Law Gabe Newell ordered to make in-person deposition for Valve v. Wolfire Games lawsuit - In an order filed on November 16 in the US District Court for the Western District of Washington, Wolfire Games said Newell "is uniquely positioned to testify on all aspects of [Valve's] business strategy".

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Valve CEO Gabe Newell has been ordered to attend an in-person deposition regarding an antitrust lawsuit filed by Wolfire Games.

In an order filed on November 16 in the US District Court for the Western District of Washington, Wolfire Games said Newell "is uniquely positioned to testify on all aspects of [Valve's] business strategy" and that an in-person deposition "would allow [it] to adequately assess Newell's credibility."

Newell had asked for a remote deposition due to concerns regarding COVID. However, the court said Newell has presented "insubstantial evidence to suggest that he is at particularised risk of serious illness" and, as a result, has been ordered to attend the deposition in person.

The order states that all participants have to wear masks during the deposition, and that Newell must remove his mask when answering questions.

Wolfire Games filed an antitrust lawsuit against Valve in April 2021 for anti-competitive practices on Steam.

The filing centred around the 30% cut that the platform holder takes, with the developer arguing that Valve used "dominance to take an extraordinarily high cut from nearly every sale that passes through its store" and that it has used its position to "exploit publishers and consumers."

The claim was initially dismissed in November 2021, with a US District judge arguing that the complaint did "not articulate sufficient facts to plausibly allege an antitrust injury based on that market."

The document concluded that Wolfire Games could file another complaint addressing the highlighted issues, which it did in May 2022, as reported by Game Developer.

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Investors are going to see this article, I would not be surprised if the industry is headed for another big round of layoffs. Either that, or publishers are going to go in hard on attempting to make their own platforms (and ultimately failing, like we've seen before). Hopefully, they'll get the message that quality actually yields returns.
It's almost as if a small team of people are more dedicated to a project they love, rather than being mindless, soulless, locusts feasting off of others' hardwork.

EA must have never heard the phrase "too many chefs spoil the broth".
repost of a post I made earlier this year:
A lot of guys like EA want to take the shortcut to easy money. EA even tried to compete with Steam, remember. They had their “Origin” client. They gave away free games for over a year and still nobody would use it. The hope was to give them something comparable to Valve’s firehose of money. An easy profit stream where they could get a cut of every game sold on PC just by the simple fact they existed.

Rather than just do good work, they hoped to pry people off of Steam with the promise of regular freebies… except it was a client nobody wanted to use and in a lot of cases actively hated. It lacked most of the features of Steam, was a little bloated, and came at a time where EA was starting to push increasingly aggressive DRM that limited how many “activations” you were allowed per-game. So, it struggled.

The same thing happened with Uplay. Ubisoft thought they could make their own Steam, but the greed was too evident and annoying. It was a hassle to work with, added nothing of real value, and nobody wanted to use it. So most people didn’t, unless they were forced to use it.

That’s the thing with these corporations, right? Nothing is ever enough. They can’t just sell well on Steam, they have to make their own platform so they can have all the money. And the profit lines must not only always go up, it has to go up faster. More and faster and more and faster and more and faster until the wheels come off and everything breaks.

Then these board of director weirdos, now among the richest 5% of people on earth, pull the ripcord and parachute over to the next corporation and start over. All the money, more and faster and more and faster…

What separates Valve is that Valve never seems to have treated it like much of a race. Like, sure, they do things to boost sales but they seem pretty comfortable being themselves and not cranking all the dials until they break off.

Some of that is arguably down to the fact that Valve never became a publicly traded company. Once you get listed on the stock market, investors enter the picture, and the whole dynamic of how a company exists changes. Publicly traded companies rely on investors for some amount of operating costs, and the highest ranking investors can even legally control some part of your company as if they were employed there.

But there’s never any guarantee that an investor knows what is good for your company. They just gave you a lot of money and expect you to pay it back at some point (by increasing shareholder value). And its created this culture of people who race to maximize everything at the expense of the structural integrity of the company and its employees. It’s like the end of Back to the Future 3, right, where they need to get this old 1800’s locomotive up to 88mph.

Feeding it that much fuel, getting the heat up that high, it builds up extreme pressure in the boiler and the train will eventually explode. Except for a lot of these business types, exploding the boiler is the point. Exploding the boiler is a successful operation. Like I said: more and faster and more and faster, right?

