Opinion ‘Borderlands’ review: Cate Blanchett video game disaster is the worst movie of the year - Have we reached terminal GoySlop?

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‘Borderlands’ review: Cate Blanchett video game disaster is the worst movie of the year​

By
Johnny Oleksinski
Published Aug. 8, 2024, 3:47 p.m. ET

Sometimes when a job doesn’t work out, the former employee will omit that short-lived work experience from her resume.

For Cate Blanchett, that erasable gig is the unspeakably terrible new movie “Borderlands.”

If I was the two-time Oscar winner, I’d hire a crack team to work around the clock to scrub all mention of it from the Internet. The film is that embarrassing.

Unfortunately, for the time being, the star of “Tár” and “Blue Jasmine” is stuck as the lead of the worst movie of the year — a grueling, 102-minute endurance test that’s as lifeless as the video game it’s based on.

And Blanchett is not entirely free from blame either. She reads the lines, such as they are, like a TSA agent at the crack of dawn.

The actress has no palpable connection to her ragtag, barely-alive ensemble, including Jamie Lee Curtis (another Oscar winner), Kevin Hart (an almost Oscar host) and funnyman Jack Black.

Not Blanchett’s fault, but she also dons an ugly bright red wig that might have been inspired by Dairy Queen soft-serve.
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Everything about “Borderlands” is appalling: the acting, writing, direction, design. As the characters trudge through the sand on their hunt for the mysterious Vault, the desperate audience scours the screen for anything to enjoy — or, at the very least, understand. Our search proves fruitless.

A check-cashing Blanchett plays Lilith, a no-nonsense bounty hunter who’s tasked with recovering the lost daughter of Atlas (Edgar Ramírez) on the planet Pandora.

“I’m not a babysitter,” barks Lilith, as off-putting as her movie.

Whereas the Pandora of James Cameron’s “Avatar” took hundreds of millions of dollars to bring to dazzling life, my casual estimate of director Eli Roth’s “Borderlands” budget is about a buck fifty.
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Lilith finds the bunny-eared girl named Tiny Tina (Ariana Greenblatt, who I bet misses her “Barbie” press tour right about now), who says, “Miss Lilith, can you grab my badonkadonk?”

A stupid joke, she’s referring to a toy rabbit.

Tiny Tina, crying-baby-on-an-airplane annoying, could be the key to opening the Vault, which contains a vague weapon … I think.

To unearth the lost sort-of treasure, the pair join with Roland (Hart), Dr. Tannis (Curtis), a scientist, a “psycho” named Krieg (Florian Munteanu) and Claptrap the irksome robot (Black), who’s in a competition with Tiny Tina to cause the most movie ticket refunds.

They drive through the desert shooting people like a middling “Mad Max,” only their basic, color-saturated vehicles are more “Thomas the Tank Engine.”
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Most of the cast is dressed in the cartoon-punk style of Margot Robbie’s Harley Quinn, but occasionally you’ll spot a nonchalant extra wearing a plain T-shirt.

What happens in the middle of the movie? Who’s to say?

There are some routine fight sequences and it is revealed that one of the heroes is a clone. Truth be told, I never could figure out what was going on beyond the MacGuffin of seeking the Vault.

The dialogue is cluttered with migraine-triggering video game jargon, and the movie makes no effort to stand on its own, like “Dungeons & Dragons: Honor Among Thieves” so ably did last year.

There’s hardly any character development or dramatic peaks and valleys in “Borderlands” to hold the viewer’s interest, even for such a brief runtime. And the action is subpar. All we get is Oscar winners debasing themselves.
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For instance, when the group discovers the actual, physical key to the Vault, Curtis slowly turns her head, eyes wide, mouth agape, in a recognizably Spielbergian manner. But the scene is shot so poorly — without any style — that the actress looks ridiculous.

Some comic relief is provided, though.

When a person was vaporized during the climactic battle, I laughed.
 
