Opinion ‘Borderlands’ review: Cate Blanchett video game disaster is the worst movie of the year - Have we reached terminal GoySlop?

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‘Borderlands’ review: Cate Blanchett video game disaster is the worst movie of the year​

By
Johnny Oleksinski
Published Aug. 8, 2024, 3:47 p.m. ET

Sometimes when a job doesn’t work out, the former employee will omit that short-lived work experience from her resume.

For Cate Blanchett, that erasable gig is the unspeakably terrible new movie “Borderlands.”

If I was the two-time Oscar winner, I’d hire a crack team to work around the clock to scrub all mention of it from the Internet. The film is that embarrassing.

Unfortunately, for the time being, the star of “Tár” and “Blue Jasmine” is stuck as the lead of the worst movie of the year — a grueling, 102-minute endurance test that’s as lifeless as the video game it’s based on.

And Blanchett is not entirely free from blame either. She reads the lines, such as they are, like a TSA agent at the crack of dawn.

The actress has no palpable connection to her ragtag, barely-alive ensemble, including Jamie Lee Curtis (another Oscar winner), Kevin Hart (an almost Oscar host) and funnyman Jack Black.

Not Blanchett’s fault, but she also dons an ugly bright red wig that might have been inspired by Dairy Queen soft-serve.
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Everything about “Borderlands” is appalling: the acting, writing, direction, design. As the characters trudge through the sand on their hunt for the mysterious Vault, the desperate audience scours the screen for anything to enjoy — or, at the very least, understand. Our search proves fruitless.

A check-cashing Blanchett plays Lilith, a no-nonsense bounty hunter who’s tasked with recovering the lost daughter of Atlas (Edgar Ramírez) on the planet Pandora.

“I’m not a babysitter,” barks Lilith, as off-putting as her movie.

Whereas the Pandora of James Cameron’s “Avatar” took hundreds of millions of dollars to bring to dazzling life, my casual estimate of director Eli Roth’s “Borderlands” budget is about a buck fifty.
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Lilith finds the bunny-eared girl named Tiny Tina (Ariana Greenblatt, who I bet misses her “Barbie” press tour right about now), who says, “Miss Lilith, can you grab my badonkadonk?”

A stupid joke, she’s referring to a toy rabbit.

Tiny Tina, crying-baby-on-an-airplane annoying, could be the key to opening the Vault, which contains a vague weapon … I think.

To unearth the lost sort-of treasure, the pair join with Roland (Hart), Dr. Tannis (Curtis), a scientist, a “psycho” named Krieg (Florian Munteanu) and Claptrap the irksome robot (Black), who’s in a competition with Tiny Tina to cause the most movie ticket refunds.

They drive through the desert shooting people like a middling “Mad Max,” only their basic, color-saturated vehicles are more “Thomas the Tank Engine.”
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Most of the cast is dressed in the cartoon-punk style of Margot Robbie’s Harley Quinn, but occasionally you’ll spot a nonchalant extra wearing a plain T-shirt.

What happens in the middle of the movie? Who’s to say?

There are some routine fight sequences and it is revealed that one of the heroes is a clone. Truth be told, I never could figure out what was going on beyond the MacGuffin of seeking the Vault.

The dialogue is cluttered with migraine-triggering video game jargon, and the movie makes no effort to stand on its own, like “Dungeons & Dragons: Honor Among Thieves” so ably did last year.

There’s hardly any character development or dramatic peaks and valleys in “Borderlands” to hold the viewer’s interest, even for such a brief runtime. And the action is subpar. All we get is Oscar winners debasing themselves.
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For instance, when the group discovers the actual, physical key to the Vault, Curtis slowly turns her head, eyes wide, mouth agape, in a recognizably Spielbergian manner. But the scene is shot so poorly — without any style — that the actress looks ridiculous.

Some comic relief is provided, though.

When a person was vaporized during the climactic battle, I laughed.
 
That explains why he was actually funny most of the time, unlike everyone else.
Handsome Jack's VA absolutely stole the show. It isn't just the funny stuff, he also kills it when he's delivering more serious lines like just before you kill him and he's giving that whacked out monologue. You almost feel sorry for him

 
If we're gonna reference video games for the foreseeable future: boomers are like the gods from Dark Souls. They're going to extreme lengths to maintain a golden age that is no longer the status quo, and everyone else has to suffer the consequences.
Jesus, that was a boomer ass reference right there. You're supposed to compare Elden Ring now.
 
I picked up Borderlands 2 and its DLC for like $4 the other day on Steam.

Don't plan on playing it until next year at a minimum. The games weren't particularly good from the start and holy fuck is Gearbox the next Ubisoft/Electronic Arts/Paradox Interactive.
 
Why make a movie based on a video game? The point of the video game is interacting with it. All you're doing with a movie is WATCHING.
Videogames have plots and settings. It's possible to make a movie using the setting, and maybe the plot, of a videogame.

A lot of the old, good, classic games are perfectly adaptable because they have no meaningful plot branches, they're "using your button-mashing or number-crunching skills, help characters win". A problem: some meaningful content is only discoverable if/when you lose and reload. But a good screenwriter can write around that.

A lot of the new, bad, shitty games are perfectly adaptable, too, because they also have no meaningful branches, they're "using your button-mashing or number-crunching skills (but don't worry, we have game journo difficulty), unlock cutscenes one by one to see characters lose and die".

You can make a movie or a show out of Hollow Knight, Rain World, Katana Zero, Fear and Hunger, every Yakuza, Quest for Glory, Champions of Krynn, Yuppie Psycho, La-Mulana, Opus Magnum, Loop Hero, Darkest Dungeon, Frostpunk, and Stardew Valley.

