Sony hate thread

Do you realize that your entire physical Switch library will eventually die, and no, do not give me the usual "well, ackshully, EEPROMs aren't immortal per se because blah blah blah" stuff.
>dump cart/disc + updates with hacked system (or just download the rom/iso + update files)
>play game on hacked system or emulator in 20XX when cartridge die
so far, this just werks on pretty much every system
only exceptions i can immediately think of are xbone/xsx (which have no game) and ps5 (which only has 1 game, which you can just emulate the ps3 version of)

imo though physical vs digital is kinda a pointless debate when hardware decay will probably be the kicker (particularly for more modern systems) before any sort of cartridge/disc rot
backups/piracy to enable cfw/emu wins in the end
 
There's no industry news thread that I could see, so I'll post it here:
the video games chat thread works as a general, I think it's even a sticky

Yet we're told that gaming is more popular, more lucrative and totally better than evah?
it is, but you forget several things in your calculation

1. generations are dead. no one who plays fifa/cod has a need to buy a ps5, it still doesn't have a software seller and couldn't even suck some covid money due to low availability/scalpers (and depending how much your politicians fucked you over you didn't have the money anyway)

2. while you mentioned it you didn't include another piece of current hardware: phones. during the wii-gen almost no one had a phone capable to play games, now you have phones that are stronger than a switch. a large sum of people didn't buy current gen consoles, they just bought a flagship phone because there's more use for it than a kids toy and might even get you some pussy.

3. hardware != software & services. without going into it, but how much do you think the average jpg-autobattler costs to make? and how much money does selling waifus make in comparison? and that's just gatcha, not fifa/cod/destinyfags getting fleeced.

"gaming" is more popular and lucrative than ever. but you're right in so far that lot of that money doesn't go towards sony/ms/nintendo. ms bought king but is a few billions in the whole for it. nintendo only got pokemon go, the rest of the money goes to japan and an even bigger chunk to china, with some roblox/fortnite thrown in. and on top of that china isn't a console market (afaik it's middle single digits), it's PC and mobile territory.
 
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I'd rather not store my games on someone else's computer.
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Then don't. If you're not pirating you're not owning. If you're some sperg retard who needs cases and tat filling shelves - thats a you problem.
 
the video games chat thread works as a general, I think it's even a sticky
Thanks for the head up, I'll use that from now on.
it is, but you forget several things in your calculation
I agree with everything you say in your post, I just see it from a different angle. Maybe it's autistic semantics, but here goes.
1. generations are dead. no one who plays fifa/cod has a need to buy a ps5, it still doesn't have a software seller and couldn't even suck some covid money due to low availability/scalpers (and depending how much your politicians fucked you over you didn't have the money anyway)
Generations are dead, only because they were killed. There was always a 'need' to upgrade, either from getting the new tech or playing exclusive games on new hardware. That no longer exists so the need is gone.

2. while you mentioned it you didn't include another piece of current hardware: phones. during the wii-gen almost no one had a phone capable to play games, now you have phones that are stronger than a switch. a large sum of people didn't buy current gen consoles, they just bought a flagship phone because there's more use for it than a kids toy and might even get you some pussy.
Phones were split in the report and are often seperated out. I disagree with this point though because Facebook, Youtube and Iphone all launched in 2004. By 2010, adding your twitter and facebook to your COD and Xbox live account was a thing that a lot of people did. Smart phones were just as popular in 2010 than they are now.
I don't know anyone who games on phones, I know plenty who gamble, the rest just scroll tiktok or coom over instagram thots. I do remember candy crush taking the world by storm.

3. hardware != software & services. without going into it, but how much do you think the average jpg-autobattler costs to make? and how much money does selling waifus make in comparison? and that's just gatcha, not fifa/cod/destinyfags getting fleeced.
Hardware sells the software, except the industry is desperately trying to kill hardware. They're finding out that fucking around is going to cost them.

"gaming" is more popular and lucrative than ever. but you're right in so far that lot of that money doesn't go towards sony/ms/nintendo. ms bought king but is a few billions in the whole for it. nintendo only got pokemon go, the rest of the money goes to japan and an even bigger chunk to china, with some roblox/fortnite thrown in. and on top of that china isn't a console market (afaik it's middle single digits), it's PC and mobile territory.
The report is specifically for US. I don't doubt your assessment is correct, but looking at a purely American POV, console gaming is fucked. The picture is even more dire in Europe.

More people than ever are playing games, it's HOW they play them that's changed.
And that HOW isn't organic. Sony and MS have colluded to fuck the market over.
 
Nintendo cartridges from forty years ago still work fine to this day.
Supposedly the storage media used in Switch cartridges isn't any different from other flash media (barring the fact that it's read-only) in that it can start to decay and lose data after a few years if it's not at least briefly energized periodically. The estimate I've seen says "10 to 15 years of reliable storage, or a bit longer if the cartridge isn't used 24/7."

