Sony hate thread

The minimal digging I've done for this post (lol) says a common encoding format for textures is DXT1
DXT1 is extremely crusty, what games typically use for textures that are of visual importance is DXT5 for normal maps or channel packed textures, and BC7 for the rest, both of which are a 4:1 compression ratio but with much higher quality. Here is a random texture I found, zoomed in:
1724982526286.png
528.4kb

1724982557702.png
66.9kb

1724982622343.png
133.6kb

What devs should be doing is using the compression level based on what they can get away with, but that means actual work instead of bulk converting textures to a specific compression level, since who cares everything is just digital download anyway screw the consumers they can buy more storage. Along with the obsession with using far higher resolution textures than actually required. Texture size scales exponentially because they are powers of two.
 
I mostly use my PS5 to play PS4 games.
I have an older PS4, considering some of the sounds that thing was making before I managed to get my PS5 (still regret in hindsight, didn’t think this Gen would be THIS scuffed), I can get that reasoning.

Would’ve probably been cheaper to find a PS4, but who thought they’d still be making games for it this deep into the Current Gen?
 
I have an older PS4, considering some of the sounds that thing was making before I managed to get my PS5 (still regret in hindsight, didn’t think this Gen would be THIS scuffed), I can get that reasoning.

Would’ve probably been cheaper to find a PS4, but who thought they’d still be making games for it this deep into the Current Gen?
Yeah,I think I've said as much before in this thread.
After the PS3/360 I skipped the PS4 and laughed at the xbone.
When I got back to it I picked up a switch and got a PS5 figuring I can could catch up on any good PS4 games and be ready for PS5.
Other than Stellar Blade every PS5 game I have has either been cross generation or multi platform release.
I want Sony to succeed and make good things again but hell, it's starting to look like the next round may be a PC and the next Nintendo offering.
 
This looks fine.

Not confident on this but the 3DS seemed to use JPG compression for textures and even that I feel was fine 98% of the time
It looks worse on textures with slight color changes and gradients, for natural stuff its usually fine, but now with PBR textures where you need flat diffuse maps and the other maps have encoded information, DXT1 can't be used as much as it could have before. You still can and should use it whenever you can though.
 
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If we're talking about Sony's downfall, I'm guessing their Marvel exclusivity license is a net loss based on Spider-Man 2's tepid reception and longevity compared to the original.
 
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Does anyone here use a PS4 controller? How has it held up after all these years?
using mine (V2) since 2018, daily for several hours. still holds up, no stick drift etc. battery seems to showing it's age, but then thanks to microsoft half the games only have full support when wired anyway...

If we're talking about Sony's downfall, I'm guessing their Marvel exclusivity license is a net loss based on Spider-Man 2's tepid reception and longevity compared to the original.
pretty sure the spiderman thing also affects movies, that's where the money is.
 
If we're talking about Sony's downfall, I'm guessing their Marvel exclusivity license is a net loss based on Spider-Man 2's tepid reception and longevity compared to the original.

Was it leaked out that Sony had to pay? I thought it was a straight trade, Disney is allowed to use Spiderman in movies as long as Sony can make games.
 
Some details are leaking at PS5PRO. Take with a pinch of salt

Targeting 8k with RT (lol)
No disc drive. If you have a disc based PS5, you need to buy the external disc drive to play the games you've bought.
A bajillion games to be announced
Looks same as PS5 slim but with 'go-faster' vents

4chin has all the details

-Runs cool
-Not going to be noisy
-RDNA 4 advanced ray-tracing
-Ultra boost mode improving old titles