Some companies need investor money to survive. But… not all do. Many of them still go public anyway, because the race to explode the boiler matters more than just being comfortable. We’re still in the era of people starting companies just to sell them.

Valve got lucky. They established an emerging market, gave people exactly what they wanted, and became the defacto home for PC gaming. Steam was such a comfortable, welcoming platform that nobody even thought about competing with them until they had already gained too much momentum to ever be slowed down.

And the only reasons most people can come up with to compete with Valve is “We want more money.” Valve wants 30% of my earnings? A whole 30%??? Unreasonable! I’ll start my own storefront! With blackjack! And etc.!

But really, that’s all this is. Valve did good work and got themselves into a position where they now can’t really be out-spent into obsolescence. I mean, Epic Games is currently trying to do that, and they’re burning something in the realm of $275,000,000 a year (according to this website I am unfamiliar with and have never read before today). By Epic’s own statistics, most people registered to the EGS client spend less than a dollar on the platform (723m users apparently spent $820m). Valve has so much momentum with Steam that they can (and often do) just coast, granting them a reputation for taking a very long time fine-tuning most of their products until they are perfect. Gabe Newell is so rich he owns and operates multiple fully-staffed private yachts. Not by more and faster, but by getting to the race track before anyone even knew it was open and just doing the job so consistently they are now ten laps ahead.

To compare with what happened with Netflix, which also established an emerging market: Netflix also didn’t want to just coast. Movie disc rentals by mail became streaming movies. That turned into streaming TV. That turned into Netflix wanting to make their own original content so they wouldn’t have to pay to license anyone else’s movies. That turned into Netflix wanting to offer games. And lest we forget, the founder of Netflix specifically has a vendetta against theatrical movies and continues to deliberately erode that market. There is no “coasting” for Netflix. There is only more and faster. Netflix put out 17 original films in 2016. Last year, 2023, Netflix put out 153 original films, 49 original documentaries, 11 TV specials, 11 short films, 28 stand-up comedy shows, and at least 26 new original TV shows. The aim is not to maintain a good platform, the aim is to dominate and make all the money there is to make in multiple industries. The line must always goes up until the boiler explodes.

Anyone could just do what Valve did, but nobody wants to because it’s too slow and takes too much actual work (and luck) making genuinely good products. It also theoretically leads to a “dead end” where growth slows or even stops. That means the line doesn’t go up anymore, it just levels out and stays there. Outrageous! You mean the man who owns a fleet of yachts doesn’t want make infinitely more money forever? The nerve of some people. It’s easier to crack the whip on someone else and crank up the heat until the boiler explodes. Especially when that’s what all the competition is doing, too.
 
Don't really care for Valve or Steam; but having actual nerds run shit is how you keep personnel low and production high. The moment you bring in suits and professional bean counters is when shit goes downhill. One thing all companies do is, copy each other, for lack of a better term. EA, Ubi, or whoever does it this way, and they're market capped in whatever fucking billions, so we're gonna do that too. Without realizing those companies are worth that much despite the retarded leadership.
 
Another factor that fucks them is that steam has never used it's monopoly to change it's rate. They had that 30% cut long before they were on top of the world, and soared to the top with it. If they'd risen to the top and THEN used that market share to raise their rate, they'd have problems. But you can't just undercut the market leader and then demand they adjust to you.

Especially if those same undercutting competitors can't seem to match on features. steams competition are either puttering away in the background, or try and fail to overtake them, only to crash and burn.

And even as someone who doesn't use Steam Deck, the mere fact they managed to open up the PC gaming market to linux users shows that steam has earned that cheddar. Hell, if you really wanted to go for it, the fact that they spend most of their money on universal features rather than investing in their own games can even be spun that way.
 
Wolfire Games is the same people that started Humble Bundle and ran it for a decade. Are they just butthurt that all of their customers stopped at a thousand forgettable Steam games they'll never play?
They are just mad that when Steam lets them use Steam's bandwidth to distribute games using free-to-the-publisher Steam codes for games that are usually written using Steam's tools for things like input and achievement tracking and netcode that they could not then undercut the price on the Steam storefront (accept for apparently they could in Bundles, just not on the Humble Store directly selling game codes directly)
 
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