Grain of salt and all that, of course.
 
Supposedly the storage media used in Switch cartridges isn't any different from other flash media (barring the fact that it's read-only) in that it can start to decay and lose data after a few years if it's not at least briefly energized periodically. The estimate I've seen says "10 to 15 years of reliable storage, or a bit longer if the cartridge isn't used 24/7."

Grain of salt and all that, of course.
That doesn't surprise me at all, though I think the same can be said for PS1 memory cards from as far back as 30 years ago, and the official Sony ones seem to be holding strong.
 
Media is finicky, even floppy discs from almost 50 years ago and cassettes still work even though they were estimated to not. Disc Rot though is a different thing but it is mostly dependent on manufacturing so IMO that is completely overblown. The only one where you pretty much are guaranteed to get disc rot is with Laserdiscs but those will still work at least.

Unlike the Sony Playstation brand amirite (how do I tie back to the topic)
 
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Get fucked!!!

Instead of making good shit the western division was obsessed with chasing the mythical "modern day" consumer. Well guess what nigga they spend all day on Twitter and Youtube chasing inane shit. Ghost of sushi for example could have been an amazing game but it was just OK. Instead of making spider man 2 superior to it's predecessor, you chased faggots and blacks trying to corral them in not realizing they don't spend money on games. You spent BILLIONS ON A FUCKING UG SPONGEBOB, DYKE TOMB RAIDER KNOCK-OFF. You tried to hoodwink PC players into having your shitty accounts instead of incentivising them to have one. You ruin one of your biggest IPs in a matter of hours (god of war)

You get what you fucking deserve.
 
Supposedly the storage media used in Switch cartridges isn't any different from other flash media (barring the fact that it's read-only) in that it can start to decay and lose data after a few years if it's not at least briefly energized periodically. The estimate I've seen says "10 to 15 years of reliable storage, or a bit longer if the cartridge isn't used 24/7."

Grain of salt and all that, of course.
The years quoted here are manufacturer rated lifespan estimates under certain environmental conditions.

As in they guarantee the item will live that long, and will have contractual issues if they do not.

These are not "how long things survive" years.

I have CD games from 1991 that still work the same as ever, depending on who you ask all CDs will just magically stop working when they hit 20 years old based on rated life of CD-Rs. Similarly I have 256mb USB flash drives that work just fine 20 years later and hold data no problem.

Don't worry about it, easy as.
 
The years quoted here are manufacturer rated lifespan estimates under certain environmental conditions.

As in they guarantee the item will live that long, and will have contractual issues if they do not.

These are not "how long things survive" years.
Nah, this wasn't marketing wank; it came from industry experience. SSDs have similar problems (though in that case it's writes that wear things down over time more than reads). It does take a long damned time. Don't get me wrong -- I agree it's not really a problem (it's trivial to run through my cartridge collection every couple of years to give them a quick run through my Switch) -- but flash degradation is a real thing.

And as you point out, care and storage makes a big difference too. A stack of carts in a soft case in an air-conditioned low-humidity house is going to fare a lot better than a handful of loose carts sitting in the ash tray of a '79 Buick parked uncovered at a Vegas casino in August.
 
Nintendo cartridges from forty years ago still work fine to this day.
cartridges and floppy disks have always been superior to CDs. I don't miss my PS1 and PS2 CDs all of a sudden stuttering after receiving a million scratches over the years. Not a good way to archive games imo.

Although I have heard of SNES cartridges having their save battery die out.
 
cartridges and floppy disks have always been superior to CDs. I don't miss my PS1 and PS2 CDs all of a sudden stuttering after receiving a million scratches over the years. Not a good way to archive games imo.
Cartridges are a lot more fun to collect. You can toss them around. I do not miss the many many years I've had to treat discs like delicate little babies.

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Then don't. If you're not pirating you're not owning. If you're some sperg retard who needs cases and tat filling shelves - thats a you problem.
Absolutely beautiful collection of torrents. You should get the PSP set next.
 
It's gonna take A LOT more than a spruced up PS4 game releasing on PS5 to salvage it.
It was a major mistake by both Microsoft and Sony to make the last two generations of their consoles just the equivalent of stripped-down PCs. They're underpowered for one thing, and it let lazy, incompetent developers past the gate to smear their feces all over the systems.

Back when you actually had to know what the fuck you were doing in order to produce a game that ran adequately on bespoke hardware that didn't just involve recompiling from amd64 to a different ABI on amd64, developers tended to produce better output. Turns out when you understand the ins and outs of two or three different architectures, you tend to make better games.

Nintendo's proving that with the Switch. Not that aarch64 is much different from amd64 these days anyway, but they've squeezed astonishing performance from that diminutive little portable. Lazy devs can't pull that off.
 
It's gonna take A LOT more than a spruced up PS4 game releasing on PS5 to salvage it.
I was implying that they would release it on PS5 and on PC, but knowing the way Soyny is these days, I'm sure they're holding off on a Bloodborne remake until the PS6 comes out.
 
