Unpopular Opinions about Video Games

RDR1 is exactly the same shit, but you all played that game while you were kids (in other words, retards) and didn't notice the stupid story.

Your character is a psycho mass murderer piece of shit, but the game thinks his dead is a sad event. It's fucking retard, rockstar can't write good stories at all. But you guys only realized it now because when you were 10 you still watched cartoons and capeshit and didn't have common sense yet.
For the record, I thought RDR1 was boring, dumb, and up its own asshole with modern sensibilities.
 
I was never a fan either, but the hype is easy to understand. After years of games so easy and handholdy that you have to try to lose on lower difficulties, something that actually challenges the player was a breath of fresh air. And people who never played NES or SNES latched onto it as the hardest game evar!

And since the difficulty is mostly trial and error you can easily lie about it by looking up build guides and cheese tactics on the internet. This is why Sekeiro and the recent Eldan Ring DLC got backlash at launch, because they couldn't lean on said guides. Once said guides were out, people turned around and say they're excellent.
It's okay to like them, but one thing is just liking a hard game and then there's saying EVERYTHING needs to be a soulslike. Not everything hard has to play exactly the same way.
 
Call of Duty should have stopped after World at War. I say this as someone who liked the Medal of Honor series more.

Another one: I dislike it when certain video games do that thing where you get your arse kicked at the beginning, and you have to hobble around, injured and weakened. Sekiro: Shadows Die Twice, which I'm currently playing on and off, does that bollocks.
 
Call of Duty should have stopped after World at War. I say this as someone who liked the Medal of Honor series more.
IMO, it should've stopped after Black Ops 2. There was no reason for the Black Ops sub-series to be a trilogy.

I dislike "screen shake" in video games. It gives me a headache.
 
Red Dead Redemption has a better single player, RDRII has a better online mode. I think it's because it's a Western that embraces its video game medium, while RDRII tries to be a heavy-handed movie with its heavy scripting and linear gameplay.
Also every mission begins with a 15 minutes slow gallop and ends with galloping back...


Can't gallop too fast or run past the NPC cause then you would skip dialogue...
 
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In light of recent events, I want to say that the TF2 community are the most insufferable group of fucking crybabies imaginable and I almost want to start supporting bot hosters to spite them. The first part that pissed me off is when an entire predditor thread about shaming users for "misgendering" one of the bot hosters like it even fucking matters. Then you have all the fucking TF2bers who need to make videos about how it's not enough that bots get banned within the hour they're created, hosters and cheaters get manually banned, and Valve eveen creating an FAQ page solely for TF2 bans saying "get fucked". If that's not enough, you have the fucking midwits making the same tired fucking comment about "treadmill work" that ignores everything John McDonald said in his GDC talk where he said a) cheaters constantly evolve with anticheat which creates a treadmill of work and b) that Valve does do 'treadmill work' and that it's still valuable work. Yeah, cool, I get why you would be nervous that Valve is only doing something because of the summer event, but I'm convinced that Gabe himself can give these people the moon on the stick and it wouldn't been enough.
 
RDR1 is exactly the same shit, but you all played that game while you were kids (in other words, retards) and didn't notice the stupid story.

Your character is a psycho mass murderer piece of shit, but the game thinks his dead is a sad event. It's fucking retard, rockstar can't write good stories at all. But you guys only realized it now because when you were 10 you still watched cartoons and capeshit and didn't have common sense yet.
RDR1 rips off old western tropes and Kill Bill which is basically a Japanese Western. I dont think Marston is a psycho mass murderer tbh, outside of the context of the story he is maybe but within the story itself considering the tropes maybe not.
 
RDR1 rips off old western tropes and Kill Bill which is basically a Japanese Western. I dont think Marston is a psycho mass murderer tbh, outside of the context of the story he is maybe but within the story itself considering the tropes maybe not.

Wtf are you talking about, bro?

You were part of a domestic terrorist group that killed innocent people left and right for years, then married an illiterate prostitute. After many years hiding from the feds you are pressured into killing your old mass murder bud, and for that you kill thousands in America, sometimes using even a gatling gun, then move to Mexico and help a pedophile rapist in a coup d'etat.

After all this shit, after killing thousands, committing crimes, and possibly even going to jail (a game mechanic), do you still think Maston is a good family father? No, absolutely not, he's the worst, a piece of shit criminal.
 
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Wtf are you talking about, bro?

You were part of a domestic terrorist group that killed innocent people left and right for years, then married an illiterate prostitute. After many years hiding from the feds you are pressured into killing your old mass murder bud, and for that you kill thousands in America, sometimes using even a gatling gun, then move to Mexico and help a pedophile rapist in a coup d'etat.

After all this shit, after killing thousands, committing crimes, and possibly even going to jail (a game mechanic), do you still think Maston is a good family father? No, absolutely not, he's the worst, a piece of shit criminal.
Literally the plot of Unforgiven, almost one to one. Is William Munny a bad father/person? Personally, no cause hes justified from an objective POV.
 
I still don't buy the sudden change in opinions about Cyberpunk 2077, from "wow this is overhyped and very average at best" to "WOOOWWW THIS IS ONE OF THE BEST GAMES I HAVE EVER PLAYED DUUUUDE THEY CHANGED SO MUCH AND IT'S SO GOOD NOW!!!". Even the praise from kiwis comes out as bots/shills.
 
Goodwill console buying (in bulk) could be a great way to find treasure if you're committed enough. Sometimes, people leave games inside their consoles before selling/give them away. People don't know how much some games are worth over time.
 
