I can't tell you how happy I am to have a Wii with Lost Winds, its expansion, the entire BIT.TRIP series and Final Fantasy Crystal Chronicles My Life as a King, plus DLC installed.
My Life as a King? Pirate it for your Dolphin. That is how I replay it anymore anyway. Really great game that needs a proper sequel.
Weirdly happen to have exactly 63 DS and SNES games. If I was unrestricted and bought everything that looks at least interesting I would probably have nearly 300 SNES games, around 200 DS, PS2, 3DS, and PS1 games, and less from there on other platforms.
IDK maybe it's early to say this and maybe it's getting a big boost from ports, but it really seems to me like Switch is on another level.
I have 294 PS2 games.
Once region locking opened up, I started importing like crazy - I have 378 PS4 games and probably half of those are imports.
My Switch collection is at 265, and probably won't be slowing down this year.
I have 294 PS2 games.
Once region locking opened up, I started importing like crazy - I have 378 PS4 games and probably half of those are imports.
My Switch collection is at 265, and probably won't be slowing down this year.
It's the closest any system has gotten to matching its library anyway, it has a similar variety and quality ratio. PS2 has a shit ton more exclusives though, which is what really set it apart. Even now there's still an absolute ton of games exclusive to it.
I have a good 60-70 N64 games. I'd say my average is around 20-30 for other systems much like yourself.
It gets tricky when you get to systems where smaller digital only titles were introduced. Do I count and indie game I bought for $10 on Wii U as a Wii U title in my library? Do I count Super Mario World on Virtual Console as a title in my Wii U library? Do I count the port of Assassin's Creed: Black Flag?
If I count the indie game, why wouldn't I count Super Mario World? It is of a similar cost. If it is because it was not originally released for Wii U, neither was Black Flag, but I think most people would count that. If bought Skyrim, Mario Wonder, Mario Kart 8, Galacticon and Murtop for Switch, should I realistically say I have five Switch games in my collection or three?
I think when a first person says "I have 300 Switch games" and a second person reacts with disbelief, the first is probably considering every little indie title that cost $5-$20 and the second person is not.
I can't exactly think of 60-ish N64 games, even with potential Japanese imports in mind, whereas I can see plenty of interesting candidates within the library of its rival PS1 on the other hand. But at the end of the day, the value of a system library heavily depends on one's personal tastes in videogames. Which essentially goes the same for the Switch as well.
SHOOTER
Earth Defense Force 2 - 3 - 4.1 (* all)
Earth Defense Force World Brothers 1 & 2
Serious Sam Collection (SS3's optimization is not optimal but I was still able to finish it)
Gal*Gun Double Peace
Bioshock Remastered I & II
Metro 2033 Redux
Marfusha: Sentinel Girls
RPG
Atelier Arland Trilogy (Rorona - Totori - Meruru) / Dusk trilogy (Ayesha - Escha&Logy - Shallie) / Mysterious (Sophie 1 & 2 - Feris - Ludie&Sully) / Marie remake
Dragon Quest XI S
Star Ocean The First Story - The Second Story R
Mary Skelter I & II
Labyrinth of Refrain
Live a Live
Legend of Heroes Crossbell duology
Shin Megami Tensei V (Vengeance has apparently the base game with its original story and the new contents as separate)
Dragon's Dogma Dark Arisen
Dark Souls 1
The Witcher 3 Complete Edition
Bug Fables
Labyrinth of Touhou (*)
Dragon Quest Heroes II (*)
METROIDVANIA
Rabi-Ribi
Hollow Knight
Ender Lillies
Touhou Luna Nights
Record of Lodoss War - Wonder Labyrinth
PLATFORMER
Cuphead
Blaster Master Zero Trilogy
Crash Bandicoot Nsane Trilogy
ACTION
Nier Automata
Red Dead Redemption
Ys X Nordics & Ys Origin
Batman Arkham Asylum & City
No More Heroes I & II
Metal Gear Solid trilogy
Akiba's Trip 2 Director's Cut
Samurai Maiden
Ruiner
Hotline Miami Collection
Zombie Driver
Resident Evil 6 (the worst-running port I have in my library by far)
SHMUP - DANMAKU
Black Bird
Radiant Silvergun
Rocky & Pocky Reshrined
R-Type Final 2
Cotton Reboot!
