Besides vampire the masquerade what rpg has the worst fans
3. Power by the Apocalypse
Seems to be the go-to game for progressive wokeshit that wouldn't survive hitting the table. I'm not sure why. Produces some of the worst games. At least they keep to their corner where they can be ignored.
2. DnD 5e
I don't hate 5e or even Critical Roll like most here. What bothers me about the 5e fandom is they hate the game, they hate the rules, they hate the company that makes it. Will they play anything else? Nope. They keep trying to twist 5e into something it's not. As a tweet I keep losing says. If video games operated on the same logic as 5e players, they would want to play Half-Life, but refuse to play HL, HL2, Ep2, Alyx, or Black Mesa. Instead they'd mod Skyrim to replace all the Drauger with Combine. The fact these make up a large portion of RPG players frustrates me.
1. DnD 3.5/ADnD grognards (and maybe OSR)
I'm sure I'll piss off half the people in this thread with this one, including some of my favourite posters. But these people have a lot in common with PbtA guys in that I doubt their games actually work at the table, and the setting seems unworkable. Everything has to be a peasant mudfarming simulator where if you're not burning through half a dozen characters per session you're doing it wrong. No fun allowed as everything has to be strict Tolkien human, elf, dwarf, or hobbit. God help you if you arrive at the table with a dragonborn, drow, or catfolk.
Then they turn around wank themselves into a nostalgia coma if you mention Dark Sun, Spelljammer, or Planescape, how they used to play as a psychic beetle man or a musket shooting hippo. They complain about the mix maxing you can do in 5e, then turn around and complain how Dragonborn and monks at not viable because they don't have optimal stats, and then turn around again and praise 3.5 despite being all but broken.
You could try Savage Worlds too.
PAGING ALL SAVAGE WORLDS FAGGOTS, COME PITCH YOUR SYSTEM
Sorry I'm late. What did I miss?
I picked up a copy of "Heart - the city beneath" and the setting is pretty interesting but the mechanics look like they're going to be getting in the way of the game. I don't like the fallout mechanics or the poorly separated attributes. Really what shines is the setting, classes, and probably most importantly the Zenith abilities AKA: die a Glorious Death button.
Do you guys know of a system that can easily handle a weird, moderate lethality, narrative heavy horror-fantasy story or that's easy to convert/adapt oddball settings to? I know of GURPS and Fate but I haven't ever used or really looked into either of them. I was thinking maybe starforged but it's too focused on solo play. I'm considering just hacking the shit out of OSE or something but then I'm basically falling into the trap of forcing shit to run in DND when a different system would be better. Maybe Into the Odd or UVG would handle it but I don't know much about their systems either.
Savage Worlds has already been suggested. But it works for a horror fantasy story because, even though the system itself isn't a meat grinder, exploding dice opens the possibility of infinite damage.
Without getting into the weeds, the basic idea behind savage worlds is that skills are based on die size. d4, d6, d8, etc. It's a low numbers game, so a dc of 4-6 is common. It also makes +1s valuable. Health rarely scales above 3. So there's no point where a PC becomes immune to attacks. A d4 switchblade is potentially as lethal at level 1 as it is at level 16.
There are also different flavours of it. Savage Pathfinder is basically the fantasy version with classes. Deadlands Noir is prohibition era with voodoo magic. etc. But the base game handles all setting well enough, with the setting books being setting specific ideas more than complete re-writes. I hear the new books are shit, but SWADE and anything written before the pandemic should be fine.
Another suggestion is Stars Without Number. I've not played it, but it is a OSR derived sci-fi game without a specific setting.