Unpopular Opinions about Video Games

I have no idea if this even counts but I don't like how much of the industry copied Dark Souls once it became the best series for gamers ever. I'm not mad at the souls series, at the most I'm annoyed by the more obnoxious fans but that's any game. I'm irritated that it's harder to find action-adventure games without the harder difficulty that asks me to spend a lot of time getting good at the game and lessened difficulty variety for us filthy fucking casuals for a while. I'm tired of companies going "but don't you like Dark Souls?" when I ask for a more single player oriented game. Many independent developers were inspired by the Souls genre so they have a reason they did it rather than "Make it like this so we can make money," not that there isn't indie developers like that of course. I think the trend is going down and the Soulslike glut is lessening, so at least that's nice. I just want a balance so I can play games while zoning out tired after a long day instead of focusing on improving something. The brick wall chipping can be a lot of fun, I respect people who do it, but damn do I have a limit on dedication I can give.
This is why I consider difficulty scale essential game design. Sure, there are good and bad ways of implementing it, but a game should both be able to appeal to casuals and hardcore gamers and easy, normal, hard is the simplest way to execute it. Level scaling and smarter AI is another, harder way.
 
I have no idea if this even counts but I don't like how much of the industry copied Dark Souls once it became the best series for gamers ever. I'm not mad at the souls series, at the most I'm annoyed by the more obnoxious fans but that's any game. I'm irritated that it's harder to find action-adventure games without the harder difficulty that asks me to spend a lot of time getting good at the game and lessened difficulty variety for us filthy fucking casuals for a while.
A related problem is what's not copied. I'm far from the first to wonder why there's no big open world action RPGs with mod support to compete with Skyrim. Especially when companies will spend 300 million to make shit like Spiderman 2 and Suicide Squad, but won't pay a less than a third of that to make a Skyrim knock off.

Mech games are another genre that refuses to see copies. FromSoftware make Dark Souls, everybody copies. FromSoftware makes Armoured Core 6, best leave it as it's own genre. Maybe companies are still scared after Titanfall 2 failed.
 
Oblivion was worse then Skyrim in most ways, Oblivions quest structure felt dull and all of the quests are one and done type deal (no radiant quests for example), the dunegons feel middling (some of Skyrims do as well but theres a few good ones) the main quest is good but Skyrim feels longer plus you are the main focus of the story wheras in Oblivion you pretty much just help Martin kill Dagon. one thing I will give to Oblivion however is the enviormental variety, Skyrim is just almost entirely snow with some woodland in the south whereas Cyrodill has more variety given the fact its in the middle of tamriel (snow in Bruma,jungles in Leyawiin,etc.)
 
Oblivion was worse then Skyrim in most ways, Oblivions quest structure felt dull and all of the quests are one and done type deal (no radiant quests for example), the dunegons feel middling (some of Skyrims do as well but theres a few good ones) the main quest is good but Skyrim feels longer plus you are the main focus of the story wheras in Oblivion you pretty much just help Martin kill Dagon. one thing I will give to Oblivion however is the enviormental variety, Skyrim is just almost entirely snow with some woodland in the south whereas Cyrodill has more variety given the fact its in the middle of tamriel (snow in Bruma,jungles in Leyawiin,etc.)
Oblivion also has one of the dumbest leveling systems ever conceived. A lot of Oblivion's charm is in the side-quests, as nearly all the guild questlines are much better in Oblivion (Oblivion's Dark Brotherhood clears nearly every questline in both games).

Also I'm not sure but weren't all the dungeons in Oblivion made by 1 dude on the dev team?
 
