Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

People got filtered out by the story since it wasn't the exact same thing as it always is, they got filtered out by the multiplayer because they suck at it(this goes for literally every other game mind you, 95% of the time someone hates a certain COD game it's because they aren't very good at it. BlameTruth with his autistic hatred for MW2019 is a perfect example, he got filtered out by DoorGODS), and zombies fans sometimes get filtered by it too because they also suck(they will cope with it one way or another but that's what it always comes down to)
BO3 is the last good COD game. Infinite Warfare is very underrated and so is Black Ops 4 but BO3 is the last game that was universally praised. MW2019 wasn't bad either(at least at launch), but that's part of nu-COD, and that's also where a lot of the modern rot started.

You got any tips for getting into BO3? I ask, because I did try to get into it a while back, but I couldn't; it was honestly really fun back when it came out (you would not believe the amount of time I spent on the last-gen version) but the current game is a whole different beast. Multiplayer is crammed full of sweats using the DLC weapons - and that's assuming you can even connect, as I found the Multiplayer to have connection issues and lots of lag. As for Zombies... I never could get into BO3's mode, which is weird because I really did love the mode from WaW - BO2, and I've even had fun with Exo Zombies, IW, and even MWIII.

Any tips? I might be grabbing the game again sometime soon, hopefully; any suggestions for weapons, attachments, tips, operators?

Correct, that's how qualitative judgements of entertainment products work.



Normal BO4:

jumping and twirling down lanes in a brightly colored theme park with almost no cover, delivering quips and jokes as I empty a magazine from my physically impossible neon pink gun at man in sparkly pajamas who ziplines up to a balcony

Barebones BO4:

jumping and twirling down lanes in a brightly colored theme park with almost no cover, delivering quips and jokes as I empty a magazine from my physically impossible neon pink gun at man in sparkly pajamas who runs up to a balcony

They both sucked.

I will agree that some of the stuff in BO4 is pretty bad; the general look and tone of the game is very departed from the franchise's roots, and it's hard to really feel like you're playing a CoD game when you have some fairly ridiculous shit going on. The sparkly pink guns and neon outfits certainly give an idea; hard to imagine what kind of military would really allow shit like that, though that's me being autistic, admittedly.

Aside from the aesthetic, the gun balance is questionable, as I've found the Peacekeeper and Crossbow weapons to be ridiculously strong compared to others. Hell, Multiplayer's balance in general is fucked; it's not uncommon to go in and see one side completely dominate by spamming high-end scorestreaks, to say nothing of the hackers getting into the game now since Activi$ion doesn't want to support the game anymore. Also, the entire Prophet character needed a rework; tired of seeing the guy and his gun and drone get spammed every match.

Still, I had fun with the game, though that might partially be because I was able to get the base game for free; it was on sale in the PS4 store a while back, and I snagged it then. That, and I'm someone that's very simple to please; just give me a halfway-decent shooter and I'll try and find some entertainment, no matter how painful. Different strokes for different folks, as I've heard.

I will say that I do prefer it to the current year CoDs; as many issues as this game has, and it does have some issues, it's still miles better than the current year CoDs and the insane Fortnite aesthetic that Acti is trying to cram in.
 
You got any tips for getting into BO3? I ask, because I did try to get into it a while back, but I couldn't; it was honestly really fun back when it came out (you would not believe the amount of time I spent on the last-gen version) but the current game is a whole different beast. Multiplayer is crammed full of sweats using the DLC weapons - and that's assuming you can even connect, as I found the Multiplayer to have connection issues and lots of lag. As for Zombies... I never could get into BO3's mode, which is weird because I really did love the mode from WaW - BO2, and I've even had fun with Exo Zombies, IW, and even MWIII.

Any tips? I might be grabbing the game again sometime soon, hopefully; any suggestions for weapons, attachments, tips, operators?
I haven't played any COD game in years, but I would worry more about hackers than sweats if I were you. Classic COD games have people on PC who can RAT your computer or hijack your account and BO3 is no different. First I would figure out how to play the game safely in this day and age, but if you're doing it solely for multiplayer it ain't worth it, the game has been dead for years. Real fun when it lasted, tho. I would pirate it for zombies and single player, tho.
 