Paul Anderson isn't even really in the running for that award anymore, at least the Resident Evil movies were somewhat fun, that retarded black Albert Wesker Netflix series definitely took some of the heat off of him and makes you look back on his RE movies with some fondness.
Then there was the reboot film that squeezed in the plots from the first two games, race-swapped Jill and Leon (along with destroying their characters), and made the Jill Sandwich line more cringey than it was in the original game.

 
By all accounts except story, it is the best entry in the entire BL franchise, but it crashed and burned purely because the story was so shit word of mouth spread faster than aids in a gaybar and tanked any legs it may have had.
It was not.

BL3 is also mechanically worse than BL2 once you actually play it for a little bit. There were some glitches and bugs that were in release that were genuinely inexcusable - broken hitboxes, non working mechanics, glitched doors, CTDs, and so on that never happened in BL2/TPS.

There are some new mechanics that don't matter and are often glitched (aka Shield Barriers and Sliding) and don't mean anything in the long run. It does an insanely poor job balancing levels and difficulty (one of the main negatives of BL2 which you would hope gets fixed after 12 years, but..). The characters don't feel very innovative and just feel like half-baked rehashes of BL2 characters (which were already half baked rehashes of BL1 characters).

It crashed and burned because there wasn't a single area where it was good. You can have a game with a terrible story but fun gameplay (aka BL2) and people will say "just ignore the story". You can have a game with a great story but terrible gameplay and people will say "just do X around the gameplay and enjoy the story". For Borderlands 3 - there was nothing to say besides "You can just play Borderlands 2 instead".

The BL3 story wasn't just bad - it was offensive. I don't mean in a "Postal" or some other Edgy Boi game - it was just oppressively bad from every angle. Just basic lore mistakes, continuity errors, and a real unfunny disdain for seemingly real life people and characters in BL2. It didn't feel like a video game story but more like a 13 year old girls hate blog after a YouTuber made fun of her comment.
 
some games are cutscene heavy or have enough going for it to be a passable film.
Metal Gear Solid cutscenes strung together are pretty much movies as is - hell, the special edition of Snake Eater shipped with a, "theater" where they were all cut together for easy watching.

Hollywood exclusively picks the worst games for movie adaptions.
 
It was not.

BL3 is also mechanically worse than BL2 once you actually play it for a little bit. There were some glitches and bugs that were in release that were genuinely inexcusable - broken hitboxes, non working mechanics, glitched doors, CTDs, and so on that never happened in BL2/TPS.

There are some new mechanics that don't matter and are often glitched (aka Shield Barriers and Sliding) and don't mean anything in the long run. It does an insanely poor job balancing levels and difficulty (one of the main negatives of BL2 which you would hope gets fixed after 12 years, but..). The characters don't feel very innovative and just feel like half-baked rehashes of BL2 characters (which were already half baked rehashes of BL1 characters).

It crashed and burned because there wasn't a single area where it was good. You can have a game with a terrible story but fun gameplay (aka BL2) and people will say "just ignore the story". You can have a game with a great story but terrible gameplay and people will say "just do X around the gameplay and enjoy the story". For Borderlands 3 - there was nothing to say besides "You can just play Borderlands 2 instead".

The BL3 story wasn't just bad - it was offensive. I don't mean in a "Postal" or some other Edgy Boi game - it was just oppressively bad from every angle. Just basic lore mistakes, continuity errors, and a real unfunny disdain for seemingly real life people and characters in BL2. It didn't feel like a video game story but more like a 13 year old girls hate blog after a YouTuber made fun of her comment.
BL3 is the first game that introduced proper buildcrafting mechanics, each hero has multiple ultimates, overrides and augments now that are meaningfuly unique compared to the barebones from bl2 and TPS that were already outdated by the time they came out and slide also makes movement a lot better and smoother.

