Unpopular Opinions about Video Games

Then again, this is a community that unironically calls themselves "veterans" because they came in to the series at an arbitrary date, usually no sooner than 3rd/4th Gen
What about someone like me who started with Monster Hunter Freedom 2? Shit, I remember when Felyne Comrades...sorry, "Palicos" were first introduced in MHF:U, and they made solo play a LOT more fun.
and have not stopped shitting their pants over the removal of a paintball since World first dropped. So fuck em. They're retarded and you shouldn't associate with them.
To be fair, while World removing the Paintball item/mechanic might be seen as making the game too easy (as some say), I argue with the way the environments are structured the current system in World is far better for that game.
This seems like one of those situations where it's a "miles may vary" thing. I've never had the UI freeze or skip over options in the shameful amount of hours I've put in between console and PC.
I have, but only on PC when I use the arrow keys but use the mouse to click, and this only happened on the original release of Skyrim for PC...I'm gonna assume it is a small bug.
In my opinion, Skyrim's vanilla UI is clunky, but serviceable and unlike Oblivion's, was actually made for a console first. I think Oblivion's UI style is the prettiest and overall Oblivion is a much more aesthetically pleasing game than Skyrim (and even Morrowind to some extent given how dated and ugly the graphics are even for 2002 standards).
 
I believe GTA6 will underpeform compared to GTAV, relative to its budget. I think an attitude of "bigger budget, bigger profit" has been adopted by Take 2 and that diminishing returns will eat up the profits they expect. GTAV made approximately 30x its budget, for GTAVI to make 30x its budget it will have to make 60 billion dollars (GTAV made 8 billion).
 
In my opinion, Skyrim's vanilla UI is clunky, but serviceable and unlike Oblivion's, was actually made for a console first. I think Oblivion's UI style is the prettiest and overall Oblivion is a much more aesthetically pleasing game than Skyrim (and even Morrowind to some extent given how dated and ugly the graphics are even for 2002 standards).
Oblivion has a cozy aesthetic and that extends to its UI and especially the icons/artwork therein. This art is fantastic and I really wish Skyrim leaned into it instead of the cold, sterile aesthetic it received.
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However, it was absolutely designed for consoles and Todd's bullshit about striking a middle ground was just that - bullshit. It's very chunky for couch distance visibility and full of useless elements and wasted space. I'm not going to bother breaking down exactly what's wrong with each element as that's better saved for the TES thread. Fat elements are the hallmarks of a UI designed for controllers and shit like having the player character always visible is for what Bethesda perceives to be the proverbial superficial console player. I don't think anyone feels the need for their character to take up half the UI at all times.
 
Insect Glaive is one of the most fun weapons in Monster Hunter but I fucking hate the insect half of it. The weapon is perfectly fine without using the retarded beetle straped to your arm, so it serves no other purpose than ruining your fashion. The shit the kinsect(s) can do is negligible at best, and completely pointless at worst. Everything the kinsect does, you can get from armor skills and decorations
Been awhile since I used Kinsect but fuck you, it’s literally peak monster hunter. The whole point is your memorize where the little spots are in then slip shots in between fits of autistically flipping around a dinosaur for like +5 damage.

But monster hunter in particular gives rise to like 49 kinds of different autists because no other game does it quite as well. And we can all fight over what “it” is but it does it well indeed.
 
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Metroid is cool and all but Id shelve the IP forever if I could get good new Starfox games out of the deal.
The brown era was because everyone was trying to make war zones look like grim and grimy
Worth noting that a lot of those games look good if you simply remove yellow or gray filters. Filters and excessive color correction tends to make my head hurt but if you mod the filters out of most old games you come away with them looking pretty fucking good on average.
Sega should give Shadow weaponry again. As flawed as Shadow the Hedgehog was, it DID try to give Shadow its own identity independent from Sonic.
Them banning Shadow from ever using a gun again is a shame and a massive overcorrection because I think gunplay could be a good addition to Sonic formula and it is unironically a lot of stupid edgy fun to have Shadow holding a Glock.

People don't hate Shadow's game because it's too edgy, that's not what makes it endearing. They hate it because it sucks ass.
 
Power Stone 2, while in most ways vastly improved over the first game, has several flaws. Mainly that there are no character exclusive stages or endings. Brings it down a peg imo.

Warriors Orochi 3: Ultimate is still the best Warriors game bar none. Maybe Spirit of Sanada too. But still.
 
The brown era was because everyone was trying to make war zones look like grim and grimy, and everyone was making grim & grimy war games because those games were selling like hotcakes. It's what people wanted. By contrast, nobody wants DEI. They're cramming DEI into games to teach you a lesson and preach the faith, not because a fat-faced bulldyke character is what anybody is attracted to.
Plus that was the era of the best of Call of Duty and Battlefield.
 
Borderland 2's slag was a good mechanic and the only mistake was making it possible to completely ignore it for all of NVHM and TVHM. Honestly, the same retards who bitch about needing slag mobs are the same cretins who complain about being unable to main the Super Shotgun in DOOM Eternal. Honestly, the fact that you never hear people talk about matching elements or aiming for critical hits shows how it's a surface level complaint.
 