  • Agree
Reactions: The Last Stand
I haven't played any COD game in years, but I would worry more about hackers than sweats if I were you. Classic COD games have people on PC who can RAT your computer or hijack your account and BO3 is no different. First I would figure out how to play the game safely in this day and age, but if you're doing it solely for multiplayer it ain't worth it, the game has been dead for years. Real fun when it lasted, tho. I would pirate it for zombies and single player, tho.

What about on console? Any hacker issues on PS4/5? I remember the Multiplayer having a few lobbies, though I admittedly didn't play the game as much as I should've; couldn't find a weapon/build that worked for me, though the frequent usage of DLC weapons didn't help that, I admit.
 
What about on console? Any hacker issues on PS4/5? I remember the Multiplayer having a few lobbies, though I admittedly didn't play the game as much as I should've; couldn't find a weapon/build that worked for me, though the frequent usage of DLC weapons didn't help that, I admit.
I don't play COD on console past Xbox 360 era, but if you're planning on playing a game this old for multiplayer, don't bother. Sadly, it's time has came and gone, if you're really curious then this is one of the better recent COD games, definitely the best jetpack one, but be prepared to find the game a deserted ghost town. Single player, Zombies and bot lobbies are always an option, however.
DLC weapons weren't a big issue, you had access to every single weapon you ever needed. What you did get was for flavor, nothing more, there were very few weapons that introduced a brand new way to play. Take it from someone who got Dark Matter back in the day, you will do just fine without them.
 
SSorry, I only read "I suck at the game and therefore it is bad" and didn't really read any further. BO4 was a fantastic, overlooked game that was only mired by it's many controversies, from no single player to being the first game with a battle royale mode to the awful microtransactions and of course, the developers leaving the game midway thru it's yearly cycle to clean up after Sledgehammer when they fumbled Cold War. BO4 at it's best is peak advanced movement era COD with a very unique set of twists thanks to how it differs from other games(150 health, no health regen, very OP weapons and scorestreaks that make it easy to gain momentum for good players ect.)
If you want to see what happens when you whine when someone wants to create something new, well I can only point to the last 5 years of COD which were the exact same game every time, each time done worse.

Shut up, retard, I flat-out said I liked Advanced Warfare and wasn't bad at BO4. Not reading people's posts and responding to things they didn't say isn't a good troll; it's just "lol I was only pretending to be retarded."

I will agree that some of the stuff in BO4 is pretty bad

It's no one, specific thing, it's that they tried to make the game an arena shooter like Unreal Tournament and a hero shooter like Overwatch and failed at both. On top of that, they gave the game a look and feel that was designed to appeal to 11-year-olds. Put all that together, and you've got a game that has nothing I like about COD while also managing to not have anything I like about the superior games it imitated.
 
Put all that together, and you've got a game that has nothing I like about COD while also managing to not have anything I like about the superior games it imitated.
This is a second direct quote of "I didn't like the game so it's bad"
It's okay to not like something just because you're bad it, I get it. That doesn't change the fact that BO4 is an underrated gem and frankly, the direction that COD should have gone with. Cold War was a directionless mess, it could have benefited from more arena shooter design and high octane action of BO4.
 
  • Dumb
Reactions: capitalBBustard
You got any tips for getting into BO3? I ask, because I did try to get into it a while back, but I couldn't; it was honestly really fun back when it came out (you would not believe the amount of time I spent on the last-gen version) but the current game is a whole different beast. Multiplayer is crammed full of sweats using the DLC weapons - and that's assuming you can even connect, as I found the Multiplayer to have connection issues and lots of lag. As for Zombies... I never could get into BO3's mode, which is weird because I really did love the mode from WaW - BO2, and I've even had fun with Exo Zombies, IW, and even MWIII.

Any tips? I might be grabbing the game again sometime soon, hopefully; any suggestions for weapons, attachments, tips, operators?
Honestly, I wouldn't recommend getting it for multiplayer in the first place. The really bad exploits like RATs are fixed by now as far as I know, but you're pretty likely to get spinbotters every other match. Why these retards are still on a 9-year old game played by maybe a hundred people at a time, I do not know. I really would recommend BO3 for the zombies, though. It's $20 on sale for a bunch of pretty solid maps, plus multiple remasters of older maps, plus mod support for a ton of extra content. I'd suggest looking into the Ultimate Experience Mod, it adds things like expanded progression, stat tracking, and a bunch of QoL from Cold War (ammo drops, exfils, Rampage Inducer, pings, weapon dropping/scaling)
 
