King Solomon's Mines
Henry Rider Haggard
Published in 1885
Obtained from archive.org on 7/2/2024
Alan Quartermain, a 55-year-old adventurer and white man living in the African city of Durban, is approached by Sir Henry Curtis and Captain good, looking to find Sir Henry's brother. The brother was last seen entering the jungle, searching for the legendary mines of King Solomon. Thus begins an adventure into the heart of Africa, where Alan encounters numerous adventures in his search for the mines, relying on his intelligence and the relative ignorance of the natives to save himself and his friends. Eventually, Alan comes across the mines, and will either emerge a rich man, or not at all.
The first adventure novel set in Africa, King Solomon's Mines also became the first of what was dubbed the "lost world" genre, an adventure set in an isolated locale that, for one reason or another, has remained functionally unchanged for generations. This book inspired copycats like Doyle's The Lost World, Burroughs' The Land That Time Forgot, and Kipling's The Man Who Would Be King. Alan himself would appear in Alan Moore's graphic novel The League of Extraordinary Gentlemen. The book itself also takes some umbrage with the colonialist attitudes of the era; natives are usually depicted with a gentlemanly air, and any "savagery" is simply them being antagonistic to the white protagonists. Quartermain himself, ever the gentleman, refuses to refer to natives as "niggers." The book perpetuates the stereotype of the "noble savage," yet it is also a rip-roaring adventure of a manly sort, extolling chivalry, courage, and sacrifice.