- Joined
- Jan 3, 2024
Updates (community contribution edition)
@MAAAD i have comments on some of your PRs also I PM'd you about one that I accidentally merged (and reverted) so you need to recreate it, please address all that
TOP TOP PRIORITY - ECONOMY - offer something for gas in canisters - this also relates to hydro using up water tanks, and for that matter maybe kitchen should have to too
make a callback to display standard pricing info for various objects?
offer something for various other stuff
vending machines
filing cabinets
scrubbers
air pumps
welding tanks
water tanks
it turns out there is already a hitscan var on the guns, so im thinking ill just make that default which is easier (the ptr-7 is hitscan)
deal here was ideally we should strive to be more than just 'the kiwi server'
the intention is this is an actual real alternate version of space station 13 that is centered on the kiwi farms, not just kiwi flavored TG. that being said, null is more or less ignoring us at the moment anyways so its not like we are official in any sense regardless
- mech drill attacks on girders and firelocks actually destroy the target now (@HahaYes)
- hypospray delay fixed (@HahaYes) (this is him fixing a thing he previously accidentally broke)
- can now autolathe cargo crate scanners and eftpos (@MAAAD)
- slime core/potato batteries buffed (@MAAAD)
@MAAAD i have comments on some of your PRs also I PM'd you about one that I accidentally merged (and reverted) so you need to recreate it, please address all that
NanoTrasen Destroyer (a destroyer is a very general type of ship, Intrepid is assigned to provide security to the same solar system the station is located in. currently the only station in the system is riviera. at the moment my feeling is that centcomm is fairly far away and that any ERT is coming from intrepid, although mapping wise the ERT area is part of centcomm currently)By the way, what does "NTD" in "NTD Intrepid" mean and is it some other space station that's friendly to Riviera and not Nanotrasen Central Command itself?
Yea needs some fiddling with its a bit chaotic right now, I assumed everyone would remember whatever the standard 'modern' thing was and I'd just copy that but pill bottles still have functionality hailing from the pulverizer days (RIP)I like both the old "alt click to open" and new "alt click to take out the first item" box behaviours, even if the latter a bit more. In an ideal world, you'd have the latter behaviour only apply to containers full of the same items like donuts and grenades while the rest keep the former behaviour, but that would probably be hard to implement.
this is in the notes if my mapnigger friend would map for me already (id do a bunch of it i actually really enjoy mapping but there is always cood to work on)Add a dedicated place for clown and mime, full of different junk for pulling pranks and various funky outfits (perhaps a Theater or separate clown/mime offices);
already noted will probably be in for saturdayReduce the minimal number of nukies to just 2 or 1, since 10 crewmen simply have no chance against 4 armed to the teeth ops;
You can take a crack at implementing this if you want, these should be 50-100 at most each and there can be added logic for valuing contentsI feel like there should be away to tell if the item is worth anything (you can currently do that but only if you have a crate at the ready) and more items should have some value so you could craft/steal various items and then ship them out to CentCom for a nifty price;
TOP TOP PRIORITY - ECONOMY - offer something for gas in canisters - this also relates to hydro using up water tanks, and for that matter maybe kitchen should have to too
make a callback to display standard pricing info for various objects?
offer something for various other stuff
vending machines
filing cabinets
scrubbers
air pumps
welding tanks
water tanks
Some guy claimed another server had a mining crate that would hoover up minerals it was dragged overhoover crate - what does this mean?
noAdd stunbatons to that list as well
not the projectiles?????? all of out energy guns are hitscan
it turns out there is already a hitscan var on the guns, so im thinking ill just make that default which is easier (the ptr-7 is hitscan)
sprite names probably are mismatched annoyingly just need to get around to checking thatI did some testing and the RIG itself works completely fine, it's only the sprites that are missing/broken
i avoided implementing the explicit kiwi branding was an intentional decision at the time (partially influenced by pulverizer), i did hold onto the server icon although i felt like the floor stuff was unfinished (and never chopped up into the floor tile segments anyways)I just realised this is still unimplemented.
deal here was ideally we should strive to be more than just 'the kiwi server'
the intention is this is an actual real alternate version of space station 13 that is centered on the kiwi farms, not just kiwi flavored TG. that being said, null is more or less ignoring us at the moment anyways so its not like we are official in any sense regardless