I have no idea if this even counts but I don't like how much of the industry copied Dark Souls once it became the best series for gamers ever. I'm not mad at the souls series, at the most I'm annoyed by the more obnoxious fans but that's any game. I'm irritated that it's harder to find action-adventure games without the harder difficulty that asks me to spend a lot of time getting good at the game and lessened difficulty variety for us filthy fucking casuals for a while. I'm tired of companies going "but don't you like Dark Souls?" when I ask for a more single player oriented game. Many independent developers were inspired by the Souls genre so they have a reason they did it rather than "Make it like this so we can make money," not that there isn't indie developers like that of course. I think the trend is going down and the Soulslike glut is lessening, so at least that's nice. I just want a balance so I can play games while zoning out tired after a long day instead of focusing on improving something. The brick wall chipping can be a lot of fun, I respect people who do it, but damn do I have a limit on dedication I can give.
Soulslikes killed the Hack & Slash.
 
Oblivion also has one of the dumbest leveling systems ever conceived. A lot of Oblivion's charm is in the side-quests, as nearly all the guild questlines are much better in Oblivion (Oblivion's Dark Brotherhood clears nearly every questline in both games).

Also I'm not sure but weren't all the dungeons in Oblivion made by 1 dude on the dev team?
wouldn't surprise me, Oblivion was the only Bethesda game I didn't enjoy (I even liked Starfield in spite if its flaws), as far as leveling goes Oblivion had the worst, not that Skyrims was perfect either, I just hope with TES VI they make it more difficult to say level up your ability with a sword if you have already committed to using Spells as your main way of doing combat, Morrowind was good in that regard as it didnt let you just become a god of everything.
 
I have no idea if this even counts but I don't like how much of the industry copied Dark Souls once it became the best series for gamers ever. I'm not mad at the souls series, at the most I'm annoyed by the more obnoxious fans but that's any game. I'm irritated that it's harder to find action-adventure games without the harder difficulty that asks me to spend a lot of time getting good at the game and lessened difficulty variety for us filthy fucking casuals for a while. I'm tired of companies going "but don't you like Dark Souls?" when I ask for a more single player oriented game. Many independent developers were inspired by the Souls genre so they have a reason they did it rather than "Make it like this so we can make money," not that there isn't indie developers like that of course. I think the trend is going down and the Soulslike glut is lessening, so at least that's nice. I just want a balance so I can play games while zoning out tired after a long day instead of focusing on improving something. The brick wall chipping can be a lot of fun, I respect people who do it, but damn do I have a limit on dedication I can give.
Dark Souls was in a way the last truly innovative game which is shocking cause its not even that innovative, its stamina based combat system was just a unique staple of Fromsoft going back to KingsField 1. A lot of other things were not new but just inspired content, the metroidvaniaish n64 world structure, the corpse run mechanic from WoW, dark fantasy aesthetic, weapon class specialization, secrets and trolls, lack of handholding among many other things. It was also the last successful what Jim Sterling calls mid tier game which was made on a modest budget and for a niche audience, something like Painkiller or God Hand. Once the bad habits of the industry crystallized, stuff like big budgets, mechanic recycling, shitty art design etc, the industry closed its doors after Dark souls and proceeded to fellate fromsofts innovations constantly, especially after Bloodbornes success. I think things will be better once the industry crashes cause people will be willing to experiment more and take more risks instead of just recycling mechanics and making shit games. People really need to look more towards the games released from 89-2005 for mechanical inspiration or take nintendos approach where they create prototypes on paper before committing to the mechanics. Also the cult of personality around current thing and mass psychosis of the modern gaming community doesnt help with how pozzed shit is.

Edit: Also Dark Souls pioneered what Kojima calls a "Strand game" before Kojima came up with the concept. Its the concept of having your multiplayer interactions affect your single player experience, basically merging an MMO into a PVE experience where other players can act as NPCs, enemies, allies and can alter your SP world without having it being a multiplayer sandbox. Kojima being a huge faggot technically came up with the concept with MGO in 2015 and the Nuclear stockpiling minigame where all players getting rid of nukes unlocks the world peace cutscene when Dark Souls and its Invasions/Covenants concept did the same thing 4 years earlier.
 
