Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

A little exposition on how the South America countries united against the United States would've been nice. Most of Ghosts' campaign was chasing ONE guy that turned against the Ghosts from an evac mission gone wrong. The more you think of it, the more Ghosts' campaign makes no sense. Where's the rest of the world in that universe?

Ever since the game left WW2 behind, they've always made the game about action movie heroes chasing a villain. The problem is that a war isn't dependent on a single supersoldier and can't be stopped by a single squad's heroics, so the plot really doesn't work if it's trying to make a whole war be about just one guy. The MW2/MW3 plot was pretty insane when you stopped to think about it, too.
 
Saw the most recent gameplay footage and it looked pretty good. Definitely have more hype for it then the past few CoDs, but I think at this point Treyarchs the only main studio still worth a shit. Plus I have a Game Pass so don’t really have to be worried if it does suck. Imagine still playing these games on a PlayStation hahaha.
 
Ever since the game left WW2 behind, they've always made the game about action movie heroes chasing a villain. The problem is that a war isn't dependent on a single supersoldier and can't be stopped by a single squad's heroics, so the plot really doesn't work if it's trying to make a whole war be about just one guy. The MW2/MW3 plot was pretty insane when you stopped to think about it, too.
The biggest irony to this is that the first Call of Duty's intro cinematic before the main menu quotes, "War isn't won by the actions of one person, but through the lives of many".

That was one of the reasons why I basically fell off CoD after Modern Warfare 3.
 
Everyone nitpicks the reboots story but frankly you could nitpick the old trilogy too ESPECIALLY the whole thing regarding No Russian, the only reason you even go to Brazil is to gain proof....that Makarov bought American guns? Wasn't Makarov on CAMREA doing the attack? Why didn't the soldiers stop the ambulance after Allen was shot? No Russian is so weird becasue the writers had the foresight to make it look like Americans did it especially with the "No Russian" and using American made guns but then...they dont use masks for the entire thing.
 
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Everyone nitpicks the reboots story but frankly you could nitpick the old trilogy too ESPECIALLY the whole thing regarding No Russian, the only reason you even go to Brazil is to gain proof....that Makarov bought American guns? Wasn't Makarov on CAMREA doing the attack? Why didn't the soldiers stop the ambulance after Allen was shot?

Also, American and Russia were getting into WW3 because, as best I could piece together, a lone American general was pretty mad that his troops got nuked in Not-Iraq, and set up the terror attack to get the war going, and a random terror attack on a Russian airport where a dead CIA agent gets left behind apparently results in WW3 popping off with a massive surprise attack. I thought MW2 was pretty retarded, but it was fun enough that I didn't mind.
 
Ever since the game left WW2 behind, they've always made the game about action movie heroes chasing a villain. The problem is that a war isn't dependent on a single supersoldier and can't be stopped by a single squad's heroics, so the plot really doesn't work if it's trying to make a whole war be about just one guy. The MW2/MW3 plot was pretty insane when you stopped to think about it, too.
Call of Duty 4 still felt like old games, they translated the old formula into the modern day perfectly. The bombastic story telling didn't even start with MW2, it started with Nazi Zombies mode and the complete 180 it made for everything COD stood for at that point in time. MW2's campaign simply solidified the new direction with how successful the games were.
Hell, even with WW2, when the game came back to it's roots(lol), even that felt like a shitty generic war movie instead of the authentic experience. You even have a shoehorned jewish friend you rescue from da evil natzees trying to six gorrilion him in a concentration camp at the end and a token black guy who only exists to show us that RACISM IS BAD!
Remember how in COD3 everybody made a big deal about the Polish or Canadian soldiers being on the battlefield? What's that, nobody cared despite them being a much more underappreciated minority that deserve a bigger spotlight? Well shit, it's almost like being yet another random soldier on the battlefield among million other faceless soldiers will usually leave you with nothing more than a PTSD, if you're lucky, not a pat on the ass and a participation trophy for being a special snowflake. Being alive and preferably not speaking German was the big reward, not something the devs would understand when they never struggled with anything in their lives. Now compare that to Vanguard's story, which makes even the WW2 Hollyjew schlock look authentic when your cast of diverse characters are supposed to be the WW2 Avengers, right down to each having their own special super power like X-Ray vision.
 
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Wasn't Makarov on CAMREA doing the attack? Why didn't the soldiers stop the ambulance after Allen was shot? No Russian is so weird becasue the writers had the foresight to make it look like Americans did it especially with the "No Russian" and using American made guns but then...they dont use masks for the entire thing.
"No Russian," Makarov specifies that nobody in the crew speaks Russian so that it wouldn't be linked to Russia. I'm thinking the dead body meant that somebody was able to ambush him, with Makarov's team being undercover with the ambulance. Now that you think of it, there is a plot hole when you use logic, but compared to MWII/MWIII, it was diabolically clever.