Borderland 2's slag was a good mechanic
How
same cretins who complain about being unable to main the Super Shotgun in DOOM Eternal.
Ah, I get your reasoning now. Forcing the player to constantly switch weapons is actually GOOD because... please just stop criticizing my beloved

Slag literally only triples incoming damage from non-slag elements. How this is anything other than a quick "fix" for the massively inflated health pools of UVHM? You apply slag with a shitty gun (or grenade) that has a high proc chance then go back to spamming your main weapon now that the enemy has the ability to receive damage turned on

10/10 game design thank you randy bitchford
 
It encouraged weapon and build variety while making the game require more thought.
Ah, I get your reasoning now. Forcing the player to constantly switch weapons is actually GOOD because... please just stop criticizing my beloved
"Stop asking me to get better at a video game! I don't want to have to actually think about my actions in a video game! I just want to click on the enemies and have them fall down!"
Lemme guess, you also think every single mob healthgates you in OP levels and consider every single Pearlescent to be trash tier.
See, I can make shitty strawman comments in bad faith, too.
Slag literally only triples incoming damage from non-slag elements. How this is anything other than a quick "fix" for the massively inflated health pools of UVHM?
"Element matching literally only increases incoming damage from non-slag elements. How this is anything other than a quick "fix" for the massively inflated health pools of UVHM?"
"Critical hits literally only increases incoming damage from non-slag elements. How this is anything other than a quick "fix" for the massively inflated health pools of UVHM?"
You apply slag with a shitty gun (or grenade) that has a high proc chance then go back to spamming your main weapon now that the enemy has the ability to receive damage turned on
I mean, if you want to ignore the abilities that can apply slag to enemies, go ahead.
I mean, you've already ignored half my comment.
 
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"I just want to click on the enemies and have them fall down!"
Well yeah, that's all people want from shooter games. Doom 2016 performs this at an exceptional standard compared to Eternal because 2016 respects the players agency whereas Eternal compels you to play a certain way. I did main the super shotgun solely when I played Eternal cause it's FUN to use. I had more fun playing through the game with the Infinite ammo cheat as I get the agency to choose how I want to fight rather than being told what to use to fight. Also the Crucible was way over-hyped for what ended up being a melee version of the BFG but it can only kill one enemy. I wanted a melee duel with the Marauder using it but it can't even one shot him.
Encouraged or forced? Dedicating your 4th weapon slot to slag or picking a certain skill with Maya does not add much variety when the alternative is to dump 5 magazines per enemy.
You could just get the Infinity pistol instead of having to waste those mags instead. Just don't use Gaige, as her Ordered Chaos skill tree requires investing in a skill that increases reload speed but reduces mag size. The gun bugs out by the magazine having 0 bullets due to the decrease in mag size.
 
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you've already ignored half my comment.
Critical hits? Aim assist is on by default and it makes them trivial to get. Element matching? Who gives a shit? Outside of UVHM everything dies so fast it doesn't even matter.
It encouraged weapon and build variety.
Encouraged or forced? Dedicating your 4th weapon slot to slag or picking a certain skill with Maya does not add much variety when the alternative is to dump 5 magazines per enemy.
 
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For as much crap as Heavy Rain gets, it really did some scenes very well. One of the most viscerally intense scenes I've ever seen in any game was that one where Ethan has to cut off a finger.

The button prompts shaking like they did, and placed within the world next to where Ethan was focusing were a terrific way of reflecting his dread about the situation. I've never actually seen anyone praise the game for that.
 
Critical hits? Aim assist is on by default and it makes them trivial to get.
Aim assist isn't going to tighten up your spread, dude.
Element matching? Who gives a shit? Outside of UVHM everything dies so fast it doesn't even matter.
We're going to put in a pin in that.
Encouraged or forced? Dedicating your 4th weapon slot to slag or picking a certain skill with Maya does not add much variety when the alternative is to dump 5 magazines per enemy.
So, you're upset about having to use one of your 4 weapons for slug but you don't care about matching elements? Anyway, sure hope no one uploads a video showcasing a Maya build not using slag or elements that doesn't have a hard time killing mobs because they would invalidate your entire argument. And if you wanna complain about him using Legendarily, here's someone doing the climb to BNK3R with nothing but white rarities items.
Doom 2016 performs this at an exceptional standard compared to Eternal because 2016 respects the players agency whereas Eternal compels you to play a certain way.
It doesn't compel you, it rewards you. The game doesn't make mobs unkillable unless you play a certain way. The enemies will still die, just not as fast.
I did main the super shotgun solely when I played Eternal cause it's FUN to use.
And I did the whole weapon swapping because I find that FUN.
I had more fun playing through the game with the Infinite ammo cheat as I get the agency to choose how I want to fight rather than being told what to use to fight.
"I had more fun when I didn't have to think about things and could mindlessly bruteforce my way through the game!"
If you're going to use infinite ammo, you might as well use infinite HP cheats because why should you be forced to die instead of choosing when to die?
Also the Crucible was way over-hyped for what ended up being a melee version of the BFG but it can only kill one enemy.
For this, I agree entirely.
 
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Anyway, sure hope no one uploads a video showcasing a Maya build not using slag or elements that doesn't have a hard time killing mobs because they would invalidate your entire argument.
Did he also show the hours of grinding needed to get a viable non-slag OP8 build? Does it still work with the new updates that raise the level cap? is it even fun? My argument is that restricting players to very specific builds with lazy game design is not fun at all
Aim assist isn't going to tighten up your spread, dude.
I have never had issues with bullet spread in any of the Borderlands games
 
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Did he also show the hours of grinding needed to get a viable non-slag OP8 build?
Completely irrelevant.
Does it still work with the new updates that raise the level cap?
Yes.
is it even fun?
It's a looter shooter.
My argument is that restricting players to very specific builds with lazy game design is not fun at all
Skill issue.
I have never had issues with bullet spread in any of the Borderlands games
Yeah, I can tell.
 
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