I was a 'mangina' purely because of graphical limitations in this very dawn of 3D accelleration. EverQuest had just introduced a new race, the Iksar aka lizard-people. While the heads had a lot of variety, the bodies were all the same- slim and lizard-like with a tail. Because I wanted a distinctive face and only the females had painted faces I went with a female Iksar avatar for my necromancer. I never played as anything but a man, but a year later our guild had grown to become one of the most powerful on The Rathe server, and finally the devs introduced a graphics update. A side effect of this much needed update, was that suddenly the androgynous lizard people got mammalian sexual attributes, so I went from a low-poly titless lizard body to having fucking huge lizard-boobs and child-bearing hips! Suddenly half of my own guild was going 'wtf you a WOMAN??
It was only funny with my guild, but I was also guild rep to the RTA, the organization that rotated bosses between guilds to ensure fairness (EQ dungeons were not instanced, there was exactly ONE of a given boss for the server for X amount of time until he respawned. Some servers rotated, some were free-for-all) and there was a lot of high-level politiking going on, and being a 'mangina' was used to try to provoke me more then you could imagine. MAN those were good times, though it was very hard as a new father to juggle guild duties with family obligations outside of work. I had some of the worst raid attendance in the guild despite being an officer, lead necromancer and the RTA rep. Good thing Necros weren's crucial to most raids, just strong DPS and a source of emergency mana for clerics running low, (and a last resort to recover a wiped raid) but some raids we were essential.
Good memories, but I never got deep into an MMORPG after leaving EQ for WoW ever again. Far too much work for something supposed to be fun.