Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Removing race stats after BG3 featured them and many other non-D&D CRPG mechanics is going to bring out some interesting situations and faggy reddit DMs complaining even more about video game newcomer-faggots.
Ive already seen a couple slop tier tabletop channels complain about BG3 setting too high expectations for new people playing 5E

Honestly kinda hilarious
 
As for tricks, I have far worse. Not rolling at all. Just making up the result I think would be most appropriate. Ignoring health, AC, and DC is another trick.
I only very, very rarely would outright make up results. Generally, this would be for when someone came up with an absolutely genius idea that needed to be rewarded. More commonly, I'd chuck especially bad results at least when the players had made no mistakes. And even more commonly, I'd replace some catastrophic result, like something that would end in TPK for not even having done anything wrong.

I could be pretty merciless if the party was fucking up left and right, but I generally believe good, creative play should get good or at least not horrific results, even in brutal games like Call of Cthulhu. TTRPGs are not roguelikes where the sheer unfairness of it all is actually a selling point. There are outliers like Paranoia where the right result is whatever's funniest, but those are the exception, not the rule.
 
running my game and the party needed to get this one magical part of an artifact so they carved a bunch of statues in exchange for the artifact instead of fighting the dragon.
They traded the dragon 5 statues of her for the artifact always forget 3.5 you can really stack buffs obnoxiously high

Evil dragons are vain enough for that to be a plausible trade. Sure, the artifact part is valuable and powerful, but it does not look like her. And if they end up fighting the dragon at some point, they should not be surprised to see it now has some drolem bodyguards.
 
running my game and the party needed to get this one magical part of an artifact so they carved a bunch of statues in exchange for the artifact instead of fighting the dragon.
They traded the dragon 5 statues of her for the artifact always forget 3.5 you can really stack buffs obnoxiously high

Carving a massive block of stone isn't something you do overnight. It took them a year or so to carve the statues, right? What happened in the game world during that year?
 
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Whats your favorite charecter idea for dnd

I want to play a drow oath of vengence paladin
He is basically the batman of the dnd world. His parents were aristocrats that were murdered in a political powerplay. He lost everything in life and had to live among the poor and slaves. His goal is to fight to destroy the drow royal family that killed his family and liberate the slaves.
 
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Stone shape can't be used to make fine crafts, and you'd need to be like 15th level and have stacked into Craft to be able make statues that would impress a dragon with Fabricate.
Dragons (well most dragons) aren't dumb and if you could just crank out a bunch of statues like you had a 3D printer they wouldn't be worth much to them, especially considering dragons (at least in my games) have always been magic users themselves, sometimes at pretty high levels.
 
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WOTC ask Him to do a flip through review of the new Player’s Handbook, them hit his channel with a copyright strike for doing what the company wanted.

Link to tweet
 
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WOTC ask Him to do a flip through review of the new Player’s Handbook, them hit his channel with a copyright strike for doing what the company wanted.

Link to tweet
Its great to see bootlickers get stomped by the boot as they lick it.

New PHB cover has two female niggers (one nigger elf, one non-elf can't be human, blacks aren't human)front and center, one non-nig dwarf in the distant background, one white woman, and a racially nondescript figure in armor. Can't fucking wait to play guise.
 
Pathfinder 2 and DM question. What would be a good way to handle secondary characters?

A player who has not turning up finally quit. My remaining PCs are over level but are hesitant to push forward undermanned.

So, I went looking for rules similar to 5e sidekick system. Basically simplified companion characters. Instead all I found was nonsense. The pozzo forums in particular are so bad they're funny as the thread immediately derails into how problematic it is the OP wants companions slaves.

The most common advice is "just use Eidolon" but those are intended to be used with a dedicated pet class. Still, it's the closest so far. I'm also considering making the simplist PCs I can, but PF2 characters can get complex fast.
 
The most common advice is "just use Eidolon" but those are intended to be used with a dedicated pet class. Still, it's the closest so far. I'm also considering making the simplist PCs I can, but PF2 characters can get complex fast.

Ask your players what they want from an Allied NPC (i.e. what capability gaps do they feel they are missing?), find a level-appropriate monster that more or less fits the bill, make it a person, done.
 
Pathfinder 2 and DM question. What would be a good way to handle secondary characters?
I've been thinking about this for a game I plan to run in the future. Specifically bringing back retainer type NPCs owned but not operated by players like henchmen or sidekicks.