Remember how in COD3 everybody made a big deal about the Polish or Canadian soldiers being on the battlefield? What's that, nobody cared despite them being a much more underappreciated minority that deserve a bigger spotlight? Well shit, it's almost like being yet another random soldier on the battlefield among million other faceless soldiers will usually leave you with nothing more than a PTSD, if you're lucky, not a pat on the ass and a participation trophy for being a special snowflake.
Or that CoD3 was rushed and released amidst a see of other World War II shooters at the time? I don't remember much from CoD3's campaign itself.
 
"No Russian," Makarov specifies that nobody in the crew speaks Russian so that it wouldn't be linked to Russia. I'm thinking the dead body meant that somebody was able to ambush him, with Makarov's team being undercover with the ambulance. Now that you think of it, there is a plot hole when you use logic, but compared to MWII/MWIII, it was diabolically clever.


Or that CoD3 was rushed and released amidst a see of other World War II shooters at the time? I don't remember much from CoD3's campaign itself.
You guys and you inability to give the modern warfare reboots some props are so odd, yet even in this thread Treyarch are being considered the gods of cod still they arent even writing the campaign they just got Raven to do it again.
 
A little exposition on how the South America countries united against the United States would've been nice. Most of Ghosts' campaign was chasing ONE guy that turned against the Ghosts from an evac mission gone wrong. The more you think of it, the more Ghosts' campaign makes no sense. Where's the rest of the world in that universe?

I think there was some story stuff in the intel you can pick up in the campaign; not entirely sure, but I think the Federation became a global power after the Middle Eastern oil reserves suddenly dried up, with South America uniting and somehow gaining control of the main import/export of oil. If I remember correctly, it also goes a bit into the creation of ODIN, as well as prior conflicts between the USA and Feds. Don't quote me on that, I haven't been able to re-acquire the intel on PS5 yet.

Everyone nitpicks the reboots story but frankly you could nitpick the old trilogy too ESPECIALLY the whole thing regarding No Russian, the only reason you even go to Brazil is to gain proof....that Makarov bought American guns? Wasn't Makarov on CAMREA doing the attack? Why didn't the soldiers stop the ambulance after Allen was shot? No Russian is so weird becasue the writers had the foresight to make it look like Americans did it especially with the "No Russian" and using American made guns but then...they dont use masks for the entire thing.

I think this gets brought up in a later mission; I've heard that, in Loose Ends, you can find a newspaper confirming that the Russian Government is aware that Makarov carried out the attack, but the question is now, apparently, if the US Government helped them out on it.

As for why they didn't stop the ambulance... yeah, you got me. I got no idea.
 
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Kinda mind-blowing how Black Ops III remains the best for custom zombies. Speaking of which, t7x patch works great under proton now, no more janky launchers. Just a simple dll override and the game no longer fucking stutters.
Didn't know that existed now. I did a janky setup with leaked boiii and steam tinker launch for steam deck.
 
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You guys and you inability to give the modern warfare reboots some props are so odd, yet even in this thread Treyarch are being considered the gods of cod still they arent even writing the campaign they just got Raven to do it again.
If you like the MW reboot trilogy, more power to you. I CAN give credit to where it's due for the MW reboots.

I liked the tactical approach that the MW reboot brought to the table. MW2 and MW3 were designed to be high octane action thrillers with engaging characters to move the plot along through several setpieces. The reboots wanted to go with a more subdued, gritty atmosphere down to its sound design, gunplay, and graphic fidelity.


People complained that the announcers and battle chatter from MWII compared to MW2 were lackluster because of their lack of exaggeration. That's actually my favorite part of the trilogy. Had they adjusted the TTK, made movement heavier to minimize exploitation, and created a more intuitive UI, MWII, maybe MWIII would be a CoD I wouldn't mind returning to. A Battlefield lite that evolves Call of Duty from its arcade roots, but stays consistent.

The issues I have with the MW reboot trilogy stem with the jarring design choices and decisions Activision/SHG/Infinity Ward created during their lifecycles. The elephant in the room being the enormous file sizes each game presents to your hard drive.
 
Kind of an unpopular opinion, but I enjoyed Black Ops 3. Black Ops and Black Ops 2 are way better, but the coop aspect of BO3's campaign was a welcome addition. I also like those DNI abilities you get.
 
