Scarthew
kiwifarms.net
- Joined
- Jun 7, 2021
I-frames arent exactly a modern thing they've been around forever but definitely have seen way too much overuse due to souls games. Dodging by outspacing attacks is definitely more satisfying though. That's one of god hand's greatest strengths is micro dodge attacks just barely its one of the rewarding things to learn in any game.I dislike modern dodging. A dodge should be you moving point A to B fast enough to not be hit by attack targeting A, not you phasing through another dimension to not be hit by a solid object that is currently moving between A and B.
Unless the dodge actually involves phasing through dimensions.
Silent Hill struck a really good balance of clearly defined but hard to distinguish in all of its visuals. I don't think its possible to replicate in HD resolutions though.This is kind of hard to explain but I wish monsters in horror games were I guess I'll use the word defined maybe? Like you should be able to discern what they are and what their features are.
I've played so many recent horror games where the monsters are just blobs and you can't really tell what they're supposed to be, blobs aren't scary.