No, the characters aren't perfect, gearbox has always had trouble designing abilities that aren't monotone or plain boring as shit (until you reach like level 50 maya's ultimate is to stun 1 enemy and zero is to go invisible and do extra damage to one enemy), but compared to everything before it, bl3 handles the builds and abilities way better than anyway of its predescessors did because its the only game that did more than just the bare minimum. Its the first time they actually attempted to evolve the skill tree formula since bl1.
 
Then there was the reboot film that squeezed in the plots from the first two games, race-swapped Jill and Leon (along with destroying their characters), and made the Jill Sandwich line more cringey than it was in the original game.

What infuriates me the most is that the actor for Leon is good and he's a dead fucking ringer for reboot Carlos, but they race swap him. He'd have been perfect for the role of Carlos it is genuinely insane.
At least irons was funny.
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broken hitboxes, non working mechanics, glitched doors, CTDs, and so on that never happened in BL2/TPS.
Not true. Even BL1 as I recall had game breaking glitches, as did 2 and PS. Most got fixed pretty fast or were forgotten over the years but BL being buggy isn't anything new.
hat don't matter and are often glitched (aka Shield Barriers and Sliding) and don't mean anything in the long run
They would have had they been fixed. Quite a few builds were reliant on such mechanics, sliding for Zane, and the Shield Barrier for Zane. Had the game had competent coders that wouldn't have been an issue.
The characters don't feel very innovative and just feel like half-baked rehashes of BL2 characters (which were already half baked rehashes of BL1 characters).
I'll disagree. Most every character going from BL1 to BL3 become more complex or were a combination. Compare Berserker (Brick) to Gunzerker Salvador, Even the part where they are combinations of parts say Wilhelm and Zero both having Death Mark interaction, Zero is an assassin/distraction(/Sniper) class while Wilhelm uses drones. Sure certain aspects are similar: Zane using a drone like Wilhelm but Zane's other abilities and actions are far different to the point they are barely comparable. Even if you want to compare Amara to Brick, Amara had 'ranged elemental melee" instead of being a basic CQC Berserker like Brick. Basically functioning like general RPG classes, some classes have similarities.
You can have a game with a terrible story but fun gameplay (aka BL2)
The thing is BL2 had great characters, Handsome Jack, the writing was done differently for HJ's character for those in the know which made him intriguing and a good character which made it worth investing in his character parts in the story. BL3 was written by Commie globohomo stooges who not only hate good writing, but also ruined the initial balance of BL3 gun's and mechanics, and by the time they fixed certain aspects of it, much of the player base left.

Heck just as an example Timmy having the cells of Handsome Jack in him and the ending to the one DLC was a great concept what if Timmy was turning into Handsome Jack? The face he makes in the ending and the "I fooled you didn't I" Was actually good writing, that is just wasted after the credits roll, and just dropped for a less meaningful "And nothing happened" outcome.
For Borderlands 3 - there was nothing to say besides "You can just play Borderlands 2 instead".
No, once fixes were in BL3 actually was pretty great game play wise. It's just due to globohomo brained developers they ruined many of those aspects until late life BL3, (I kid you not they wanted the guns "EQUALLY BALANCED" because they didn't like some guns being better than others: Equity raring its ugly head in game developement) and by then they really screwed the pooch with their pr. TTWonderland on the other spectrum for instance, had awful propoganda (Paladin Mike/Tranny Goblins need I say more?) amazing gameplay, but no post game overall outside of repeating the cycle and short game. Which hindered it dramatically. Muh Covid was used as the excuse for why that happened, but the story was awful outside of like two segments.

The legendaries added to the game made a huge interesting concept early on some were generally cool in concept before they nerfed many of them or turned them into dog shit for "DLC Legendaries." The Cutsman comes to mind.
it was just oppressively bad from every angle. Just basic lore mistakes, continuity errors, and a real unfunny disdain for seemingly real life people and characters in BL2. It didn't feel like a video game story but more like a 13 year old girls hate blog after a YouTuber made fun of her comment.
Nah it was just shitty writing. Take out "Talk to Lilith " segments in BL3 replace them with random action sequences and add to the interesting curve balls that were just wasted opportunities and the game would have been far greater than it released as. Same thing with the humor BL1 the humor wasn't so forced, 2 upped that but still didn't force out soygoy humor, BL3 they wanted to be funny so bad and force it all the time which made the humor annoying and awful,. The lore was basically non existent, and they added characters to replace older characters which nobody liked.


