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- Sep 22, 2019
Ensemble is easily up there as the unsung heroes of the RTS genre during the 00s.Unexpected encounter of fellow based ensemble fans
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Ensemble is easily up there as the unsung heroes of the RTS genre during the 00s.Unexpected encounter of fellow based ensemble fans
Who wouldn't love them for making AOE II???Unexpected encounter of fellow based ensemble fans
And the craziest part is according to another nigger in the thread Bungie tried their best to sabotage them whenever possible.
I only became a reach hater with MCC, the DMR even with bloom utterly renders every other gun useless still, the DMR also had utterly absurd damage against vehicles, invasion went from my favorite mode to absolute ass due to modern players being better/being locked to competitive in MCC.Yeah tip of the spear was a pretty cool mission. Reach was not a terrible or insulting campaign. Its just not the apocalyptic doomsday that should have made New Mombasa look like a cakewalk. "The fleet that glassed reach was 50 times this size" when I'm pretty sure there are more ships and supercarriers in halo 2/3/the battle of earth than the 2 Carriers and 3 corvettes (the smallest ship size in any given navy fleet) in halo reach.
As much as people bitch about sprint. I don't see enough give Reach's iteration of reticle bloom shit for being a horrible mechanic that allows you to fire blank rounds and miss shots that real life firearm equivalents would not have missed even within point blank range. Even 343 has consistently made a better DMR than the Reach DMR.
The only time I noticed the DMR being a bit busted was in BTB game modes like Invasion or Big Team Slayer when you would have 4-5 of them teamshotting everything that moved from across the map without missing/using aimbots. It was nice to see Breakpoint finally be added to invasion matchmaking though.I only became a reach hater with MCC, the DMR even with bloom utterly renders every other gun useless still, the DMR also had utterly absurd damage against vehicles, invasion went from my favorite mode to absolute ass due to modern players being better/being locked to competitive in MCC.
Halo multiplayer was honestly better when the auto aim wasn’t busted, when we played mostly on TV with shitty equipment on 30 fps.
They didn’t want to nerf the damage/have the game be precision dominated? It doesn’t add up since the game is arguably still dominated by it even with the bloom.Bloom baffles me as to why anyone thought it was a good idea. Like sprint, everyone argues about it, but I understand why they did it. They wanted to follow the trends at the time, and that's fine. But whoever thought bloom was a good idea needs to face the end of a Halo 2 BR for their sins. It adds nothing and only makes guns worse, which is kind of a problem in a game so focused on combat like Halo.
"Pose for the fans!"I know this is a place for serious Halo discourse but I saw this and had to share it
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Fred is fittingly in the back, so uninteresting that no one really cares about him."Pose for the fans!"
"Wow you go big guy!"
The funny thing about the current state of the Halo franchise is that if they released an anniversary version of Halo 3 they would make squillions of dollars. People have so much nostalgia for that game that it would potentially rejuvenate the whole community and give Halo 7 a chance of success.Instead, we are getting another remake of Combat Evolved perhaps even on the Playstation.
We already have MCC that makes no sense, and outside of human faces Halo 3 still looks very good. Also Like I and others have stated Halo 3 multiplayer is fucked now and no one will stay after a month.The funny thing about the current state of the Halo franchise is that if they released an anniversary version of Halo 3 they would make squillions of dollars. People have so much nostalgia for that game that it would potentially rejuvenate the whole community and give Halo 7 a chance of success.
Assuming both games were executed properly, which 343 are incapable of.
Infinite just kept going. It was fun, but the open world killed it for me. I agree the gunplay and enemies were kino thoughInfinite's campaign isn't that grindy. The Gunplay was genuinely better than the bungie games and the banished were more fun to fight besides hunters.
Didn't they add back in hunter boarding for halo reach on the MCC? I recall it being in the game once and 343 has a habit of stealthpatching that game to remove shit while adding faggot nameplates no one asked for.
The first half was definitely dragged out, but then the later half is over before you know it with a boss rush of back to back boss arenas. As soon as you got the bosses shields down the fight was pretty much over with the striker sidekick or the most broken weapon in the game: The Gravity hammer. This includes trivializing the 4 phase Tremonious fight and some reason being better than any rockets when killing hunters. Which was where the game should have ended. Instead of that female diversity hire version of the prophet of truth that was completely unnecessary with a story arc that went nowhere. Skimmers aren't a very good replacement for Drones and look more like flying monkeys from the wizard of OZ than proper aliens.Infinite just kept going. It was fun, but the open world killed it for me. I agree the gunplay and enemies were kino though
IIRC, it's still in the game, but you need the Bandana skull to activate it. It makes the Hunters really easy to kill, which is probably why Bungie removed it.Didn't they add back in hunter boarding for halo reach on the MCC? I recall it being in the game once and 343 has a habit of stealthpatching that game to remove shit while adding faggot nameplates no one asked for.
The campaign was ok but not as good as the previous games. The final boss fight was a pain in the ass on heroic. I wish the game allowed you to bring the marines with you on the missions.Infinite's campaign isn't that grindy. The Gunplay was genuinely better than the bungie games and the banished were more fun to fight besides hunters