  • Optimistic
Reactions: The Last Stand
I don't play COD on console past Xbox 360 era, but if you're planning on playing a game this old for multiplayer, don't bother. Sadly, it's time has came and gone, if you're really curious then this is one of the better recent COD games, definitely the best jetpack one, but be prepared to find the game a deserted ghost town. Single player, Zombies and bot lobbies are always an option, however.
DLC weapons weren't a big issue, you had access to every single weapon you ever needed. What you did get was for flavor, nothing more, there were very few weapons that introduced a brand new way to play. Take it from someone who got Dark Matter back in the day, you will do just fine without them.
Honestly, I wouldn't recommend getting it for multiplayer in the first place. The really bad exploits like RATs are fixed by now as far as I know, but you're pretty likely to get spinbotters every other match. Why these retards are still on a 9-year old game played by maybe a hundred people at a time, I do not know. I really would recommend BO3 for the zombies, though. It's $20 on sale for a bunch of pretty solid maps, plus multiple remasters of older maps, plus mod support for a ton of extra content. I'd suggest looking into the Ultimate Experience Mod, it adds things like expanded progression, stat tracking, and a bunch of QoL from Cold War (ammo drops, exfils, Rampage Inducer, pings, weapon dropping/scaling)

Not going to be getting just for the Multiplayer; I'm also planning on giving Zombies and the Campaign another go. To be clear, the only reason why I was asking about the Multiplayer was because it was basically the only mode I was lost on; I know Zombies is solid, and the Campaign is... well, the Campaign. That's also not getting into other modes, either, like Nightmares or the Free Run.

Also, as stated; Bot Lobbies for Multiplayer, which in personal experience, can sometimes be legitimately more fun, consistent and balanced than a Multiplayer that's this old and with a hacker problem.

Actually, speaking of Zombies; how are the DLC maps? I've heard good things about Der Eisendrache, The Giant, and Gorod Krovi, but what about Zetsubo no Shima and Revelations?
 
Sorry, I only read "I suck at the game and therefore it is bad" and didn't really read any further. BO4 was a fantastic, overlooked game that was only mired by it's many controversies, from no single player to being the first game with a battle royale mode to the awful microtransactions and of course, the developers leaving the game midway thru it's yearly cycle to clean up after Sledgehammer when they fumbled Cold War.
I could care less about the lack of single player and battle royale. BO4 was bogged down by its monetization and iffy performance. For me, the "hero shooter" aspect of its gameplay loop was not implemented properly until Cold War with its abilities. Black Ops III's single player was horrible IMO where I can rationalize Treyarch not adding single player into BO4.

Cold War was a directionless mess, it could have benefited from more arena shooter design and high octane action of BO4.
Disagree, Cold War knew exactly what it intended to be: an 80s style action movie experience. It was more atone to its CoD roots than MW2019. Cold War could've been better if its performance issues from COVID-19 development were ironed out. I'd argue that Cold War was the start of AAA games suffering from COVID-19 development that still persists today to an extent, but that's another conversation.
 
Also, the entire Prophet character needed a rework; tired of seeing the guy and his gun and drone get spammed every match.

Ah, that comment brought back memories. The mark of a bad game for me is one where I didn't have fun even when doing well (I don't complain about Warcraft II...I just sucked at it). That's what really clinched it for me with BO4; once I was consistently working up streaks and had figured out how to be effective with the specialists, I still wasn't having fun. Kicking ass with Prophet's bullshit gear wasn't fun. Mashing L+R with Ruin to get four instakills on Summit wasn't fun. Stealing streaks with Zero wasn't fun. Patrolling lanes in the worst 3-lane maps of the series to rack up streaks wasn't fun. Melting people with OP guns like the Maddox wasn't fun. All of that crap just felt really lame. Even getting good at less popular guns, like the GKS and Outlaw, wasn't fun because of how boring (and ugly) the base game was.

I will agree that some of the stuff in BO4 is pretty bad; the general look and tone of the game is very departed from the franchise's roots, and it's hard to really feel like you're playing a CoD game when you have some fairly ridiculous shit going on.