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Kind of an unpopular opinion, but I enjoyed Black Ops 3. Black Ops and Black Ops 2 are way better, but the coop aspect of BO3's campaign was a welcome addition. I also like those DNI abilities you get.
Is liking BO3 really that unpopular? Other than the story being fucky and all over the place, it seems generally well received. If anything, the mod support gives it an unrivaled amount of content no CoD will likely ever have again, especially in the zombies department. BO4 would seem like more of an unpopular opinion, that's the one that generally seems to be the Treyarch CoD with the worst/most mixed reception.
 
Is liking BO3 really that unpopular? Other than the story being fucky and all over the place, it seems generally well received. If anything, the mod support gives it an unrivaled amount of content no CoD will likely ever have again, especially in the zombies department. BO4 would seem like more of an unpopular opinion, that's the one that generally seems to be the Treyarch CoD with the worst/most mixed reception.
People got filtered out by the story since it wasn't the exact same thing as it always is, they got filtered out by the multiplayer because they suck at it(this goes for literally every other game mind you, 95% of the time someone hates a certain COD game it's because they aren't very good at it. BlameTruth with his autistic hatred for MW2019 is a perfect example, he got filtered out by DoorGODS), and zombies fans sometimes get filtered by it too because they also suck(they will cope with it one way or another but that's what it always comes down to)
BO3 is the last good COD game. Infinite Warfare is very underrated and so is Black Ops 4 but BO3 is the last game that was universally praised. MW2019 wasn't bad either(at least at launch), but that's part of nu-COD, and that's also where a lot of the modern rot started.
 
Black Ops 4 sucked. I wasn't bad at it, it just was not in any way what I wanted COD to be. I don't want to be jumping and twirling down lanes in a brightly colored theme park with almost no cover, delivering quips and jokes as I empty a magazine from my physically impossible neon pink gun at man in sparkly pajamas who ziplines up to a balcony. I think I finished one prestige and quit because I never had fun. I enjoyed AW, with all of its many flaws, a lot more.
 
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Black Ops 4 sucked. I wasn't bad at it, it just was not in any way what I wanted COD to be. I don't want to be jumping and twirling down lanes in a brightly colored theme park with almost no cover, delivering quips and jokes as I empty a magazine from my physically impossible neon pink gun at man in sparkly pajamas who ziplines up to a balcony. I think I finished one prestige and quit because I never had fun. I enjoyed AW, with all of its many flaws, a lot more.
"I didn't like it so it sucked"
I rest my case, folks. Barebones(aka no abilities or special weapons) playlist was the purest COD we've had since the 360 classics and you bet your ass you missed out if you never played it.
 
"I didn't like it so it sucked"

Correct, that's how qualitative judgements of entertainment products work.

Barebones(aka no abilities or special weapons) playlist was the purest COD we've had since the 360 classics and you bet your ass you missed out if you never played it.

Normal BO4:

jumping and twirling down lanes in a brightly colored theme park with almost no cover, delivering quips and jokes as I empty a magazine from my physically impossible neon pink gun at man in sparkly pajamas who ziplines up to a balcony

Barebones BO4:

jumping and twirling down lanes in a brightly colored theme park with almost no cover, delivering quips and jokes as I empty a magazine from my physically impossible neon pink gun at man in sparkly pajamas who runs up to a balcony

They both sucked.
 
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Correct, that's how qualitative judgements of entertainment products work.



Normal BO4:

jumping and twirling down lanes in a brightly colored theme park with almost no cover, delivering quips and jokes as I empty a magazine from my physically impossible neon pink gun at man in sparkly pajamas who ziplines up to a balcony

Barebones BO4:

jumping and twirling down lanes in a brightly colored theme park with almost no cover, delivering quips and jokes as I empty a magazine from my physically impossible neon pink gun at man in sparkly pajamas who runs up to a balcony

They both sucked.
Sorry, I only read "I suck at the game and therefore it is bad" and didn't really read any further. BO4 was a fantastic, overlooked game that was only mired by it's many controversies, from no single player to being the first game with a battle royale mode to the awful microtransactions and of course, the developers leaving the game midway thru it's yearly cycle to clean up after Sledgehammer when they fumbled Cold War. BO4 at it's best is peak advanced movement era COD with a very unique set of twists thanks to how it differs from other games(150 health, no health regen, very OP weapons and scorestreaks that make it easy to gain momentum for good players ect.)
If you want to see what happens when you whine when someone wants to create something new, well I can only point to the last 5 years of COD which were the exact same game every time, each time done worse.
 
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