Wargame, Broken Arrow, WARNO, Steel Division. - Games where you click soldiers.

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Mar 24, 2024
In this thread, we'll discuss Eugene's now struggling game series, Steel Division, Wargame and WARNO and the upcoming title Broken Arrow.

Honestly I'm most excited for Broken Arrow so I'm gonna cover them first. I stole some promo images from their Patreon.

Russian Assault Engineers.
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Steel Balalaika is a Russian studio, headed by former Eugene devs, published by Slitherine.

US AAV, Modified as an Anti-Tank platform
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I played it extensively when it was beta testing the MP servers. Very fun, not influenced by contemporary politics.


BTR-90 with attached ATGM systemImage Sequence_128_0001.png

Game features a vehicle customization system, upgrade engines, attach ERA, shell load outs for artillery systems, Active Protection Systems, all that fun stuff.

Another US AAV, refitted with some kind of mortar system I thinkf6f891111e075581817629ea5ba601015f396d950be526353be9738f229a1161.jpg


In other news, WARNO released a kinda mediocre DLC nobody really cares about. Frankly astounded by how little anybody cares about Eugene anymore.
 
Its Eugen, not Eugene. And they seriously shat the bed with their games. Also, a quick look at the Steam forums for Red Dragon has people complaining about chat bans for slurs, which is always a good sign of a healthy, vibrant community.
 
I think Graviteam Tactics is the more grognard-approved series in this genre.
 
I think Graviteam Tactics is the more grognard-approved series in this genre.
Graviteam or Combat Mission. I usually have one or the other installed at any given time.

Its Eugen, not Eugene. And they seriously shat the bed with their games. Also, a quick look at the Steam forums for Red Dragon has people complaining about chat bans for slurs, which is always a good sign of a healthy, vibrant community.
Yea you're right, but I also don't respect them.
 
Regiments by Microprose is a seriously underrated game in this genre but it's been absolutely fucked by a nonsensical lack of multiplayer.

It's set during the Cold War and the gameplay is excellent though, much tighter than the Eugen games. Has good campaigns and a replayable operations mode that is gives a decent amount of replayability as well as the usual skirmish modes. AI is really good compared to the braindead Wargame AI. It's on sale atm and might scratch your itch if you're tired of Wargame/Warno.
 
Regiments by Microprose is a seriously underrated game in this genre but it's been absolutely fucked by a nonsensical lack of multiplayer.

It's set during the Cold War and the gameplay is excellent though, much tighter than the Eugen games. Has good campaigns and a replayable operations mode that is gives a decent amount of replayability as well as the usual skirmish modes. AI is really good compared to the braindead Wargame AI. It's on sale atm and might scratch your itch if you're tired of Wargame/Warno.
Yeah, I saw people mention it on the Warno/Wargame forums while I was checking them out. Seems interesting and since I don't do much MP was already thinking of checking it out.
 
I think Graviteam Tactics is the more grognard-approved series in this genre.
Graviteam Tactics is fun, but the enjoyment is heavily reliant on watching stuff happen vs. directly interacting. Half the game is preparing for battle, albeit to a lesser degree than Combat Mission. Probably why I prefer Call to Arms: Gates of Hell Ostfront since it demands greater real-time unit management.
 
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If your not playing Combat Mission: Final Bitzkrieg your not playing.

Really, the Combat Mission series of games are the bomb for mil sims.
 
I heard Men of wars 2 wasn't so good, but I am kind of interested in picking up combined arms gates of hell. The ability to control a sodlier interests me a little for more precise attacks. I see though it has several DLCs, which ones would he worth getting if I get the game?
 
I heard Men of wars 2 wasn't so good, but I am kind of interested in picking up combined arms gates of hell. The ability to control a sodlier interests me a little for more precise attacks. I see though it has several DLCs, which ones would he worth getting if I get the game?
Personally I think the two most important DLCs for Gates of Hell are Liberation and Scorched Earth, as these provide both a bunch of new units including the entire US Army, but also new maps and a entire Campaign. Talvisota is probably the worst because while it gives you a new faction, campaign, and maps, Finland is almost entirely copy and paste content from Germany and the Soviet Union.
 
Personally I think the two most important DLCs for Gates of Hell are Liberation and Scorched Earth, as these provide both a bunch of new units including the entire US Army, but also new maps and a entire Campaign. Talvisota is probably the worst because while it gives you a new faction, campaign, and maps, Finland is almost entirely copy and paste content from Germany and the Soviet Union.
I've heard that Finland is also OP as fuck when you face them in a certain mode. Just constant spam.
 
Broken Arrow is accepting applicants for the SP closed beta.
They also said you can send in a video of you talking about how much you want the game, for some reason?

>Show us how thrilled you are!

Alongside your beta application, we would like to see how committed and eager you are to play the Beta. You can increase your chances of being selected for the beta if you’ll take part in this little contest: show us your excitement in a video, upload it on www.wetransfer.com or any other preferred transfer platform and send us the link at brokenarrow@slitherine.com alongside the username you used for applying to the beta.

The video can be anything you want as long as it shows your enthusiasm for Broken Arrow, so feel free to be creative and even a bit foolish.


This seems like a really, really bad idea.
I already have experience beta testing vidya, so I will not be taking part in the Swedish humiliation ritual.
 
I never could get into Wargame but I've gotten into Steel Division 2. It's a little too easy in the sense that I, as a complete beginner, keep beating the Medium AI, but with a lot of games anything below Medium is paste-eater, Medium is Easy and then Hard and above is impossible.

I find this easier to get less because of the pace of combat or familiarity with the setting than just because it ACTUALLY TELLS YOU WHAT UNITS ARE FOR. ie "Tank Buster," "Howitzer," mark out the equipment the infantry squad has, etc.

It has a good feel. Easy to set up defensive lines, hard to push, just crossing a river or moving into a forest is something that fills me with dread. It's easy to apply Company of Heroes 2 logic to it (set your machine guns/anti-tank guns up to overlook lanes of approach), but in a setting where things can die in a single hit in the blink of an eye. I've started to learn to do things like make sure I island-hop between forests, smoke enemy positions, stuff like that.

Divisions can feel dramatically different. I was mostly playing Tankovy and was used to blowing away enemies with overwhelming Katyusha barrages. I had one game as the Polish Home Army versus SS Wiking and that was rather unpleasant as the Polish Home Army has fuck all options: almost no tanks, no artillery worth a damn, nothing. I was on that map that has a huge forest in the middle and I won because the retarded AI kept pushing their armor up against the forest line - right into my only advantage, having a huge selection of very good anti-tank infantry in heavy cover - that would get them killed, and I still had a hell of a time holding that forest.

In a Tankovy vs Tankovy match I managed to run out of ammo, run out reinforcement vehicles and it basically degenerated into a messy infantry spam fight along a river in the end.

I had my best aerial play as Task Force Butler. Up to that point I had felt at a loss when it came to air war as the AI seemed to have a million AA guns. What I came to realize is they don't, that's just literally every machine gun opening fire, and it can mostly be ignored, but what you do anyways is hit-and-run, you fly in with overwhelming force at ONE target and manually evac the instant you hit it. With tank busters (factions can be so different just straight-up not having things) I was able to keep hitting these tanks (that as Soviets I would have used artillery on) and then bail before the overwhelming force of the enemy airforce comes down. There's a clear home field advantage involved when doing shit means having to deal with both their fighters AND their AA.

It's probably the most appealing RTS/RTT I've played since Rise of Nations (not counting Total War).
 
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