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You've got bigger things to worry about than Switch carts faggot, lmao.
Sony needs Playstation more than Microsft needs Xbox, yet sony followed MS off of a cliff.

Maybe, just maybe, removing exclusive games from exclusive hardware was what killed your business. Or maybe it was making games for people who don't like fucking gaming, but do it, because there isn't another option.
If gaming disappeared tomorrow, the majority of the 'modern day audience' would disappear without a care.
If there was a better option for interactive, cost-effective entertainment, 90% of the 'modern-day audience' would leave gaming over night.

But nahh, Sony, just keep chasing what isn't working, while ignoring what did, for three fucking decades, you absolute retards.
 
Turns out when you understand the ins and outs of two or three different architectures, you tend to make better games.
they don't get paid enough for that, market has become bigger and bigger but the working conditions and wages itself become even more shit over time. they could easily do it if companies would be willing to spend the money, but they don't so you're left with the B or even C-tier devs, naïve college kids and activists.
besides, slop sells anyway, it's not like "gamers" and especially console gamers have any standards, so who cares. otherwise they would never get away with cinematic sub-24fps@900p...

Generations are dead, only because they were killed. There was always a 'need' to upgrade, either from getting the new tech or playing exclusive games on new hardware. That no longer exists so the need is gone.
there was a need as long there was an obvious technical progression. the only advancement the current consoles have is faster storage (which pc had for years and previously was intentionally gimped on playstation, which makes that "feature" kinda ironic) and "4k" which is anything but. graphically fidelity has stagnated if not outright regressed. even nvidia has to sell gimmick features and upscaling to PC players now that pure power has hit high diminishing returns.

Phones were split in the report and are often seperated out. I disagree with this point though because Facebook, Youtube and Iphone all launched in 2004. By 2010, adding your twitter and facebook to your COD and Xbox live account was a thing that a lot of people did. Smart phones were just as popular in 2010 than they are now.
I don't know anyone who games on phones, I know plenty who gamble, the rest just scroll tiktok or coom over instagram thots. I do remember candy crush taking the world by storm.
the wii came out in 2006, the first iphone in 2007. after that the market had to establish itself and the games had to be developed, angry birds came out in 2009, candy crush in 2012.

wikipedia didn't have the numbers, according to this rovio made $306 million in revenue from angry birds in 2012 (not sure if that includes merch and licensing, which in 2011 was 30%).
for comparison, candry crush made around $633,000 per day ($230 million per year) (source). wikipedia says that's US apple store alone, but either I'm blind or they mixed the numbers up.
either way that's half a billion dollars, for 2 games, over 10 years ago.
I don't know who plays on phones either, but unless they fake the numbers (unlikely since lot of the companies are public, the SCC would have a field day) people do spend a mindboggling amount of money on phones which is all considered "gaming" these days.

that account linking shit was mainly so you could shill "your" brand to your friends via social media, there's a whole aspect to "gamify" everything, like suits thinking making your friends and family jealous with your high/gamerscore is gonna lead to more "engagement" and other shit, or at least increases brand awareness. same reason ps4 has the silly "share" button so you can instantly send your cool #playstationmoments to everyone who doesn't give a shit.

Hardware sells the software, except the industry is desperately trying to kill hardware. They're finding out that fucking around is going to cost them.
not anymore, or at least they think they can work around it. hardware always has the issue that it was often a loss leader and has a high cost the customer has to be willing to spend. everybody has phones (cue diablo dev), so it's easy to get them to download some games to play on the shitter or the commute. for consoles (or in general) it's one of the reasons they try streaming so hard, because it nullifies the hurdle of the initial purchase. basically everyone with a tv and internet can now become a customer, not just the people willing to spend several hundred bucks on hardware first. control and ownership is another aspect that gives companies a stiffy, but people figured that out fast enough already.

The report is specifically for US. I don't doubt your assessment is correct, but looking at a purely American POV, console gaming is fucked. The picture is even more dire in Europe.
to a degree, that's why xbox is scrambling to turn it into a service and sony sees the numbers aren't there in the future but doesn't know how to catch up (they don't have the catalogue to put on pc, nor can they monetize it like psn via walled garden).
there will always be a place for consoles due to simplicity, easy of access etc. (unless gaben tears them a new one with steam machines), but the golden days are over. there's also the corona bubble way too many retards in charge thought it's gonna go on forever, MBAs and it's ilk like to jerk themselves raw over projections (fun fact, the cost of trooning out is estimated to be 150k, then they assumed 1.4 million troons, you can do that math, that's the number they're salivating over. this has nothing to do with consoles, but it shows the mindset of those people).

anyway console market is shifting, companies feel the pinch. but that's mainly a console thing, pc and mobile are gonna be fine (without a solar flare or something nuking us back to the middle ages or the depression making it prohibitive, but people need their entertainment).
 
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