>First Party flagship IPs
>Death Stranding 2
>Physint
-Made by Kojipro
-Willem Dafoe, Emma Myers, Idris Elba are being mocapped in this game
>Intergalactic: The Heretic Prophet
-Made by Santa Monica
-Similar plot to Junji Ito’s Hellstar Remina
-Semi open world
-Interplanetary travels
>Project: Pegasus
-Made by Naughty Dog
-Female MC looks like Erling Haaland
-Debra Wilson plays a Scandinavian witch
>Venom: Lethal Protector
>Spiderman: Silk
-Just a re-skin of Spiderman 1&2
>Wolverine
-No more healing packs
>Ghost of Tsushima 2
>Project: World War
-Sandbox
-Made by Bend Studio
-Release in PC&PS5 at the same time
>Project: Salem
-Made by Firesprite
-Full cinematic like Senua’s Saga
-plot centers on a sheriff trying to save a group of campers from a satanic cult holed up in the woods of Salem.
-Monsters: Wendigo, Thunderbird, Flatwoods monster
>Project Bluepoint
-No name
-Probably releasing on PS6 only
-Open world
-Characters discover a subway kingdom similar to Egypt and Mesopotamia.
-Some npcs wear clothing similar to ancient diving suits with an Egyptian blend
>Go go Piposaru
-New Ape Escape game made by Team Asobi
>Sly Cooper: The Shengtian Sapphire
>Marathon
 
Erm… guys you need to stop being such incels and have a normal one. The reason every game takes hundreds of gigabytes and is loaded with uncompressed textures is because it’s for PERFORMANCE! How else are we not going to hit the 4K60 targets for games that barely look better or even worse than launch titles for the PS4?

Looks same as PS5 slim but with 'go-faster' vents
IMG_1771.jpeg
I don’t get how they make this design worse with every iteration. I don’t really like the way the fat model looks but it looks better than this Temu bootleg design that looks like it plays 9000 NES games
 
Some details are leaking at PS5PRO. Take with a pinch of salt

Targeting 8k with RT (lol)
No disc drive. If you have a disc based PS5, you need to buy the external disc drive to play the games you've bought.
A bajillion games to be announced
Looks same as PS5 slim but with 'go-faster' vents
-Runs cool
-Not going to be noisy
-RDNA 4 advanced ray-tracing
-Ultra boost mode improving old titles
That's neat and all... But by Sony's own specifications inherited from the PS4 Pro, they still aren't going to do PS5 Pro-only titles. So the bajillion games mean nothing for the Pro, they should have come out sooner, not fuckin' later.
 
Erm… guys you need to stop being such incels and have a normal one. The reason every game takes hundreds of gigabytes and is loaded with uncompressed textures is because it’s for PERFORMANCE! How else are we not going to hit the 4K60 targets for games that barely look better or even worse than launch titles for the PS4?
unironically that was one of the excuses when they started doing it around a decade ago.

"We have audio we either download or install from the disc, then we uncompress it. We probably could have had audio decompress off disc but we were a little worried about min spec and the fact that a two-core machine would dedicate a huge chunk of one core to just decompressing audio.

"So... it's almost all audio... On a higher PC it wouldn't be an issue. On a medium or moderate PC, it wouldn't be an issue, it's that on a two-core [machine] with where our min spec is, we couldn't dedicate those resources to audio."
 
>Intergalactic: The Heretic Prophet
-Made by Santa Monica
-Similar plot to Junji Ito’s Hellstar Remina
Christ, where's the scope for gameplay here? Oh wait, it's a Sony™. I've read Hellstar Remina, it know how it ends. If you want to do something original with the concept of total galactic destruction and despair, give it to the team who made Katamari Damacy.
 
unironically that was one of the excuses when they started doing it around a decade ago.

That's such a load of shit, too. Back in the mid-90's they had stupid-simple ASICs that could decode MP3 320kbps in real time. Ogg Vorbis is optimized for decoding performance (and patent-free). Even MP3 is simple to decode. Decoding compressed audio is practically a throwaway task on any CPU made after 2000.
 
Game downloads should come with options.
Do you want all languages or just your own native one?
Do you want HD or UHD textures?
Do you want 2 channel, 5.1 or 7.1 Dolby jizz-in-your-ears edition audio?

Imagine when 8k hits - something the PS5pro will be doing apparently, games will be hitting 0.5TB each.

One of the PS5Pro selling points is playing PS5 games (which are upscaled PS4 games) in Ultra boost mode. Get ready to pay £800 for a console, £50 for a disc drive and £40 to play TLoU2 in 8k ultra boost mode. Or just by a PC and stop being niggercattle.
 
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