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A related problem is what's not copied. I'm far from the first to wonder why there's no big open world action RPGs with mod support to compete with Skyrim. Especially when companies will spend 300 million to make shit like Spiderman 2 and Suicide Squad, but won't pay a less than a third of that to make a Skyrim knock off.

Mech games are another genre that refuses to see copies. FromSoftware make Dark Souls, everybody copies. FromSoftware makes Armoured Core 6, best leave it as it's own genre. Maybe companies are still scared after Titanfall 2 failed.
I think it was Jim Sterling of all people (so likely not his original thought) who I first heard that company heads like taking the risk of the big thing and try for a piece of the big pie rather than a smaller narrower one. Others elaborated more on it: the game industry is kind of like the movie industry now where CEOs come in, go for the biggest pile of money possible, get people hyped to preorder things and see investors put money into their company for future good-looking products that seem like a safe bet, then continue to expand as much as possible until you're at the breaking point and run away on the golden parachute while the studio employees hold the bag and the customers hold a shit product. Other companies in different fields experience the same thing and I'm sure I'm getting details wrong, but the point isn't to exist as a company forever but to use the company as a temporary short term gamble for maximum investment and take the next stepping stone whether it does or doesn't pay off in 5 years. It's trying to see a big increase in short term profits NOW NOW NOW NOW than to keep a stable audience or industry, especially if the company has any higher ups who have no experience developing, just doing business. It's SOMETHING like that but I just woke up to use the bathroom and check the farms and am about to go back to bed so if a smarter Kiwi corrects me I won't be upset.


think things will be better once the industry crashes cause people will be willing to experiment more and take more risks instead of just recycling mechanics and making shit games. People really need to look more towards the games released from 89-2005 for mechanical inspiration or take nintendos approach where they create prototypes on paper before committing to the mechanics.
Nintendo recently announced investing more into mid tier gaming and the studios behind them, and Ubisoft released a mid budget Prince of Persia (that I haven't been looking at sales-wise but might be good) as an attempt to start capitalizing on at least part of this. I agree, I hate to call for a collapse of things since not all developers are pozzed leeches with paper skin and it sucks to be out of work, but it likely will help restructure things from the crazy structures we have now (and take a while before the next cycle of pain solidifies).

Now I wonder if video game streamers will be affected. That would be some interesting chimp outs.
Soulslikes killed the Hack & Slash.
(:_(
 
Nintendo recently announced investing more into mid tier gaming and the studios behind them, and Ubisoft released a mid budget Prince of Persia (that I haven't been looking at sales-wise but might be good) as an attempt to start capitalizing on at least part of this. I agree, I hate to call for a collapse of things since not all developers are pozzed leeches with paper skin and it sucks to be out of work, but it likely will help restructure things from the crazy structures we have now (and take a while before the next cycle of pain solidifies).
I really think the existing publishers are the main problem, publishers should really just die. Back in the day there were a couple dozen mainstream developers and a million non mainstream partially cause the consoles were open to new blood and experimentation, you could be Suda51 and make some shit like Killer7 or Cave Story or Katamari Damacy and have it published for the Gamecube or PS2. For the SNES and PS1 there were a billion different developers and couple publishers, I dont even know if Atlus or SNK still make games. At some point of time publishers got too much power and consolidated into 3 or 4 behemoths which is something which has to go. After the Crash of 82 83, no game dev or publisher survived and those who survived like Atari didnt make it to the Millennium. We need that kind of nuke right now cause letting Actiblizz Sony Microsoft Tencent and whoever else puppet this dead horse we call an industry is just leaving wounds open till the end of time. Nintendo can stay though, Nintendo as a publisher is really good at taking care of their studios like EPD, Browniebrown, Gamefreak, Hudsonsoft et al and theyre careful about what they put out unless its mobile gacha shit.
 
the point isn't to exist as a company forever but to use the company as a temporary short term gamble for maximum investment and take the next stepping stone whether it does or doesn't pay off in 5 years. It's trying to see a big increase in short term profits NOW NOW NOW NOW than to keep a stable audience or industry, especially if the company has any higher ups who have no experience developing, just doing business. It's SOMETHING like that but I just woke up to use the bathroom and check the farms and am about to go back to bed so if a smarter Kiwi corrects me I won't be upset.
I really think the existing publishers are the main problem, publishers should really just die.
You got it close enough. That's been a problem with a lot of things. Why I (and other people) are now against publically traded companies.

