Opinion ‘Borderlands’ review: Cate Blanchett video game disaster is the worst movie of the year - Have we reached terminal GoySlop?

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‘Borderlands’ review: Cate Blanchett video game disaster is the worst movie of the year​

By
Johnny Oleksinski
Published Aug. 8, 2024, 3:47 p.m. ET

Sometimes when a job doesn’t work out, the former employee will omit that short-lived work experience from her resume.

For Cate Blanchett, that erasable gig is the unspeakably terrible new movie “Borderlands.”

If I was the two-time Oscar winner, I’d hire a crack team to work around the clock to scrub all mention of it from the Internet. The film is that embarrassing.

Unfortunately, for the time being, the star of “Tár” and “Blue Jasmine” is stuck as the lead of the worst movie of the year — a grueling, 102-minute endurance test that’s as lifeless as the video game it’s based on.

And Blanchett is not entirely free from blame either. She reads the lines, such as they are, like a TSA agent at the crack of dawn.

The actress has no palpable connection to her ragtag, barely-alive ensemble, including Jamie Lee Curtis (another Oscar winner), Kevin Hart (an almost Oscar host) and funnyman Jack Black.

Not Blanchett’s fault, but she also dons an ugly bright red wig that might have been inspired by Dairy Queen soft-serve.
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Everything about “Borderlands” is appalling: the acting, writing, direction, design. As the characters trudge through the sand on their hunt for the mysterious Vault, the desperate audience scours the screen for anything to enjoy — or, at the very least, understand. Our search proves fruitless.

A check-cashing Blanchett plays Lilith, a no-nonsense bounty hunter who’s tasked with recovering the lost daughter of Atlas (Edgar Ramírez) on the planet Pandora.

“I’m not a babysitter,” barks Lilith, as off-putting as her movie.

Whereas the Pandora of James Cameron’s “Avatar” took hundreds of millions of dollars to bring to dazzling life, my casual estimate of director Eli Roth’s “Borderlands” budget is about a buck fifty.
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Lilith finds the bunny-eared girl named Tiny Tina (Ariana Greenblatt, who I bet misses her “Barbie” press tour right about now), who says, “Miss Lilith, can you grab my badonkadonk?”

A stupid joke, she’s referring to a toy rabbit.

Tiny Tina, crying-baby-on-an-airplane annoying, could be the key to opening the Vault, which contains a vague weapon … I think.

To unearth the lost sort-of treasure, the pair join with Roland (Hart), Dr. Tannis (Curtis), a scientist, a “psycho” named Krieg (Florian Munteanu) and Claptrap the irksome robot (Black), who’s in a competition with Tiny Tina to cause the most movie ticket refunds.

They drive through the desert shooting people like a middling “Mad Max,” only their basic, color-saturated vehicles are more “Thomas the Tank Engine.”
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Most of the cast is dressed in the cartoon-punk style of Margot Robbie’s Harley Quinn, but occasionally you’ll spot a nonchalant extra wearing a plain T-shirt.

What happens in the middle of the movie? Who’s to say?

There are some routine fight sequences and it is revealed that one of the heroes is a clone. Truth be told, I never could figure out what was going on beyond the MacGuffin of seeking the Vault.

The dialogue is cluttered with migraine-triggering video game jargon, and the movie makes no effort to stand on its own, like “Dungeons & Dragons: Honor Among Thieves” so ably did last year.

There’s hardly any character development or dramatic peaks and valleys in “Borderlands” to hold the viewer’s interest, even for such a brief runtime. And the action is subpar. All we get is Oscar winners debasing themselves.
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For instance, when the group discovers the actual, physical key to the Vault, Curtis slowly turns her head, eyes wide, mouth agape, in a recognizably Spielbergian manner. But the scene is shot so poorly — without any style — that the actress looks ridiculous.

Some comic relief is provided, though.

When a person was vaporized during the climactic battle, I laughed.
 
I still don't understand why they casted so many literal grandparents as the protags in this film based on a game franchise that's most popular with people between the ages of 13-30.

Borderlands as a franchise is cut from the same quirky post-millennial wink-at-camera fourth-wall breaking self-aware redditor cloth as Deadpool, but Deadpool & Wolverine didn't recast everyone as a grey-haired septuagenarian, the cast's median age is roughly the same age as their audience's. The same cannot be said for this film.
 
It's just bizarre. Borderlands was always kind of niche, it was never a big franchise.
The series as a whole has sold almost 80 million copies, Borderlands 2 in particular sold almost 30 mil. It's not really niche at all. That said, it is well past its prime as it peaked in popularity with BL2 which is 12 years old at this point and even BL3 (which wasn't as popular) is 5 years old. So I can understand how you feel that way, but, BL2 was very popular when it came out. Like the 5th highest grossing game of the year it came out actually. Only being beat by the extraordinary (in terms of $$$) games that exist in their own little space like CoD or WoW.