There are two methods I've considered so far:

Method 1 is the built-to-purpose NPC: If your companion is a healbot, make it appropriate to the characters or adventure level, give it level appropriate training in medicine, combat essentials (athletics, acrobatics, or don't if you want them to be disabled by grapplers) and some special interests to shore up some weaknesses in the party. Maybe a specific lore or two for flavor. Find some appropriate feats to tack on like Ward Medic or Godless Healing if the healing isn't magical and operate like that. You get everything you reasonably 'need' with none of the extra bells and whistles from player sheets. Built exactly to purpose, approximate to a player, a level or two below just to make sure the players don't think to push the henchman forward in combat lest they lose them. Level adjustment will mean the henchman gets hit and crit more, and as soon as they realize that they should strategize around protecting him in combat. If you allow him to participate in combat that is. Consider morale rolls if the player treatment is particularly bad. Runes are optional for their weaponry but will help them stay relevant in combat math. You can use some of the weirder property runes to make them stand out and stoke some interest in your players to discover fun property rune types.

Method 2 is the full character method: Create a full PC up to level with reasonably appropriate gear and stats. Dock a level here or there to make them second to the PCs as to not steal any thunder, but still perform well enough in their niche. Adding skill or general feats I'd say is optional but at that point you're just doing extra steps on the first method. The main advantage of creating a PC-sheet NPC is that if a new player comes in and wants to get in quick you have a premade character to be used. It can also work for any PC deaths- if you're deep dungeon without a quick exit you can have the dead PC inhabit the henchman until a replacement PC can be pulled in. Still operating at a lower capacity due to being behind a level or two but not shit out of luck until the new character can be properly introduced.

These methods should get you going if you need a henchman. PF2e communities are infested with rules lawyer trannies to the point if you even suggest something be tweaked or different you invoke the ire of a thousand predditors descending to um-ackshually you about how the math would explode and the system would crumble if you play it any way other than RAW. Fuck those niggers and tweak the system to best suit you and your table. The system is robust enough to handle tweaks since most of its math is predetermined by design anyway.

In my opinion I'd say it's better to have the henchman be a level or two behind to continue enforcing the PCs as the protagonists with the power. If the henchman overperforms it could fuck with player expectations, so adjusting for that beforehand is helpful. You can always silently tweak a level up if you feel the performance is woefully bad. Maximum level disparity is -4/+4 so you should be good with 2 below. Don't worry about skipping a level gate for a skill tier either if level adjustment would push them below a requirement. It's an NPC, it doesn't play by player rules and you're doing it in service of the game. Your roleplay for the henchman is entirely up to you- but be careful with the information you reveal about puzzles and direction through it. You don't want the players becoming reliant on the henchman as a sort of 'DM compass' to tell them where to go next.

Unrelated to that: thanks very much to all the posters in the thread posting resources and opinions on Shadowrun. Much appreciated. I likely won't be able to get a game running in the near future but I have a lot of knowledge to help with that now. Likely I'd run an introductory one shot to gauge interest with my gaming groups.
 
If you're a sufficiently top-notch artisan you could use magic to crank out a great statue on the quick, but yeah, Billy Wizrobe who dump statted every skill except perception and spellcraft would not be able to make something that would satisfy a dragon's pride.
Still, it's a nice bit of innovative thinking based around actual characters and their values. Whilst you can pick holes in it I'd be quite pleased if my group came up with out of the box schemes rather than just marching into combat everytime. So I can see why it was rewarded and given a little bit of leeway.
 
Stone shape can't be used to make fine crafts, and you'd need to be like 15th level and have stacked into Craft to be able make statues that would impress a dragon with Fabricate.

This is almost as bad as the limits on instantly doing crafts with magic in Ars Magica. (You can use Finesse skill in place of Craft skill, but with a stacking difficulty increase depending on how much time you skip. IIRC, it's +15 or +18 to difficulty for doing year's work in an instant in a game where a mundane ability of 6 is sign of a master.)
 
Carving a massive block of stone isn't something you do overnight. It took them a year or so to carve the statues, right? What happened in the game world during that year?
The campaign has been going on for half a decade they literally have a device that can create anything that's non magical out of nothing it took them about 3 days and it was fight statues made out of solid sapphires.
Keep in mind everyone in the party is level 27
 
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