Something I mentioned recently either here or another thread, is the boomer economic theory of infiniate quarterly growth isn't sustainable. It requires doing things like cutting back on training, firing skilled people, etc. in order to "cut costs", while simultaneously spending insane amounts of money of "consultants" in a hope to tip the odds in their favour.

Japanese companies have the opposite problem where things are planned out years, even decades in advance. This means they're slow to adapt to change. It's why Nintendo and Sony sucked at online for so long (and Nintendo arguably still does), and Japanese games all but died during the 360 era because while western devs were making great technical and creative strides, Japanese companies were just making Final Fantasy/Dragon Quest clones with better graphics. In the modern age Japanese games were "based" because they were slow to adopt social justice, though it runs rampant in their translation departments, and why they're starting to show signs of being pozzed 10 years too late.


Anyway, even back during the CoD 4 days, companies either wanted to make all the money, or the game was written off as an obscure failure. A recent example of this was Hi Fi Rush doing well critically and commercially, but the devs were shut down anyway because they weren't producing a return-on-investment at a rate higher than optimally playing the stock market. And this is ultimately the problem. "Investment" used to mean investing in things. Companies, businesses, product, whatever. Now it's all an abstract speculators market. Housing is a good example. It used to be you'd buy a house to live in. Now it's an "investment", with boomers flipping out if house prices drop in any way. Having tenants demanding things like roof repairs is treated as a burden getting in the way of their "passive income" or their market speculation.
 
In the modern age Japanese games were "based" because they were slow to adopt social justice, though it runs rampant in their translation departments, and why they're starting to show signs of being pozzed 10 years too late.
Ignoring the woke shit the Japanese have a different flavour to their games, not just aesthetically but also in game design. Theyre also pretty homogenized but Nintendo has a separate design, Square has a separate design, Capcom has a separate design, From has a separate design yet theyre all somehow uniquely Japanese, even when they imitate the amerimutt aesthetic like in Resident Evil or eurofag shit with From. In the 90s every game Nintendo developed published or to some degree hosted on their systems was chibi colorful and goofy on the NES and SNES even when it was supposed to be serious subject matter (Ghosts and Goblins, Adventure Island), every Square game was steeped in colorful euro fantasy ala Alice in Wonderland/Grimm brothers, every Capcom game was very comic booky and exaggerated be it Strider SF Final Fight or King of Dragons. Nintendo games were always toyish with easy to learn tough to master mechanics, Square games always had complex progression and item/build variety, Capcom always had arcadey mechanics which relied a lot on muscle memory. That kind of diversity in aesthetic and game design died with the XBOX and PS2 verging on PS3, coincidentally when the industry was starting to develop bad habits like online multiplayer and "SP is dead" and the west was starting to gain the upper hand on the game industry. Its fair to say Japs do Jap shit in their own way, Gunpei Yokoi and Miyamoto back in the day used to develop game prototypes on paper to gauge how fun the mechanics would be before they committed to development. Western games were always about the explosive showpieces exhibitionism literature and whatever else, they were never about the mechanics or how fun the game was which is why they were and still to an extent extremely static. At the risk of sounding racist, both should be kept very very separate. Publishers especially people like Embracer and Blackrock, people fellating China and Israel should stay the fuck away and let the Japs do Jap shit their way cause its something very endangered and at risk of extinction.
 