The aesthetic also affected the gameplay, since you didn't blend into the environment. Since they wanted Fortnite fans to buy skins and don't want bright colors to ruin your game, everyone's got red and blue lights on them. To facilitate arena-style combat, maps had very little cover, well-defined lanes with few connections, and very few nooks and crannies and random cover like you saw in the MW trilogy. Problem is, arena combat revolves around item spawn control, and there are no loadouts. Quake III can get away with the railgun vastly outmatching the machine gun, because you can't spawn with a railgun. BO4 can't get away with massive TTK differences, and at launch, most of the SMGs were downright useless. A simple UT map can be fun because you can't just sit in one place and watch three choke points due to item spawning. In BO4, some absolute shit map like Arsenal or Frequency can be completely controlled by three guys who don't have their heads up their asses. So yeah, it was a failed arena shooter. Since the specialist abilities had little strategic value and didn't really synergize, it was also a failed hero shooter.
 
Actually, speaking of Zombies; how are the DLC maps? I've heard good things about Der Eisendrache, The Giant, and Gorod Krovi, but what about Zetsubo no Shima and Revelations?

They’re probably considered the weakest of the DLC maps. Zetsubo is personally one of my favorites, but many people hated it when it came out due to the tedious set up process. The setting is great in my opinion and gives off creepy, World at War vibes. The Easter egg is easy but requires a specific (free) gobble gum to complete, which people also bitched about when it released for some reason. It has a unique mechanic where you can plant seeds and water them with different colors of water found throughout the map that can give perks, drops, and even be used to make a clone of yourself so you can come back with all of your equipment/perks if you ever get downed.

Revelations just takes parts of older maps and stitches them together, with Nacht acting as the central hub. It’s probably one of the easiest maps of all time because it lets you carry both the Thundergun and Apothican Servant, and you can just find a place to camp and fly through the rounds. It has different challenges you can do to get masks that grant you buffs, including one that greatly increases your health but since the map is so easy it’s not really worth it. It was hyped up as the grand finale of the zombies storyline, but people quickly soured on it. The ending was kinda disappointing, and it ended up not being the end anyways. YouTubers also hyped this up as being the mythical Great War map, so when a lot of people played it they were disappointed because that was not the case. The Easter egg is kinda lame and borrows the boss battle from Shadows, which pissed people off as well. But it still can be fun to play if you just wanna see how fast you can get to round 20, 50, 100 etc.
 
You guys and you inability to give the modern warfare reboots some props are so odd, yet even in this thread Treyarch are being considered the gods of cod still they arent even writing the campaign they just got Raven to do it again.
I gave it props. I said Soap, Gaz, Ghost, and Price were solid, and Graves was a good antagonist.

Those are some great pillars to start with that got ruined by…well…everything else. If you took them and went back to the drawing board, the kitchen might put out something worth eating again.
 
Here's some stuff for Black Ops 6:

Firstly, we got Zombies:


Secondly, we have a playthrough of one of the missions:


So, what do you guys think? I, personally, don't think I'll be grabbing it at launch - I'm a bit burned out on the new CoD games currently - but I do hope that the devs might actually be able to make this one good.

Admittedly, I've got my doubts; given the current year trend of shoving wokeshit into everything, I... really don't think this game will be the one to really reverse the trend.
 
Last edited:
  • Informative
Reactions: Bush did USS Maine
So, what do you guys think?
I don't care about zombies but I guess that trailer was cool. The campaign mission trailer seems to be similar to the mission from Cold War where the player is a mole in the headquarters and had a few different options you could take to get a key. That was my favorite part of Cold War and if BO6 leans into that style I think I'll enjoy it. For me, though, the primary make or break is going to be 6v6 and some of the leaks have me concerned. Of the maps I've seen, the strip mall one looks good and like it would flow well. The one in the train yard looks ok in terms of size but I couldn't get a read if it was too cluttered in terms of random camper locations. The other four I've seen look very small and while I don't hate small maps, I don't want them as the majority of the game. Some of the "Omnimovement" stuff looked like the dives and slides could be unreasonably far. I'm looking forward to the beta next week which I think will tell me a lot about whether I'll enjoy the game long term.
 