Drainus
Jamestown +
STRATEGY
Aegis Rim 13 Sentinels
Grimgrimoire OnceMore
Disgaea 1 Rebirth - 4 - 5
Valkyria Chronicles 1 & 4
Banner of the Maid
Warhammer 40.000 Mechanicus
A-Train All Aboard Tourism
Super Robot Wars V & T (*)
SD Gundam G Generations Genesis (*)
Gensou Shoujo Taisen (*)
PUZZLE
Catherine Fullbody
The Talos Principle (like SS3, this port is not well optimized but it's still playable for a puzzle game)
Conduct Together
Puyo Puyo Tetris
Photo Cube
Baba is You
Elechead
World of Goo
Portal 1 & 2
Mighty Switch Force! Collection
Katamari Damacy Reroll & We Love Katamari
ARCADE
TMNT Shredder Revenge
Pix the Cat
Wild Guns Reloaded
Metal Slug games (NeoGeo Archive)
Densha de Go! Hashirou Yamanote Hen (*)
RHYTHM
Taiko no Tatsujin Nintendo Switch Version (I recall it was delisted not long ago, and the last Taiko game is subscription-based which is pretty gay)
Hatsune Miku Project Diva Mega 39's
Superbeat Xonic Ex+
Deemo
Mad Rat Dead
Muse Dash
Lumines Remastered
ROGUELITE
Hades
The Binding of Isaac Afterbirth+ (Japanese eshop has OG Rebirth too)
Slay the Spire
Darkest Dungeon
Risk of Rain 1 - Returns - 2
Metallic Child
20 Minutes Till Dawn
Vampire Survivors
TOWER DEFENSE
Battle Cats Unite! (apparently it's no longer exclusive to the Japanese eshop after 5 years)
Gensokyo Defenders
Dungeon Warfare I
X-Morph Defense
Dragon Quest Heroes I (*)
HORROR
Signalis
Alien Isolation
Yomawari trilogy
Resident Evil 0 - 1 - 4 - 5
Fatal Frame Maiden of Black Water
(*) is for Japanese-only titles
What remains untouched in my library are some of the RPGs as I otherwise largely resist the urge to buy games that I have no plans to play right away.
It is currently a bit over one hundred in my case without the Nintendo games themselves, and I don't doubt I could reach twice the number once I'm really done with the library in the far future. But again, that's mainly because I treat the console as a main replacement of a gaming PC and as something similar of the old Playstation.
It's the closest any system has gotten to matching its library anyway, it has a similar variety and quality ratio. PS2 has a shit ton more exclusives though, which is what really set it apart. Even now there's still an absolute ton of games exclusive to it.
It's especially the eras that set them apart imo, PS2 was still a time where everyone were experimenting on videogames to varying levels of quality and success whereas nowadays many studios have gotten too big to try something remotely risky.
Switch is more a combination of recent games alongside of older games from previous generations, inside a hybrid system, thus creating a quite strong and varied package.
It's missing some specific titles I would have liked to see ported (such as Dead Rising, Vanquish, Metal Gear Revengeance, Dungeon Travelers, IA/VT Colorful, the older Vanillaware titles, Yakuza) but its library remains quite the juggernaut.
A new Ridge Racer on Nintendo would be nice too as it's the sole game in the racing genre that really clicked with me, back from the PSP/Vita days.
