Sony hate thread

This really highlights the oppositional motives Rockstar have with Sony, Rockstar needs game sales so they need to sell on PS4 too, Sony needs console sales so they need not to sell the game on PS4. Considering recently it was reported that half of Playstation players still are yet to buy PS5s, it seems like Rockstar is in a precarious situation. Remember that GTAV launched at a very opportune time, in the last year of PS3, allowing them to sell two editions of the game to the same customers.
It is a horrible situation to be when two desperate companies need each other 's co-operation to succeed but at the same time they have opposing desires that are nearly completely incompatible. Add to the fact that we are in the middle of a bad generation and you get a recipe for disaster. Neither Sony nor R* will come out unscathed.

Something I think people don't recognize is that Rockstar's reputation has degraded over the last decade. There's been a string of issues with Rockstar that is going to make players hesitant, such as the "Definitive Editions" of GTA 3, VC and San Andreas. If this game launches in a poor state, as it very well may on base PS5 and Xbox Series S, it's going to discourage a lot of fans.
If this game has a lot of things going on (which it will), then there is an increased chance that some of them will have bugs and glitches. There is also the fact that nowadays, games launch with a ton of problems anyway, so the game might be unplayable at the start which will cripple its momentum. We saw what happened with No Man's Sky and that game turned its reputation around after the devs put an insane amound of effort. FOR FREE! Effort that I doubt R* is willing to put even if they were being paid.

I think the hardcore fans of GTAV will buy GTAVI in a heartbeat, however I do think there's a chance, if GTAVI's multiplayer is not as enjoyable as V's for them, that players will return to GTAV's multiplayer. In this case it may have been a mis-step for them to re-release GTAV on PS5, since they'll now be competing with themselves on the same platform.
If the GTAVI multiplayer is not A LOT more fun than the GTAV multiplayer, then expect deserts. It has to be good enough to justify buying an evermore expensive console with no games + the game. That is a tough ask.
 
We saw what happened with No Man's Sky and that game turned its reputation around after the devs put an insane amound of effort. FOR FREE! Effort that I doubt R* is willing to put even if they were being paid.
As much as I really like what NMS did in the end, it seems to have given massive publishers the idea that it's acceptable to launch games unplayable and broken and that they can make up for it later. Ofcourse it never seems to work out that way, but unfortunately it seems like consumers have this mindset. I've seen the excuse "It just released ofcourse it's going to have issues" crop up in comments defending bad launches.
 
Last edited:
As much as I really like what NMS did in the end, it seems to have given massive publishers the idea that it's acceptable to launch games unplayable and broken and that they can make up for it later. Ofcourse it never seems to work out that way, but unfortunately it seems like consumers have this mindset. I've seen the excuse "It just released ofcourse it's going to have issues" crop up in comments defending bad launches.
Honestly, NMS made me mad. I am happy that it became good and its devs turned out to be good people but it also proved to me one thing: That devs can fix games, they just do not want to. Games that felt disappointing due to perceived incompetence and lack of time are now assumed to be bad because of mismanagement and laziness. The mask dropped. There are a lot of games with disappointing launches. Only one was developed by Hello Games.
 
Honestly, NMS made me mad. I am happy that it became good and its devs turned out to be good people but it also proved to me one thing: That devs can fix games, they just do not want to. Games that felt disappointing due to perceived incompetence and lack of time are now assumed to be bad because of mismanagement and laziness. The mask dropped. There are a lot of games with disappointing launches. Only one was developed by Hello Games.
akshually (and I know I come across as a NMS shill by now) it's one of the reasons I give them a pass. when NMS released they had like 15 guys working on it while having trouble like a flooded studio etc.
now compare that to the likes of cp2007 which it literal millions pumped into it by a big international team, while making up fake shit for hype. NMS only has some overenthusiastic dude out of his depth. yes in the end only the outcome matters, but that's not how it works these days. they're weren't pissing & moaning about MUH TOXIC PLAYERS (just check concord or most failed games released after ghostbusters 2016), they put their head down and fixed it (ymmv) - for free, for years. credit where credit's due.
and that's before you get into truly mediocre games that's aren't even so bad to generate had but are simply uninteresting to everyone like starfield.

at this point I'd say let's wait and see how their new game turns out. even if it's just fantasy NMS everything around it will tell if they learned their lesson.

just don't buy it day one and wait for reviews...
 
akshually (and I know I come across as a NMS shill by now) it's one of the reasons I give them a pass. when NMS released they had like 15 guys working on it while having trouble like a flooded studio etc.
now compare that to the likes of cp2007 which it literal millions pumped into it by a big international team, while making up fake shit for hype. NMS only has some overenthusiastic dude out of his depth. yes in the end only the outcome matters, but that's not how it works these days. they're weren't pissing & moaning about MUH TOXIC PLAYERS (just check concord or most failed games released after ghostbusters 2016), they put their head down and fixed it (ymmv) - for free, for years. credit where credit's due.
and that's before you get into truly mediocre games that's aren't even so bad to generate had but are simply uninteresting to everyone like starfield.

at this point I'd say let's wait and see how their new game turns out. even if it's just fantasy NMS everything around it will tell if they learned their lesson.

just don't buy it day one and wait for reviews...
he should just said they was making a live service game from day one, and there would be no problem with the nms lackluster release day one.
 
akshually (and I know I come across as a NMS shill by now) it's one of the reasons I give them a pass. when NMS released they had like 15 guys working on it while having trouble like a flooded studio etc.
I'm of a similar mind, in retrospect it is clear Sony was putting a lot of momentum behind No Mans Sky, treating this experimental indie game as a full priced AAA title, and thus I can see how Murray felt the pressure to fib a little, perhaps talk about desired features as if they're already implemented and generally Peter Molyneux it a bit. But when looking at the totality of the circumstances it is clear that this was an indie studio making an ambitious but undeniably indie scope game, their last game was Joe Danger 1&2.

