Tactical Indie RPGs - The sucessors of X-COM, Fire Emblem, Final Fantasy Tactics and Heroes of Might and Magic.

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Decided to make a thread to this extremely varied genre where its indie scene does more than mimic one game, some very popular ones have dedicated threads, so here is one that is more general.

Here is a few examples to kick off:
Fell Seal, a Final fantasy Tactics style game:
Symphony of war, a Fire Emblem style game:
Troubleshooter, a weeb X-COM style game:
Horizon Gate, a Uncharted Waters style game:

Released this year:
Songs of Conquest, a Heroes of Might and Magic style game:
SKALD, a game that recalls your favorite early 90's CRPG:
Dream Tactics, a quirky magical girl indie SRPG:

Around the corner:
The upcoming overhyped Metal Slug Tactics:
Mars Tactics, Jagged Alliance on Mars:
And tomorrow, the launch of Steamworld Heist 2:
 
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sucessors of X-COM
Open Xcom, as the mod base + Xcom Files (+ (optional) Xcom 40k + Xcom 40k Rosigma addon) = endless fun
Xcom Files on it's own expands game like by the factor of at least 10- you even start as a tiny underfunded X-files type agency with few agents and access to only police weapons, hunting down spooky scary stories like mutilated cattle and mosters in da woods, working your way up from hunting down two-bit assotiates of humans, collaborating with the aliens, to the classic Xcom ending of taking down the main base. The game is spectacularly huge.
Xcom 40k + Rosigma is just you leading the defence of a planet against the invasion of Chaos, Tyranids, Orks, deserters, criminals, mutants and heretics. Very content rich, introduces different new mechanics, overhauls almost everything. And the cherry on top? You can play as many factions, don't remember which ones for certains, but it has Space Marines, Sisters of Battle, Arbitrares and Imperial Guard and all of them play differently. Nothing like a line of Guardsmen with supporting entrached heavy bolters melting down Chaos Marines with endless las-gun ire.
 
Troubleshooter is great. A lot of people see anime xcom but the rpg side is pretty complex too, though a little unbalanced in the favor of the player. Late game if you know how to build your character you can just roll over the map. Props to the devs too since they rarely nerf overpowered stuff and instead choose to give more power to the enemies, many of which you can get for yourself to get even more overpowered. It lead to a sort of weird arms race between the developers and the players in the later DLC which could caught unsuspecting players off guard with difficulty spikes.
The story is serviceable at most but more importantly, you can skip story cutscene. It make me actually want to replay the game now and again. Like I replay mhw this year and almost kill myself when the characters I don't care about yap about environmental bullshit instead of letting me playing the game.
 
I'll add one to your list and having played a bunch of these I'd rate this as the best I've ever played for being tactically fascinating. However, it didn't do well thanks to a major image problem. The game is by the X-Com team and is Marvel's Midnight Suns. The image problem was that nearly everybody looked at it and saw "Collectible Card Game". The gameplay is actually superbly tactical. However, each battle takes place in a single confined arena.

I wasn't sure if it counted but when I see X-Com mentioned I figured this probably got in as well, there's a lot of similarities given it's the same team. One notable thing though is the team is clearly stung by all the digs at X-Com's RNG so Midnight Suns is almost entirely deterministic. When you select a mission and the heroes, the card deck is locked in and if you follow the same moves and sequence, you get the same result. So long as you follow it exactly. This makes the game kind of like a martial sudoku puzzle as you can try over and over to find a sequence of plays and movements that will get you to victory. Which if you play on max difficulty (as you should), can lead to literally a page of notes trying to figure out how to win a given mission. And the fact that they made over a dozen heroes all meaningfully different in how to play them is impressive in itself.

For the RPG side, the game has more recorded dialogue than any other game I have played. There's an astonishing amount of character interaction with the team. And surprisingly, humour that actually makes you laugh.

But like I say, it uses the visual metaphor of cards and if you only play it on lower difficulties you're never really forced to delve into the more complex side of it. Consequently a lot of people just didn't really give it a fair chance, imo. It's some of the deepest tactical gameplay I've ever encountered.

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Most of you guys probably know about this but Triangle Strategy was a pleasant surprise that reminded me Square can actually release good games when they're not constantly pumping out dogshit. A bit of a sidenote but I enjoyed how the ingame choices were less 'choose the obvious ebil option or the goodie twoshoes one' and more complex weighting the benefits and drawbacks alongside the personal philosophies of the three main characters. Even the designated 'lets commit warcrimes m'lord' character could end up agreeing with his moralfag contemporaries at times and vice versa which helped establish some depth between all three.
 
