear rather than communications. The humans naturally would be quieter, faster, and have more control over how they use their weapons once they found them, but when they talked their mic activity would be given as proximity chat to the Klowns. Humans would be forced into hit and run tactics needing to strike fast and suddenly, while the Klowns would be terrifying and unpredictable nightmares if they saw you, eliminating you the instant they landed an attack with one of their crazy weapons. You could make the human win condition to simply survive 10 minutes or kill all the Klowns, and the Klown condition to eliminate all the humans. That is a 5 minute idea of how this IP has potential. Though I would much prefer a completely original story based game where the Klowns are individual nightmares who are extremely high threat, and so you need to puzzle out in each level a way to kill them on your way to their ship and blow it up, saving the day in campy 80s horror movie fashion.
Like I say, it is just another one. Just another game in which some players are baddies and everyone else is stuck wandering around undynamic maps littered with random objects, trying to find the exits and the items needed to use said exits.
That really is it. Just a scavenger hunt that, fundamentally, has no ideas of its own. There are a few shallow twists to give it a Killer Klown flavor, implemented in such a routine, unenergetic fashion as to be completely bland. Otherwise, it’s standard fare.
Klowns come in teams of three, facing off against seven humans. Slower than humans and always making noise with their squeaky shoes, Klowns use a variety of stupid abilities and weapons unlocked as part of a grinding drip feed to be able to take down any human they can isolate.
That's a general genre failing of this type of game. The maps tend to be very boring, and to add variety they rely on random distribution of items rather than creating variables that can change the routing of the map as well as things that the players can utilize as map gimmicks to shake things up for both sides, just a general thing these games don't do. It is rare to see this particular template of a game be anything other than one versus many, but the locking of the abilities and gizmos of the Klowns behind the grind wall doesn't help make the game very dynamic early on.
In a semi-thoughtful way of implementing something from the film, Klowns can either outright kill or cocoon their prey in candy floss. If cocooned, humans can be hooked up to machines that generate little minions and speed up the Klownpocalypse endgame, though there’s a limited window in which their teammeats can free them.
This isn't too original, the "Hook your victims rather than just outright kill them" thing is in
Dead by Daylight, but adding a twist that it can be done as a risk/reward way to put more pressure on the players is a good idea. If only it was in a game that didn't seem more and more like a poor use of the IP. That's the real thing I have an issue with. Unlike Jim I don't see "asymmetrical multiplayer" as the problem, but rather the type of asymmetrical multiplayer they picked here. Killer Klowns isn't a traditional slasher flick, so using a genre created to emulate the feeling of a traditional slasher flick compressed into about 20 minutes doesn't really work for it. This is the type of IP that is better suited to being the "Smash Bros of the genre", in that it should be the goofier, sillier, less serious entry that is more about zany fun than being a balanced serious experience.
If you play for long enough, you’ll unlock more weapons and classes, such as the Tracker and its ability to use a balloon dog to hunt prey. Some fun tricks from the movie make it in, like attacking with a shadow puppet… as fatality cutscenes.
See what I said about progression earlier, but the fact they made some of the more interesting aspects of the movie into cutscenes is a bit shit. At least there's a few different tricks to use.
Humans may find weapons and can take down clowns with a coordinated effort, otherwise they’re stealthing around looking for any of the keys, sparkplugs, or gas cans that various fair points may need. Some exits are riskier than others, none can accommodate everybody, and all can be flossed up by Klowns to make using them harder.
Again, I cannot stress enough how usual this all is.
This game really is looking more and more like a
Dead by Daylight clone. I guess I really do need to give it to Jim that his crusade is justified in this case, but not because it is a case of oversaturation. This is just a standard one of many pieces of trend-chasing trash in a genre where there is a crossover DLC friendly entry that makes it pointless to exist. That's what I actually view as the thing that makes this game pointless and needless in how it exists. It is so similar to
Dead by Daylight and that is a game which is fully willing to just release a crossover DLC. MGM currently owns the rights to
Killer Klowns From Outer Space, and they are owned by Amazon, though I think this game was in development long enough to predate that acquisition in part. MGM has worked with getting their IP onto
Dead by Daylight before so I can't see why they didn't do so here unless these developers suggested they could make more money this way. I just don't imagine this was a case of the rights holder seeking out someone to make this game, but rather someone with an idea bringing the idea to the rights holder. I wouldn't be surprised that if it is possible to do so they won't just try to give these rights to Behaviour Interactive to make into a DLC for it. From what I can find MGM reportedly do consider
Killer Klowns From Outer Space to be a valuable, if middling tier, property and have rejected several cheap sequel suggestions simply because they want to preserve that value best they could.
If you escape or die early, you’ll need to sit and spectate the whole match, even if it takes fifteen minutes. Given that this game can spawn you right in front of a Klown or an exit surrounded by its necessities at the immediate start of a game, there’s a lot of waiting if you want to claim post-match XP.
A series of minigames offering items that you can hand to active players attempts to alleviate the boredom, but they’re horribly tedious themselves. Anyway, sometimes it’s more efficient to just bail, and I wrote most of this review while spectating.