It's indeed a pity the Eshop can be littered with actual shovelware as the main requirement to be published there is to obtain an approval from the local rating board, and the global one IARC makes it possible to bloat the Japanese Eshop too. The app becoming unbearably slow if you browse it more than one minute just twists the knife further.
scroll down, wait for the little circle to finish spinning
half the time the rest of the games won't load
hit home button, re-enter shop channel
lather, rinse, repeat
I don't even care about the shovelware at this point because I've been used to it since the Wii, and digging through them is rewarding sometimes, but for christ sakes, browsing the switch shop is a slooooooooooog.
scroll down, wait for the little circle to finish spinning
half the time the rest of the games won't load
hit home button, re-enter shop channel
lather, rinse, repeat
I don't even care about the shovelware at this point because I've been used to it since the Wii, and digging through them is rewarding sometimes, but for christ sakes, browsing the switch shop is a slooooooooooog.
scroll down, wait for the little circle to finish spinning
half the time the rest of the games won't load
hit home button, re-enter shop channel
lather, rinse, repeat
I don't even care about the shovelware at this point because I've been used to it since the Wii, and digging through them is rewarding sometimes, but for christ sakes, browsing the switch shop is a slooooooooooog.
It doesn't matter if you have a fast Internet connection, the eshop app on the console simply gets slower the more you scroll down the main list sections (like sales or upcoming releases) while selecting the games to look up in detail. I dunno what is exactly the issue, maybe the console doesn't allow much cache from the app (being part of the OS running on the lowest resources) which also wasn't built to publish this many games in mind back when the console launched (I don't think Nintendo expected to have the gargantuan third-party support to be fair).
Hope this is something that gets fixed with the Switch successor in the future.
But at the end of the day, the value of a system library heavily depends on one's personal tastes in videogames. Which essentially goes the same for the Switch as well.
It doesn't matter if you have a fast Internet connection, the eshop app on the console simply gets slower the more you scroll down the main list sections (like sales or upcoming releases) while selecting the games to look up in detail. I dunno what is exactly the issue, maybe the console doesn't allow much cache from the app (being part of the OS running on the lowest resources) which also wasn't built to publish this many games in mind back when the console launched (I don't think Nintendo expected to have the gargantuan third-party support to be fair).
Hope this is something that gets fixed with the Switch successor in the future.
It blows my mind that so many digital services are so fucking slow with today's technology. The Switch's CPU speed is measured in gigahertz and its memory capacity in gigabytes, yet a seemingly simple application has trouble scrolling through a simple list, performing basic searches, and so on.
And it's not just client-side either; actual store transactions take upwards of 30 seconds and digital game downloads are astonishingly slow despite the Switch supporting 5 GHz wifi (nominally providing gigabit speeds) and wired gigabit via the dock. The credit card companies spent decades making their payment networks as fast as possible, so I can guarantee you the actual payment transaction accounted for maybe 2 seconds of that 30 second store purchase operation (and most of that is the merchant/gateway provider's systems, not the payment network).
It's definitely not just Nintendo; even Amazon has this problem. Their store pages are fast enough, but their actual checkout and purchase flow is so fucking slow. It takes several seconds between clicking "use this payment method" on the checkout page, getting the spinner, and finally seeing the page update for the next step (shipping options). That takes another few seconds to "save" as well. They run one of the fastest cloud providers on Earth, but their own retail sales flow responds as if it's running on an old Pentium.
I don't even wonder "how is this so god damn slow?" anymore. These days it's more "what the fuck are all these pieces doing that makes everything so god damn slow?" Either you have a short series of API calls back and forth and each one is slow, or you have a shit ton of API calls back and forth and although they're individually quick, the entire chain takes as long as the sum of the delays. Either way it's a shitty system design.
It's definitely not just Nintendo; even Amazon has this problem. Their store pages are fast enough, but their actual checkout and purchase flow is so fucking slow. It takes several seconds between clicking "use this payment method" on the checkout page, getting the spinner, and finally seeing the page update for the next step (shipping options). That takes another few seconds to "save" as well. They run one of the fastest cloud providers on Earth, but their own retail sales flow responds as if it's running on an old Pentium.
They used to do this intentionally for UX reasons. People do not like checkout processes being instantaneous. Not sure that's the case anymore or if everyone competent at Amazon left ages ago.