Hooked on phobics
kiwifarms.net
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- Nov 29, 2023
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I've never done pixel art so I don't know how tough this would be.
I can't recommend starting doing an enemy since that's like 20-30 sprites. Start with something that's only 1 texture/sprite.I've never done pixel art
Yea, try to make the contrast higher. Details on the face and legs are mostly gone.Would you like me to make any more adjustments to the images (like upping the brightness and contrast) or the model itself?
No, that will lose details.Do you want the sprites to be already converted into the Doom palette?
No, you don't have to do that. I will most likely do adjustments that will ruin it anyway.I also didn't model the hands because I was just gonna copy and paste the ones from the Hell Knight sprites + the green flames.
If you'd like me to I can do that for every sprite before sending them. Here's an example of how that would look.
When you make one.Community Hotline Miami project when?
Excellent, that's a very good model. After looking at them it might have been better to rendered them high-res. So if you feel like making more models in the future that's something to keep in mind.@Dull Pencil here's the sprites. Upped the contrast and made the face model itself larger to keep more detail.
All images are the same resolution as the original and they have the same names except instead of BOS2 it's GNT2.
Now to find some voice line replacements.
They were rendered in high res, I just shrunk them down and aligned them as best I could with the original sprites to save you the trouble.Excellent, that's a very good model. After looking at them it might have been better to rendered them high-res. So if you feel like making more models in the future that's something to keep in mind.
But nice work.![]()
If you have the high-res I'll take them. I think the model is detailed enough so no worries. You don't need to do any more work.I can send the full resolution renders but if you're gonna do any work on them before resizing to fit in Doom I think it'd be easier for me to just add more detail to the model and re-render.
Getting an error when I try to upload the zip directly so I'm putting it on catbox.If you have the high-res I'll take them. I think the model is detailed enough so no worries. You don't need to do any more work.
Just noticed that you named the sprites too. That's very helpful.Just FYI I messed up the pose from a few angles so I had to do some erasing and stamp tooling with the arms and legs for the downsized versions and there's a few texture mistakes I had to correct as well.
Looks top-notch.Version 1 of Hell Gunt. Any thoughts?
Well, interest goes a long way when it comes to doing creative shit and if you think of anything you know how to do that can add to this, then all you need is some motivation.I envy your talent to do this. Best I could do is normie moding.
So I'll contribute idea's like having You know who as a Boss
View attachment 6192222
That would be great. Yea, most monsters share sounds which makes them a bit boring. This does not matter though if you mod for ZDoom and it's up to whoever does a project to decide which assets to use. So if you want, go ahead.If it's possible, should I look into implementing additional variations of enemy sound effects that would be unique to one demon?