And in famously interactive games, just pick a plotline and stick to it. A long time ago, a guy compiled Planescape: Torment into a book, and it was decent. You can do the same with No Truce With The Furies, maybe someone already did.

The hardest games to "adapt" are pure genre simulations. Amazing Cultivation Simulator would be just a generic wuxia adventure. The Sims could be an annoying millennial fuck and suck, OR it can go the Barbie way and lean on metagame absurdity.

There are very few games where the PLOT is reliant on interactivity and the setting only exists in the service of the plot so much that they can't be used. Spider and Web comes to mind (it's a parser text adventure in which you lie to a guy who reads your mind).
 
Handsome Jack's VA absolutely stole the show. It isn't just the funny stuff, he also kills it when he's delivering more serious lines like just before you kill him and he's giving that whacked out monologue. You almost feel sorry for him

Pretty much the only reason Borderlands 2 had the impact it did. Sadly the devs and industry at large thought it was their humour.
 
Hopefully people put the blame on the writer, Gearbox, Randy Pitchford, and reshoot director Tim Miller instead of Eli Roth. Not that I think that Jew is without fault and has had a rocky career, but it's clear that dude had no interest in making this and only did this for financing his own personal projects. The second principal photography was over, he rushed out of the film's timeline and went off to direct his 15-year personal pet movie, Thanksgiving, which... was actually quite good. For a cheesy post-Scream slasher tribute film, it's a lot of fun and clear the man can still direct even if his results are a little off the mark often times. Tim Miller on the other hand is the faggot responsible for Deadpool and Terminator Dark Fate, and he was the one brought in to do the month's worth of reshoots or whatever. The man hasn't put together a good movie to save his life.
Eli Roth is an obstinate nigger making a video game movie using the 1995 playbook and telling journalists that he perfectly cast everyone. You might like some of his past work but don't excuse willful retardation caught on camera.

Which is a damn shame. The 3 hours of game that is present is actually *really* good.
1 was revolutionary for it's time, and the tanker section of 2 was unbelievably polished. The tanker segment was incredible, it's a shame Raidens part of the game was so shit. 1 should've been a slam dunk movie adaptation, even if it was made in Japan.
 
Sadly the devs and industry at large thought it was their humour.
That's due to BL1. Characters like Scooter who also a pretty well written/funny character alongside his VA gave a lot of character to Borderlands series alongside a few other major characters (Torque as an example) Also some of the pyschopaths lines were fantastic in 2. "I'd eat you myself but I don't have thumbs" a literal reference to dog food commercials of the time.

After 2, Presequel began the downhill slope of forced humor, yes PS had a few good humerous moments: Torque and a few extra side missions. By 3 the writers from 1 and style of humor was killed off replaced by soy laden humor which isn't very good and when it is it's usually ironically.


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You can make a movie or a show out of Hollow Knight, Rain World, Katana Zero, Fear and Hunger, every Yakuza, Quest for Glory, Champions of Krynn, Yuppie Psycho, La-Mulana, Opus Magnum, Loop Hero, Darkest Dungeon, Frostpunk, and Stardew Valley.
Excelent taste, and even the movies based on video games could have been made far better. That includes the likes of Mortal Kombat. (first movie wasn't completely awful and had great memes, but could have been made better)

The problem is Hollywood tries to turn every game story into some "explosions" blockbuster instead of adding a good narrative based on the games. Silent Hill is a great example of Hollywood missing the point and not knowing how to properly make the movies they also assume all American viewers are retards thus tone down anything which requires pondering from the plot or lore.
 
Postal 3 is getting a fan remake in Unreal, it looks pretty good for a fan project.
Retconning Postal 3 out of existence in an expansion to Postal 2 might be the most beautiful thing ever to happen in a video game, ever.

Hopefully the fan project turns out well, but at least RWS was able to wrestle the DRM out of the real thing and re-release it last year.
 
After 2, Presequel began the downhill slope of forced humor
Bullshit it was after 2.

2 leaned so hard into Claptrap's stupid unfunny fucking bullshit that I kind of utterly despised the game by 5 minutes in because I had nothing to interact with except that God Awful Robot. Handsome Jack should have been absolved of his crimes JUST because he wiped out the entire Claptrap line.
 
If you write a movie/game/show/etc off for tax purposes, it should automatically become public domain. I think that'd be an alright incentive for people not to fuck things up, but we know why ((they)) will never let that happen.

That being said, I have no idea why the fuck they had a digestive yogurt saleswoman be the fucking lead, because for about the past twenty years every time I see Jamie Lee Curtis I hear the damn jingle. You know how it sounds, and you're hearing it now too.
 
Bullshit it was after 2.

2 leaned so hard into Claptrap's stupid unfunny fucking bullshit that I kind of utterly despised the game by 5 minutes in because I had nothing to interact with except that God Awful Robot. Handsome Jack should have been absolved of his crimes JUST because he wiped out the entire Claptrap line.
I mean by that notion you could argue it was by 1 it was like that since Claptrap had the same shtick since the start when you first rescue him right from the beginning of the game. I've always considered that part of Claptrap intentionally being an obnoxious character hence his character detail in presequel.

The problem is in 2 at least characters like Hammerlock weren't always obnoxious outside of Claptrap. Presequel is where they had to have characters like Springs, whose whole character was "I'm a lesbian" At least 2 had Torque, still had the return of Scooter, Handsome Jack, and even Hammerlock before he became Jakob's gay boyfriend. 3 went overboard with making even likable characters either nonexistent or obnoxious. Wonderlands ruined them entirely.
 
I mean by that notion you could argue it was by 1 it was like that since Claptrap had the same shtick since the start when you first rescue him right from the beginning of the game. I've always considered that part of Claptrap intentionally being an obnoxious character hence his character detail in presequel.
There is also (except the DLC) alot less of Claptrap in BL1 from what i remember.
 
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