Why can't they ever write a story where Mars doesn't become the middle east 2.0? Odds are if something happens to Earth, they're gonna need to know how to change it back and if they aren't successful in terraforming Mars, then they're all screwed.

The European colonies were not treated nearly as harshly by the local dangers or powers back in Europe as the Martian colonists often are in sci fi stories.
 
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Thanks for reminding me to continue playing XCOM 2. I finally got in installed but I'm scared because the moment I start playing, a thousand hours are depleted from my time (and worse if the workshop is also added).
 
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Tactical Breach Wizards is one that's more of an min-maxing puzzle on blasting people out of an conveniently placed window than an actual strategy game. The demo is fairly decent, but I'm not sure if the writing would hold up once it actually hits the shelves


The image problem was that nearly everybody looked at it and saw "Collectible Card Game".
This, combined with capeshit is the main reason why I passed this by and still feel like I made the right decision
 
I've been looking to get deeper into this genre for a long while, but I've had difficulty finding examples that aren't weebshit (nothing against most weebshit but if it goes overboard with the sexualization or the "let's kill god" stuff I find it a bit hard to stomach) or so old that they make my computer give up running them.

Any titles you'd especially recommend to a relative newcomer? I'm willing to play just about anything so long as it doesn't require a shit ton of tweaking with Windows 10's dogshit compatibility settings or involve a 1000-year-old big-boobied dragon maid killing a weird facsimile of Zeus to save her one true love. So far considering the newer XCOM games and Marvel's Midnight Suns.
 
I don't know if it qualifies as "indie" since the production values are relatively high, but Phantom Doctrine was made by a small studio and I really enjoyed it. It's extremely XCOM-like in its presentation, but it's all about being a team of stealthy secret agents and achieving objectives without blowing your cover rather than combat.


I won't pretend it's perfect because the rough edges are obvious, but it's also one of the very, very few games I've played in the last 15+ years that had me awake until 2:00 AM and thinking "okay, just one more turn and then I'm going to bed".
 
Tactical Breach Wizards is one that's more of an min-maxing puzzle on blasting people out of an conveniently placed window than an actual strategy game. The demo is fairly decent, but I'm not sure if the writing would hold up once it actually hits the shelves
I was just going to post this. I'm really holding out hope that it's good.

The combat in the trailer reminded me of Shadowrun, which I love, but I'm also fine with puzzle-style stuff.
 
Symphony of war
Need to play the game eventually, originally bought it because of giant lady. But it's perpetually in my backlog.
Most of you guys probably know about this but Triangle Strategy was a pleasant surprise that reminded me Square can actually release good games when they're not constantly pumping out dogshit. A bit of a sidenote but I enjoyed how the ingame choices were less 'choose the obvious ebil option or the goodie twoshoes one' and more complex weighting the benefits and drawbacks alongside the personal philosophies of the three main characters. Even the designated 'lets commit warcrimes m'lord' character could end up agreeing with his moralfag contemporaries at times and vice versa which helped establish some depth between all three.
Honestly I didn't like it too much. It was dry as hell, and the whole point of meaningful choices flies out the window when you have a "everybody lives" ending. It doesn't help that I actually did the that ending on my playthrough and it is seemed to be made primarily for NG+ when you have more characters (since the ending battles expect you to use 3 parties using all characters, which sucks if you didn't use them all, and you are absolutely fucked if you didn't randomly guess the best team up for the last team.
 
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I've been looking to get deeper into this genre for a long while, but I've had difficulty finding examples that aren't weebshit (nothing against most weebshit but if it goes overboard with the sexualization or the "let's kill god" stuff I find it a bit hard to stomach) or so old that they make my computer give up running them.

Any titles you'd especially recommend to a relative newcomer? I'm willing to play just about anything so long as it doesn't require a shit ton of tweaking with Windows 10's dogshit compatibility settings or involve a 1000-year-old big-boobied dragon maid killing a weird facsimile of Zeus to save her one true love. So far considering the newer XCOM games and Marvel's Midnight Suns.
Shadowrun series since it doesn't go overboard with complex RPG mechanics.
Into the Breach since its matches are fast-paced, although it is roguelite and more puzzle-based.
 
Shadowrun series since it doesn't go overboard with complex RPG mechanics.
Dragonfall and Hong Kong also have the best writing I've seen in RPGs in many years. I usually end up skipping through a lot in RPGs and just getting the gist of their boring plots and mediocre writing, but these all-text, no voice indie games had me reading every bit of flavor text because it was all so well executed. And I'm not even a fan of the Shadowrun setting or anything.