Admittedly, I've got my doubts; given the current year trend of shoving wokeshit into everything, I... really don't think this game will be the one to really reverse the trend.
If I'm being honest, even if we remove all the gay bullshit I'd still be annoyed at them. The whaling via annoying as shit skins is insufferable and it legit is to the point it's impacted gameplay. You can't figure out who the fuck is on who's team without some dumb red/blue indicator. I'm sick of seeing all these dumb ass skins running around. I don't want super heros, wrestling bullshit, weebs, furries and snoop dog. I want visibly discernable teams of faceless goons that at least fit the setting at a glance.
 
Here's some stuff for Black Ops 6:

Firstly, we got Zombies:


Secondly, we have a playthrough of one of the missions:


So, what do you guys think? I, personally, don't think I'll be grabbing it at launch - I'm a bit burned out on the new CoD games currently - but I do hope that the devs might actually be able to make this one good.

Admittedly, I've got my doubts; given the current year trend of shoving wokeshit into everything, I... really don't think this game will be the one to really reverse the trend.
No Tranzit, no play. Simple as
 
  • Like
Reactions: Scream Aim Fire
No Tranzit, no play. Simple as

Ah, Tranzit; that map got too much hate, if you ask me. Yes, it could be quite janky at points - the fog and lava were annoying, as were the Denizens - but still, the map was a fairly interesting and experimental look into a zombies mode, and I feel like some tweaking would've made it into a solid map design, assuming they could update it on a new game/console. The fact that it was a free map also helped.

It's just a shame that the CoD community hates it whenever the devs try to actually experiment with the typical formula. People prefer Fortnite skins and Warzone ripoffs rather than anything new or unique these days.
 
  • Like
Reactions: Rekeita's Kidneys
Ah, Tranzit; that map got too much hate, if you ask me. Yes, it could be quite janky at points - the fog and lava were annoying, as were the Denizens - but still, the map was a fairly interesting and experimental look into a zombies mode, and I feel like some tweaking would've made it into a solid map design, assuming they could update it on a new game/console. The fact that it was a free map also helped.

It's just a shame that the CoD community hates it whenever the devs try to actually experiment with the typical formula. People prefer Fortnite skins and Warzone ripoffs rather than anything new or unique these days.
Tranzit was a solid idea and even as it was released, it had a fantastic premise, easter egg(at least on paper) and atmosphere, not to mention an early look into how the Victis was supposed to be(everyone but Russman had their personality change over the years). Problem is that the tech wasn't there at the time to make it into reality, and the tight deadline made things worse. We never GOT the promised Tranzit, we got a tech demo.

THEN we were cucked out of the modern remakes that would solve most if not all issues with the map's tech issues twice: Once with COD Mobile, which had a finished build of new Tranzit mode in their exclusive zombies mode, even went as far as be play tested by beta players, but the zombies mode was proven to not be profitable enough and the mode was shuttered after Shi No Numa was taken down(That's also when I stopped playing the game, similarly Nacht Der Untonten was fully finished and tested but Tranzit and Nacht were never fully officially released).
Second time was when Tranzit was planned to be released alongside other BO2 maps in BO4 with the cancelled Zombies Chronicles 2 DLC. The resources and hints were there, both in Blackout and Multiplayer mode, but Treyarch was forced to move on to Cold War halfway thru the yearly cycle and all the development plans for anything that wasn't already completed was cancelled. Moreover, Zombies had further content and budget cuts due to the new Chaos maps/crew not being nearly as popular as Treyarch expected, so the finale for that universe was cancelled alongside Mutations(custom games), Grief mode, Newton's Cookbook, Factions that were so far in development that they were officially announced at least twice, the Great War conclusion to the Aether saga that ended up becoming Tag Der Toten from the scraps of cancelled Zombie Chronicles 2 and so were other Aether DLC maps. It was a big fucking mess and the only upside of that was that we got proper continuation to Aether with Dark Aether in Cold War, with many ideas and assets planned for BO4 ported over into Die Maschine.

So yeah, with how big my blue balls have gotten, I would say I am entitled to a Tranzit remake at this point, especially since we KNOW the open world zombies experience is possible now thanks to Outbreak in Cold War. I don't need a proper release of Tranzit, leak the supposedly finished Tranzit map for Black Ops 4 and I'm golden.
 
  • Agree
Reactions: Scream Aim Fire
Tranzit had much too steep of a learning curve, making it one of those "it's not fun unless you've put a bunch of time into it" type games, which limited its appeal.
 
Back