Frankly it's weird they even decided to make a movie this far past its prime, but Hollywood gonna Hollywood I guess.

Anyway, personally I think a movie with the tone of the original game (and better casting) could have worked great but Borderlands shed that identity a long time ago thanks to them hiring Anthony Burch as the lead writer for Borderlands 2 (anyone who followed video game cows in the past should know who that is, idk if he ever had a thread here as that was a pretty long time ago.) Completely lost the tone and identity the first game had.

Also hiring a literal manlet to play Roland was some bullshit, the one time Hollywood actually needs a black actor for a great established black character and they completely fuck it up. Huge L and I would not watch the movie simply because of that personally even if people said it was actually good.
 
Worst movie of the year, eh?
Color me interested.
Madame Web was touted as the next "so bad it's good" classic and it ended up being boring overall.
I'm really hoping for at least 1 great unintentionally funny piece of shit movie this year.
The only other contenders I can think of is Megalopolis, the weird self-funded passion project of Francis Ford Coppola, and Kraven the Hunter.
I suppose we have a lot of horror movies coming out this year and those can get unintentionally funny, maybe we will get another Wish Upon.

Anyway, I'm hoping Borderlands is as bad as everyone says it is.
 
I wouldn't have watched it anyway because it has JLC who is a pedo with a troon son but I enjoyed BL3 just because I like arpgs I ignored literally all of the story
BL3 is the best example of how the work of game designers, level designers, programmers, artists, musicians etc, can all be completely flushed down the shitter because you hired one incompetent writer.

By all accounts except story, it is the best entry in the entire BL franchise, but it crashed and burned purely because the story was so shit word of mouth spread faster than aids in a gaybar and tanked any legs it may have had.

It is insane to me that after so many years of gaming as an industry studios still have no fucking clue how important writing is and the vast majority of what would be considered "well writen" games (with minor exceptions) are complete accidents that completely shit the bed when its sequel time (mass effect, last of us, borderlands) proving we only got what we did in the first place out of sheer cosmic coincidence because the writers got lucky.
 
It is insane to me that after so many years of gaming as an industry studios still have no fucking clue how important writing is
Bro, Hollywood has been around way longer, and they don't understand how important good writing is. Everyone these days just thinks that as long as you have some niggerfaggots and take thinly-veiled potshots at whatever passes for "right wing" these days, that's good writing.
 
Why are people bitching about it? That's the least of the film's issues.
kys hagfucker

I wanted to see an accurate live action Tannis goddammit. Aubrey Plaza would've been a nice concession, the "standing offer" line would have the same effect with her. Not with Grandma Lee Curtis. I'll never forgive them.
 
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BL3 is the best example of how the work of game designers, level designers, programmers, artists, musicians etc, can all be completely flushed down the shitter because you hired one incompetent writer.

By all accounts except story, it is the best entry in the entire BL franchise, but it crashed and burned purely because the story was so shit word of mouth spread faster than aids in a gaybar and tanked any legs it may have had.
You'd be surprised. A video game is usually the sum of its parts: storytelling, gameplay, performance, longevity. Example: Mafia has a good story marred by its gameplay loop.
 
Whoever created and whoever voices Tiny Tina should be dragged behind a truck until their head pops off.
Tiny Tina was a one-trick pony character. Her arc should have started and ended with her first quest line. All the D&D bullshit that was clumsily implemented to lampoon video game culture should have been avoided.

Fun fact: Her voice actress also voices Horizon's Aloy - another unlikeable lesbian.
 
You'd be surprised. A video game is usually the sum of its parts: storytelling, gameplay, performance, longevity. Example: Mafia has a good story marred by its gameplay loop.
Story has a disproportionally big impact compared to all the other parts.

Good story can salvage bad gameplay, and bad story can tank excellent gameplay. Think mass effect 3, last of us 2, borderlands 3, dishonored 2, etc.

But all accounts those games are the peak of their respective franchises gameplay wise, but simply because the story was bad it ended up oblitherating their sales.

In contrast think of games like planetscape, pathologic, or even the OG fallouts. By all accounts, the gameplay isn't anything to get hyped over, but they still have impact because of the story.
 
Tiny Tina was a one-trick pony character. Her arc should have started and ended with her first quest line. All the D&D bullshit that was clumsily implemented to lampoon video game culture should have been avoided.

Fun fact: Her voice actress also voices Horizon's Aloy - another unlikeable lesbian.
And the blue-hair from Life is Strange, and Cassie Cage, and..... Ms. Pauling, I guess; but yeah I don't associate Ashly Burch with likable characters.
 
and bad story can tank excellent gameplay. Think mass effect 3, last of us 2, borderlands 3, dishonored 2, etc.
I have another example for that. Halo 5/Infinite. Great shooting mechanics, but the campaign is a slog to go through. Halo lore is boring to me anyway. So, I see your point.

Not every game NEEDS an elaborate plot for engagement.
 
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