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I still don't buy the sudden change in opinions about Cyberpunk 2077, from "wow this is overhyped and very average at best" to "WOOOWWW THIS IS ONE OF THE BEST GAMES I HAVE EVER PLAYED DUUUUDE THEY CHANGED SO MUCH AND IT'S SO GOOD NOW!!!". Even the praise from kiwis comes out as bots/shills.
I played a bit of its latest patch version(2.12), and I don't know if I have some passive warping effect on technology or what, but I was getting loads of bugs and glitches within the first hour. Cars randomly exploding, clone NPCs next to eachother, NPCs freaking the fuck out from nothing, getting seen through walls and shit I shouldn't have been seen through, NPCs not being able to drive worth a shit and slamming into things trying to just turn around.

That's not even getting into just how basic the game is as an open world looter shooter. I've been told by so many people the game is effectively out of early access and yet it still feels like they're trying to learn how to make this game. A lot of things that were broken in 2.0 are still broken now and they keep finding new ways to break shit. The CP77 thread here is full of the same copesters I see on the official forums. Sad tbh.
 
I still don't buy the sudden change in opinions about Cyberpunk 2077, from "wow this is overhyped and very average at best" to "WOOOWWW THIS IS ONE OF THE BEST GAMES I HAVE EVER PLAYED DUUUUDE THEY CHANGED SO MUCH AND IT'S SO GOOD NOW!!!". Even the praise from kiwis comes out as bots/shills.
I enjoyed it, even back on release because I didn't have a shit PC. However one of my biggest issues with it was that enemy variety is very shit because its nearly all enemies with guns. There was barely any areas with robots. I never played the tabletop, so I assume it was just an issue with the franchise itself, but I was hoping there would be more interesting enemies like mutants or shit like splicers from Batman Beyond.
 
I still don't buy the sudden change in opinions about Cyberpunk 2077, from "wow this is overhyped and very average at best" to "WOOOWWW THIS IS ONE OF THE BEST GAMES I HAVE EVER PLAYED DUUUUDE THEY CHANGED SO MUCH AND IT'S SO GOOD NOW!!!". Even the praise from kiwis comes out as bots/shills.
Gamers in general seem to have battered wife syndrome. They'll bitch on and on about how fucking awful something is and how they're never going to buy something from *developer* again for a year or so, and the second they get any "goodwill gesture" they come crawling back acting like the devs pulled off the impossible by scamming them with early access shit at full price.

For how much people on here complain that women don't actually play games, you'd fool me with how womanly most gamers act.
 
Open world and stealth are completely contradictory concepts and Shadow of Mordor/War proves why. Stealth is about understanding the environment and AI patrol routes so you can navigate the maze from start to finish. Open world, by necessity, has trouble creating varied, predictable level design because you have a near infinite amount of ways to get there. Stealth also requires the protagonist to be weak so that being discovered feels like a penalty. In Shadow of Mordor, you're pretty strong to most enemies except high level orcs with a bunch of resistances, so the game turns into Dynasty Warriors. Assuming that you get overwhelmed, running away and jumping to a higher place is always the way to get away and that go-to solution is caused by the open world. In a closed world, getting away is very contextual to the environment and may not be doable if you get caught. The result is that open world games that have stealth as more of a combat option rather than a well-designed world where you must use stealth to avoid unnecessary combat.
 
Open world and stealth are completely contradictory concepts and Shadow of Mordor/War proves why. Stealth is about understanding the environment and AI patrol routes so you can navigate the maze from start to finish. Open world, by necessity, has trouble creating varied, predictable level design because you have a near infinite amount of ways to get there. Stealth also requires the protagonist to be weak so that being discovered feels like a penalty. In Shadow of Mordor, you're pretty strong to most enemies except high level orcs with a bunch of resistances, so the game turns into Dynasty Warriors. Assuming that you get overwhelmed, running away and jumping to a higher place is always the way to get away and that go-to solution is caused by the open world. In a closed world, getting away is very contextual to the environment and may not be doable if you get caught. The result is that open world games that have stealth as more of a combat option rather than a well-designed world where you must use stealth to avoid unnecessary combat.
The sad part about Shadow of Mordor/War is that the main centerpiece mechanic of the game, The Nemesis System, largely doesn't exist if you're good enough to not die and don't need to run away. If you've played the Arkham games, this combat system is second nature by now and many of the combat mechanics are very easy to abuse. Very rarely you'll see orcs you've killed somehow return. Like 90% of my nemesis interactions were orcs ambushing me (spawning in out of nowhere and attacking).

You're actually punished with a worse gaming experience by being too good at the game.

As for the concept of stealth and open world, I've only really seen it work when the open world transitions to closed off sections with limited points of entry, which Cyberpunk 2077 occasionally does. It does run into the issues you described with some mission areas that are too accessible and escapable.
 
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The Nemesis System, largely doesn't exist if you're good enough to not die and don't need to run away
Very true. Its a shame because the game clearly has potential, and its not exactly a cheap throw away game, you can tell a lot of effort was put into it.

I almost want to give them a nod for at least trying to implement the system into the game. It does work, for the most part. Its just like you said, its not exactly needed if you know how to kill large groups easy enough. Stick and move, and the nem system seems pointless.

Still an enjoyable game for a stupidly low fucking price (HUGE fucking download though, 100gbs.)
 
Open world and stealth are completely contradictory concepts
Good point, never thought about it like that.
Recently I had an instance where one challenge in GTA Online was to sneak aboard a cargo ship and get to the bridge undetected. I managed to bypass and succeed at this by calling in a helicopter and parachuting to the bridge.
 
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