Unpopular Opinions about Video Games

The Sims 2 was the best version of The Sims from a mechanical and gameplay standpoint, but it lacked the creativity and charm which made The Sims 1 a commercial success.

It was all down hill from there.
Generally agreed, although I feel that The Sims 3 is a little overhated sometimes, though some of the complaints are valid about it trying to do way too much and of course that's when the aggressive $1000 worth of expansions for features which were in the last basegame era really began. As of late people seem to be looking back on it more fondly than before, though you'll still get the people who claim The Sims 4 is "better" because muh pronouns and because the graphics got knocked down so many pegs it can run on a calculator. I'm convinced that most of the people who try to play TS3 on modern hardware are trying to run it on a fucking potato, which is why the people with potato computers prefer TS4. Yeah, it was a big fucking problem when the game first launched but modern hardware shouldn't have an issue. I don't have a supercomputer, my PC is pretty pedestrian and lacks a discrete GPU but TS3 runs mostly fine on it when the game isn't spawning 400 copies of the fucking ice cream truck.

I've seen sentiment that people hope that "The Sims 5" [whenever EA is done milking TS4 of $30 'packs' that are worth like $5 and buggy as fuck] will further downgrade the graphics or stick with the same design as TS4, simply because they want to be able to run the game on a Dell Inspiron from 2009 with an i3 and integrated graphics. Buy a new fucking computer. They would have been in real trouble in the late 90s and early to mid '00s when your PC was obsolete like two weeks after you built it because shit was moving so quickly. At this point they're holding the series back because the community demands it be compatible and run well on ten to fifteen year old hardware.

Not that the series is going anywhere good anyway, if TS5 ever does release it will likely be a complete shitshow and I would wager it'll be the last in the series. Then again the "Sims community" complains and bitches constantly about EA's money-grubbing and releasing broken shit but they'll still line up out the door to buy the next pack, so maybe it will be very successful.
 
I'm convinced that most of the people who try to play TS3 on modern hardware are trying to run it on a fucking potato, which is why the people with potato computers prefer TS4. Yeah, it was a big fucking problem when the game first launched but modern hardware shouldn't have an issue. I don't have a supercomputer, my PC is pretty pedestrian and lacks a discrete GPU but TS3 runs mostly fine on it when the game isn't spawning 400 copies of the fucking ice cream truck.
I don't have a problem with a company being ambitious with a project. I'm a major Sims fan owned all of the DS and GameCube games. I always treated each Sims game as the end of my PC's life cycle. I was so excited when my family upgraded the P3 PC, so I could run Sims 2. I had to upgrade to a i7 sandy bridge with a gtx570 when I wanted to run 3. I gave them one last shot with 4, and upgraded to a Skylake i5 with an rx470 just to be disappointed by how the world became smaller again.
 
  • Feels
Reactions: Green Man
I've seen sentiment that people hope that "The Sims 5" [whenever EA is done milking TS4 of $30 'packs' that are worth like $5 and buggy as fuck] will further downgrade the graphics or stick with the same design as TS4, simply because they want to be able to run the game on a Dell Inspiron from 2009 with an i3 and integrated graphics.
That's because their main market demographic are the most normie women that hardly play games but will buy every DLC that EA's diversity hires shit out. I'm interested to see The Sims 5 purely to see how it will play out. It's obviously going to sell like hot cakes on release but it's going to be interesting to see how much content they cut from The Sims 4 and its literal decade of DLCs just so they can resell later as a Sims 5 DLC. Wonder what the blowback would be if the drones buy it, get tired after a few months, and then realize the game has hardly a fraction of the content of Sims 4. They definitely need to do something drastic to get people to make the jump because I doubt EA will include most of Sims 4's content.
 