Those games were reviewed relatively well at the time, but I think they deserve way more praise than they got.
 
or involve a 1000-year-old big-boobied dragon maid killing a weird facsimile of Zeus to save her one true love.
Bro, you're screwed
So far considering the newer XCOM games
Chimera Squad was an bit of an dud, tbh.


Any titles you'd especially recommend to a relative newcomer?
Warhammer 40k occasionally shits out something good. Although, BattleSector is so rigid that it favors towards shooting at aliens over melee and overwatch spam (which renders your initial CO and your pack of Assault Marines useless after the first few levels.) But you get to build an army to the point where you aren't committed towards an specific loadout.
 
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One I never see mentioned. Pop Up Dungeon.

There are a couple of fixed campaigns, plus a long meta campaign which doesn't scale. I think the idea is you level up playing the scaled campaigns and use the gains to progress in the main. It has some flaws, but is fun.

Tactical Breach Wizards is one that's more of an min-maxing puzzle on blasting people out of an conveniently placed window than an actual strategy game. The demo is fairly decent, but I'm not sure if the writing would hold up once it actually hits the shelves
A meme game that spent so long in development the meme is dead, and while I hope it's good I don't see why it was delayed so long. For context, Magicka Veitnam, another "wizards with guns" meme game came out in 2011.

I don't know if it qualifies as "indie" since the production values are relatively high, but Phantom Doctrine was made by a small studio and I really enjoyed it. It's extremely XCOM-like in its presentation, but it's all about being a team of stealthy secret agents and achieving objectives without blowing your cover rather than combat.


I won't pretend it's perfect because the rough edges are obvious, but it's also one of the very, very few games I've played in the last 15+ years that had me awake until 2:00 AM and thinking "okay, just one more turn and then I'm going to bed".
I hated that game. You have to build for shooting or stealth. Some missions require stealth, but if you're forced to go loud your stealth build does nothing. Utter waste of potential.

Open Xcom
While we're name dropping these, might as well go for completeness.

Phoenix Point is a fun game. It's basically Xcom with free aim. It's fun, but is a bit grindy late game, just like the OG Xcom. The DLC is great but adds complexity and should mostly be saved for repeat playthroughs, or use only one or two at a time.

X-Pirates for Open Xcom. 8 foot tall muscle babes start off with sticks and muskets vs crack dealers, and end up storming the gates of hell in nuclear power armour. Is an extremely long game, and I suck at it so I never got past the early-mid game. But a fantastic concept.

And how has the thread got so far without mention of Mechanicus. Awesome soundtrack. Great gameplay (though difficulty is front loaded). It's reputation has been tarnished a bit by being some YouTubers meme game.

Finally, there is 40k game where you play as Grey Knights I heard was fantastic. I've not played it due to DRM, and I'm too lazy to pirate it.

Any titles you'd especially recommend to a relative newcomer?
Sure. Depends what you value.

Xcom Enemy Within is easily the go-to. Play it on Normal difficulty. Don't save scum every time you lose a guy (but reloading after a total wipe is fine) and you'll have a tough, but memorable experience. The same game played on Easy is also acceptable if you don't like RNG. Again, don't save scum too much, and you'll be fine.

Xcom 2 is also good. Best played on Easy. It's designed in part to troll people who mastered Xcom EW. Playing on easy mittigates some (but not all) the bullshit cheap shots. The big selling point is the character pool. You make a set of custom guys (friends, celebrities, fictional characters) and it populates the game with them. Has some performance issues for many, but in a game like this 30fps or less doesn't really matter.

Valkyria Chronicles is anime World War 2. I've only played 1 and 4, both are very good games with amazing graphics and music. 1s plot is a bit heavy handed, and 4 is a bit of a retread of 1 story and character wise. Both have some gameplay niggles but nothing you can't work through. eg. The ending of 4 the tanks are basically immune to anti-tank weapons. The way to beat them is to get penetrating bullets from leveling up sniper, and use that on your assaults. These games are challenging but are pretty forgiving all told.

And Mechanicus mentioned above.
 
X-Pirates for Open Xcom. 8 foot tall muscle babes start off with sticks and muskets vs crack dealers, and end up storming the gates of hell in nuclear power armour. Is an extremely long game, and I suck at it so I never got past the early-mid game. But a fantastic concept.
As far as I understood it it still works with the classic Xcom mechanics of you shooting down enemies-playing tactical battle-repeat with you getting penalized for every missed enemy craft, right? Or you choose your own tactical battles?
 
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