----End response:

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In response to the movie: I have this awful feeling they were trying to sell this to normies as "Jumanji continued with no Rock"

The casting speaks all, They could have easily done a animation retelling a short sum of BL1, and focusing on Handsome Jack and it would have probably sold hot cakes, the issue is the game developers hate Handsome Jack because he was a not shitty written character and keep trying to rebottle the HJ thunder instead of just trying something truly new.


I also wonder if they purposely made it fail not just for a money laundering sink but because its a game that heavily emphasizes guns and can't like them in current year.

I understand it's hard to put a good emphasis on looting in a movie like this, but the least they could have done is focused on the legendaries themselves, the vaults, etc. Instead of just generic dog shit. It's not too surprising with how BL is being handled these days. Waster potential and opportunity might as well be its mantle.
 
I vaguely remember the first two games in the series, but stopped playing them after that. I played a lot of Diablo 2 back in the day so the overall style of the games appealed to me. The second game seemed like an overall improvement to the first to me at the time. Even though the movie is apparently crap, I may just check it out anyways since I do enjoy bad movies to a degree.

The posts complaining about the terrible script for the film and about the bad writing in 3rd game made me remember this video that's about a year and half old right now. I think it does a good job of explaining why so many modern games have awful stories that turn off players even if the gameplay is up to snuff, which it usually isn't.

 
Extry extry read all about it, Blands-related entertainment product a dud, to the surprise of literally no one. That Tales could actually make me feel emotions other than boredom and contempt was a miracle akin to Christ turning water into wine, and that's the only place that miracle happened in the whole franchise.
 
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Then there was the reboot film that squeezed in the plots from the first two games, race-swapped Jill and Leon (along with destroying their characters), and made the Jill Sandwich line more cringey than it was in the original game.

Honestly some of the shit that has come out of the franchise as of late makes Paul W. S Anderson seem like a genius by comparison. Like yeah he didn't stick to the games wholeheartedly, fucked up a lot of things but at least you can kinda tell he tried to understand the characters and just wanted to make a fun movie for people who like the franchise. I can even forgive him for shoehorning his wife into every movie at this point as a character who did not appear in the games. That movie, the Borderlands movie and the Netflix series with Black Wesker seem like they are an example of weaponizing an IP against the people who liked it [cough cough Saints Row reboot] or getting saddled with an IP that you don't care about at all but it's the only way they'll cut a check so you just make your own movie with the same character names and hope nobody notices that it has dick to do with the game.
 
Worst movie of the year, eh?
Color me interested.
Madame Web was touted as the next "so bad it's good" classic and it ended up being boring overall.
I'm really hoping for at least 1 great unintentionally funny piece of shit movie this year.
The only other contenders I can think of is Megalopolis, the weird self-funded passion project of Francis Ford Coppola, and Kraven the Hunter.
I suppose we have a lot of horror movies coming out this year and those can get unintentionally funny, maybe we will get another Wish Upon.

Anyway, I'm hoping Borderlands is as bad as everyone says it is.
Marvel movies are held to a different standard. A lower one. Much lower.

So long as it seems to fit somehow in the cinematic universe it'll get tons of people out to see it. Culturally people sorta have permission to enjoy Marvel since they can enjoy it ironically. People will still try watching it just due to that Marvel label and wanting to keep up with the universe (though I imagine the studio is going to quietly try ignoring it existed).
 
They should have adapted the telltale borderlands game. From what I remember it was a pretty good "two opposites band together to go on an adventure" story.
Of course then you'd need to come up with a solution for Handsome Jack...
That was the only Borderlands game I played all the way threw. It remined me of Futurama when it was good.
 
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