Sony is massively responsible for the launch of NMS, not that Murray is completely off the hook. They are the ones that gave a indie game the AAA marketing pitch, Murray simply stupidly went along with it.

now compare that to the likes of cp2007 which it literal millions pumped into it by a big international team, while making up fake shit for hype.
The ultimate example of this mindset in my opinion was Fallout 76, I was unfortunate enough to get suckered in by NMS, and stupidly fell for Fallout 76 because I "trusted Bethesda". Fallout 76 launched in an unbelievably poor state, the game was near unplayable, with many critical functions like inventory being broken on launch.

But now it is every studio, Bethesda with Fo76, CDProjRed with Cyberpunk, Rockstar with the "defective edition". You can't trust a single publisher, even the biggest publishers games are often just opportunistic scams. I'm not old enough to remember the game crash of '83, but every time I hear about it, it becomes abundantly clear that a big part of it was a lack of trust in publishers because of poor quality games. I think we'll have another ET on our hands and there'll be a game that is so insanely broken and/or scummy that the market will change.

Who knows, maybe they'll be burying copies of Concord in New Mexico by the end of the month...
 
GTA5 released on Xbox 360 and PS3 on September 17th, 2013.

By July 26th, Xbox 360 had sold 78.2 million units (before GTA5) and 80 million by October 18th (after GTA5).
By May 28th, PS3 had sold 77.3 million units (before GTA5) and 80 million by November 2nd (after GTA5).

That puts the GTA5 launch somewhere in the ballpark of 155.5 million to 160 million.
4.5 million consoles sold within 7 months of launching GTA5. Will similar console numbers be sold this time?
 
I've seen the excuse "It just released ofcourse it's going to have issues" crop up in comments defending bad launches.
I've seen it for years now and i still can't understand it, if i pay for a product you damn well know i want a functioning product. They make these excuses for devs fucking them over when the dev teams had enough time and money to release a finished game. More often than not the completely bugged and borderline unplayable messes are AAA slop and not some 2-man indie studio project where you could sort of understand if it releases in a bad state. AAA devs don't give a fuck because they realized these donkeys will buy their games on name alone and even if the previous title already had a catastrophic launch (while not an AAA title, i've seen that with the Rogue Trader release where people were going "Never played an Owlcat game before, huh?", no, i didn't and no, i won't again at launch). It's all such a mess.
 
  • Winner
Reactions: Vyse Inglebard
Hasn't since the 360 days, really. Even back then 9 out of 10 people had a PS2/PS3 here, i can count on one hand how often i played on the 360. Never gained much traction in my country it seems. I still fight any nigga on how the 360 pad has the best stick placement, left analog over d-pad, feels so much more natural to me going up-down than down-up with my thumb when using the d-pad in games. Shame that the d-pad was so shit.
In my country, X360 was the hot shit. Everyone, myself included, had X360, PS3 was far less widespread. Mostly because 360 was simply cheaper. 360 pad was very good indeed, I would say it s one of my favourite controllers, only problem was the absolutely islamic d-pad, that shit sucked.

After that, some Xbox fanboys bought XONE and got disappointed, by middle of 8th gen, PS4 was a leader.
 
Yep, sounds about right
1000002290.png
 
The seeds of Playstation's downfall in Japan were present for years but the new price increase makes sure to hammer the point home even to the biggest Sony fanboys.

Rusty Rabbit, the latest Nitro+ & Gen Urobuchi game that was supposed to release next month is being delayed until next year to add a Switch version, likely due of said price increase of the PS5.
Rusty Rabbit.png

Guilty Gear Strive.png GWGdZebWoAAvqx1.jpg

Strive has its flaws & drama that people here are probably aware. But it's still quite funny that between Yakuza and Guilty Gear, it's a tacit admission that the reluctant Japanese devs have no longer any choice but needing Switch SKUs to hit the wider and casual userbase.
 
Last edited:
View attachment 6356218
Website for Trails in the Sky Remake went up and it appears to be a Nintendo Switch exclusive.
It might get a PC port at a later date, but it's funny how Nihon Falcom was first skipping Nintendo consoles entirely and now a mainline entry skips Playstation.
I recall our resident Sony fanboy used to fellate over this franchise (and the game company as a whole) simply for being on Playstation, not for its own merits.
It's about fucking time. I'm *still* angry about how XSeed fucked up the handling of the TITS series, twelve years later.
 
Back