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and Japanese games all but died during the 360 era because while western devs were making great technical and creative strides, Japanese companies were just making Final Fantasy/Dragon Quest clones with better graphics.
Japanese games sucked during that era for the opposite reason . They were all trying to appeal to westerners and adopting western bland game design which blew. Capcom had a bunch of stinkers in a row because of it. When jap devs started going back to jap style games they started doing a lot better and started seeing hits like Persona or Yakuza series that are weeb as hell and were well received in the west because of it . Problem is Sony in particular never learned and are fully commited to their Californian overlords.
 
Japanese games sucked during that era for the opposite reason . They were all trying to appeal to westerners and adopting western bland game design which blew.
Which games? I'm guessing Bomberman, but I struggle to think of others. Maybe Resident Evil 6 or Lost Planet? There was that one Gears of War clone, but I remember that being seen as insane with you literally throwing women at your enemies or riding on the back of a rock dragon.

When I think of Japanese games of that era, I think of stuff like Blue Dragon, Lost Odyssey, and Final Fantasy 13. Maybe the endless Dynasty Warriors games that were basically the same game as the PS2 repeated over and over.

A great comparison is Gran Turismo vs Forza. GT has been shitting the bed since GT4, despite each game taking longer to develop, while Forza put out hits every couple of years with meaningful upgrades each time.


Western games were always about the explosive showpieces exhibitionism literature and whatever else, they were never about the mechanics or how fun the game was which is why they were and still to an extent extremely static.
By "western games" you mean "Call of Duty clones", or maybe "Ubisoft games" at a stretch.
 
By "western games" you mean "Call of Duty clones", or maybe "Ubisoft games" at a stretch.
I mean everything from Garriotts Ultima to today. Theyre at best reactive and at worst extremely static. Maybe the sim genre gets some exception but theyre all very very static mechanically compared to japanese games cause theres no real mechanical depth in any western game (unless its a sim ofc). Theres a reason why only japanese games get the kaizo level creator treatment, theres a reason why people only are drawn towards japanese game speedrunning compared to like western games.
 
Which games? I'm guessing Bomberman, but I struggle to think of others. Maybe Resident Evil 6 or Lost Planet? There was that one Gears of War clone, but I remember that being seen as insane with you literally throwing women at your enemies or riding on the back of a rock dragon.
Remember me, Bionic comando, DMC, The aforementioned bomberman.
 
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A great comparison is Gran Turismo vs Forza. GT has been shitting the bed since GT4, despite each game taking longer to develop, while Forza put out hits every couple of years with meaningful upgrades each time.

The latest Forza Motorsport was a noticeable drop in quality though, given the reported issues with its development, due to things such as worker turnover. And with racing games in general, while newer games tend to have the newest cars available, i.e. the new Ford Mustang, which is available in Need For Speed Unbound, The Crew Motorfest, and Forza Horizon 5, Gran Turismo 7 is still lacking when it comes to newer cars in general.

Back to the topic at hand, with the news that Life By You was cancelled, and Paralives still being developed at a snail's pace, maybe there shouldn't be any competitors to The Sims right now, as it would be preferable for EA to just milk it to death, until they abandon the franchise outright, (the upcoming Project Rene means that it won't be for a while) and then other companies should attempt to create life simulation games, because there wouldn't be pressure from The Sims.
 
I think Publishers (especially Rockstar) focus far too much on Graphics, pursuing photorealism only increases time to develop a new game and how much it costs to make it, having a good art style is more important than extreme fidelity, even Late Gen Z and Gen Alpha are playing shit like Roblox and Fortnite which aren't games that push graphics at all. I think keeping Graphics where they are now is healthier for the industry then trying to push further for the sake of appeasing a few twitter Normalfags.
 
Yeah, the only game that matches their stuff was Cuphead, but I'm not into the art style (though its quality is very high). It's sad so few games are at that level.
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This is kind of hard to explain but I wish monsters in horror games were I guess I'll use the word defined maybe? Like you should be able to discern what they are and what their features are.

I've played so many recent horror games where the monsters are just blobs and you can't really tell what they're supposed to be, blobs aren't scary.
I get where you're coming from, but glimpses and blurry looks is what makes the monsters interesting.
 
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