  • DRINK!
Reactions: Green Man
I can't imagine that a Sims 5 released today would be anything short of a subscription based hellhole. Pay $14.99 a month to have more than one family, and save 20% off of everything in the microtransaction store. If your subscription lapses, all your babies die.
If your subscription lapses, the neighbor impregnates your spouse. And yes, it is 2024, the husband will become pregnant.
 
I can't imagine that a Sims 5 released today would be anything short of a subscription based hellhole. Pay $14.99 a month to have more than one family, and save 20% off of everything in the microtransaction store. If your subscription lapses, all your babies die.

Since they already tested out giving out "daily rewards" for opening the game in TS4, expect to have all of the same monetization shit as a Free-to-play game, i.e. multiple different tiers of Battle Passes, Loot Boxes, FOMO items. (i.e. you can buy the Cowplant for $14.99, but only for the next 7 days, and it may never be sold ever again) Heck, I can see EA making a ranked system somehow for a Sims games, where certain features require a certain rating to use.
 
What's always been strange to me is that there hasn't really been attempted knocks offs of The Sims. The only one I really remember was back in the day was Singles: Flirt Up Your Life which pitched itself as The Sims with sex scenes. Nobody played it. With The Sims going to shit it seems like perfect fodder for a Cities Skylines or Stardew Valley like indie knock off. Hell, they could even focus on specific playstyles.
 
I'm convinced that most of the people who try to play TS3 on modern hardware are trying to run it on a fucking potato, which is why the people with potato computers prefer TS4. Yeah, it was a big fucking problem when the game first launched but modern hardware shouldn't have an issue. I don't have a supercomputer, my PC is pretty pedestrian and lacks a discrete GPU but TS3 runs mostly fine on it when the game isn't spawning 400 copies of the fucking ice cream truck.
It's 2024 and dumb niggers are still going around acting like having modern hardware is the solution to the inherently broken Sims 3. Having stronger hardware is not going to magically make a 32-bit DirextX9 game that only uses 2GB of RAM (by default) video game run better. Using an SSD only marginally improves the experience. Using Nraas mods and fixing routing in the world maps only marginally improves the experience. The game, with all DLC and expansions installed, is simply incapable of lasting for more than one Sim generation without shitting itself due to the massive workload it has to do.

Nobody likes Sims 2 and Sims 4's non-existent cars, loading screens, and one-lot restriction. People love Sims 3 because of how detailed and explorable the world is. People love customizing textures on objects to get specific looks. People love building their own neighborhoods with the Create-a-World tool. You can't get that with any other Sims game.

Unfortunately, if EA were to actually release a Windows Sims 3 with 64-bit Directx12 DirectStorage support, all other Sims series sales would be in jeopardy. Maintaining that faulty Sims 3 experience protects the IP.
 
Assassin's Creed always felt astroturfed.
I don't think it was "astroturfed" - I think it's just a matter of what made it stand out no longer being impressive. Every big budget game has slick life-like transitions between animations now, but that wasn't the case in 2007. Nobody is impressed by having a bunch of detailed NPCs on-screen simultaneously anymore, but that was pretty cool in 2007 and was in fact the raison d'etre for developing the first game.

When your game's highlights become the industry standard, all that anybody notices 17 years later are the flaws.
 
What's always been strange to me is that there hasn't really been attempted knocks offs of The Sims. The only one I really remember was back in the day was Singles: Flirt Up Your Life which pitched itself as The Sims with sex scenes. Nobody played it. With The Sims going to shit it seems like perfect fodder for a Cities Skylines or Stardew Valley like indie knock off. Hell, they could even focus on specific playstyles.
Funny you should mention Cities Skylines, because Paradox announced their own Sims knockoff (Life By You) earlier this year and then canceled it almost immediately. They spent 90% of their projected yearly earnings on it :story:
 
inzoi is a Korean The Sims rip-off.

The graphics are so overkill that the game barely runs on the devs' computers. I don't think it'll hit the mainstream considering even TS4 is already too much for the poor fat girls who play these games on their 17-year-old laptops.
 
Back