Soggy Floppa
kiwifarms.net
- Joined
- Nov 4, 2023
DXT1 is extremely crusty, what games typically use for textures that are of visual importance is DXT5 for normal maps or channel packed textures, and BC7 for the rest, both of which are a 4:1 compression ratio but with much higher quality. Here is a random texture I found, zoomed in:The minimal digging I've done for this post (lol) says a common encoding format for textures is DXT1
What devs should be doing is using the compression level based on what they can get away with, but that means actual work instead of bulk converting textures to a specific compression level, since who cares everything is just digital download anyway screw the consumers they can buy more storage. Along with the obsession with using far higher resolution textures than actually required. Texture size scales exponentially because they are powers of two.