A common thing to make Jim bitch and complain is any amount of downtime or waiting. His undisciplined, functionally unmanaged beyond drugs, ADHD ass needs constant stimulation and uptime. Though I will say, I also don't think you should be trapping players who can't return to the game in purgatory to get their XP. Then again, one of the screenshots shows that there is a resurrection machine that can probably allow players to return, which Jim NEVER MENTIONS IN THIS REVIEW, so dead doesn't completely mean out of the game, as the minigames can also help speed up and aid a conclusion seemingly, though are apparently not very good. The fact that players who escaped and therefore won have to wait as well though, now that is an issue. Even if they can provide minigame help.
Is Killer Klowns from Outer Space a bad game? No. It’s a rather pedestrian multiplayer game with a Killer Klown skin applied. It’s visually unimpressive, the audio is utterly flaccid, and overall there’s a general sense of lifelessness, though that’s a pretty common trait of this cottage genre as well.
For all the “originality” this game has, it may as well have been DLC for Dead by Daylight. It’s perfectly serviceable if you absolutely adore this type of thing, and if there hadn’t been games doing it for years already it might even have been notable.
Jim backs up my points on
Dead by Daylight. I didn't know this when I wrote it above, and now I need to figure if this is a "stopped clock" situation or a "fools rarely differing" situation. Everything said so far seems to back up my earlier impressions. This is now the point of the review where I have gotten Jim's point before he said it and now he's said it he's just waffling on and on.
The lack of cosmetic options, even counting unlockable stuff, is so very telling. There’s little worth grinding for, nothing with a sense of personality or distinction despite the source material. Slightly different colored eye makeup is pathetic, really. It speaks volumes about how little thought is going into these games now.
Grinding just doesn’t seem worth it. The sad trickle of unlockable weapons and classes do so little to alter an experience that soon becomes a repetitive slog with too much waiting around.
Can I just ask, is there any PvP game where the multiplayer progression doesn't feel like a slog of slow dripped unlocks? I know personally I am getting sick of this progression model. It doesn't really add anything to the game other than artificially add playtime while you grind to get the thing rather than just playing with them or setting goals. Unlock tracks are just boring inherently. I didn't like them in
Call of Duty 4: Modern Warfare when I first encountered it way back during my Christmas break in 2007, and I don't like them now.
It was funny when the cheater on PC spawned a bunch of random character models though. It was the most variety any match has had.
This was the thing that tipped me off to check screenshots for signs of, and confirmation of, the fact this game has crossplay. That is getting far more common, but it is nice to see and is a good thing for a multiplayer centric title as Jim was reviewing this game on PS5. Gotta love hackers making things goofy rather than just making it shitty for everyone.
There are all sorts of games that could be made about Killer Klowns, just like there are all sorts of games that could be made about Puppet Master, The Texas Chainsaw Massacre, and more. We are seemingly so bereft of ideas that all we can do is take very different horror icons and force them into the same tired stencil.
Seriously, who is this for in the long run? The teeming tens of diehard Killer Klowns fans? Genre lovers who already have numerous, more enticing options? Nothing about the source material fits the game on offer, neither mechanically nor tonally, and I doubt the player numbers will disprove me a year from now.
Some IP do fit this format, however. Like
The Texas Chainsaw Massacre really does work as a
Dead by Daylight clone and as a DLC for it, as its own game maintains a peak of over a thousand players daily. Which is obviously nothing to
Dead by Daylight's 55k daily peaks.
Puppet Master wasn't even the same genre despite what Jim is trying to claim. He is right that this isn't suitable genre for
Killer Klowns From Outer Space, but I already explained that above and came to that conclusion without needing to play it just based on half this review. Good job Jim, you finally said the thing you have been driving towards this whole review. Just one more paragraph to go.
As for player numbers, have some steam charts data, reminder this game is less than a month old and it has already dropped to under a thousand players during daily peaks:
Killer Klowns from Outer Space is just another intellectually lazy application of a horror movie license. Well done game, you made murderous space clowns boring… that’s one hell of an achievement.
I hate to agree with Jim, but when someone is right, they're right.
Overall, this review just took too long to say too little. Yet, it also isn't something I can disagree with the conclusions of. The only way to refute his review of this game is to play it. What he describes, as little as he does describe the game instead assuming everyone out there has played
Dead by Daylight or is quite familiar with the game, points towards this being something that would've been better as
Dead by Daylight DLC. He didn't need this long to say it though. I still don't agree that the market is oversaturated at all though, and that there isn't a reason to keep experimenting with asymmetrical multiplayer using horror licenses. I just agree that this isn't the path to take it. I don't even think the
Dead by Daylight-clone needs to be stopped either, I am sure there's plenty that can still be done with the genre. This entry is certainly mediocre sounding however, and to me that is far worse than being bad. I just wish he actually explained the game more without leaving me needing to fill in so many blanks with my knowledge of other games.
Well done Jim, you made a review about a boring game about murderous space clowns end more boring... That's one hell of an achievement.