- Joined
- May 25, 2024
Well technically speaking as @Mr. Manchester said, they aren't based on class levels, and can be introduced whenever you want.One flaw of dnd is that its kinda limiting on what you can do in high levels.
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Well technically speaking as @Mr. Manchester said, they aren't based on class levels, and can be introduced whenever you want.One flaw of dnd is that its kinda limiting on what you can do in high levels.
Pathfinderwhat is your favorite version of dnd?
A mortal attempting descension in such a way is the hook for an entire campaign, not a blurb in a source book.thanks for telling me, my orginal idea with ascending to devil status for some charecters was to have a way to implement my strong charecters in lore for example I want my evil fiend warlock to have a way to ascend to replace her father as an archdevil. One flaw of dnd is that its kinda limiting on what you can do in high levels.
Also the matter that at least in 3.5 there's a decent batch of prestige classes that actually do that as the capstone. It's a good template, which is why a lot of them aren't that good hilariously.A mortal attempting descension in such a way is the hook for an entire campaign, not a blurb in a source book.
I think I liked the grapple rules a little better in 3.5. Large gave you a +4 bonus per category instead a +1. Made you want to have giants grab people more.Pathfinder
What you want for that in particular are the apotheosis occult rituals. The chain goes attract patron> fleshgraft blessing > half fiend template > ascension to fiend. It involves a lot of human sacrifice and some amount of questing. You might have to sacrifice the high priest of a good religion, or raid one of their prisons to bust a devil out.thanks for telling me, my orginal idea with ascending to devil status
Your monk will really love you if you pick up mage armor. Doesn't screw up his monk AC. At some point you'll want magic missile because it's just that good. Silent image is good utility because it'll stay up as long as you keep concentrating, I'm fond of making a big wall of opaque shadow to block line of sight for a round and if you want to be a dick about it send "shadow spikes" through your party members so they automatically disbelieve your illusion and can see through it.Question playing a Sorc in 3.5 just got to level four at the end of this session. What level spell should I pick
Cantrips
Detect magic
Prestidigitation
Mage hand
Fleeting flame
Silent portal
Mending
1st Level
Shield
Fist of Stone (We have a Monk he loves me because of this spell alone)
Grease
2st Level
Web for the classic grease web combo.
Mirror Image or Protection from Arrows for more survivability
Scare seems pretty useful
Aganazzar’s Scorcher just so I can do damage maybe
Buffing and battlefield control is way more powerful in 3.x than it is in 5e. I'm seconding glitterdust, it's a fucking amazing spell.Interesting I should have picked mage armor instead forgot it was not just personal. Might switch shield for mage armor though I do kind feel like I am doing nothing most of the time in fights if we have the time to prebuff I throw out a grease maybe though most of the time I am shooting the crossbow and missing most of the time.
Other players say it's fine and the control and support is making their lives easier, but the thought of not really killing anything does make you feel useless.
To piggyback off of @40 Year Old Boomer it's probably the best role you can play as a caster. Sorcerers take a little bit longer to go fully online just because of the limited spells you can cast but once you hit 6th you'll have most of your bases covered to do something good every round. Using glitterdust as an example, a blinded enemy just has a straight up 50% chance to miss against your monk friend who already probably has a solid AC which is also because of you. That enemy is also flat footed so your monk, who suffers from a lower base attack bonus is more likely to hit with that flurry of blows he might have trouble hitting with. Just ask yourself, "Who really won the fight here?"Interesting I should have picked mage armor instead forgot it was not just personal. Might switch shield for mage armor though I do kind feel like I am doing nothing most of the time in fights if we have the time to prebuff I throw out a grease maybe though most of the time I am shooting the crossbow and missing most of the time.
Other players say it's fine and the control and support is making their lives easier, but the thought of not really killing anything does make you feel useless.
Magic missile has always been the GOAT low level character spell, and also has the advantage of just getting better at higher level.Still voting magic missile for your damage spell because shadows suck ass.
Fireball can be pretty great, too, but I was always super autistic about knowing the exact dimension of every room and hallway, so if you just went around randomly chucking fireballs at everything you could easily kill your whole party. I would warn, but my mechanic was a fireball was a hemisphere of the circumference specified, but if there wasn't space available, it would come right back at you in the hallway, and potentially also wreck other shit than just the party.
Yeah, there's a health splash of 3.5 warlock in there too where you are changing the properties of your blasts on the fly and it's much more complicated and build your own class-esque than the 5e version (which are features imo)Just realized from all this talk 5E warlock is like PF2 Kineticist but all the slots are literally the same, eldritch invocations, spells, but at least eldritch blast is free.
Only difference is kineticist is a tanky motherfucker compared to warlock's CHA-based skill monke.
As in a Kineticist, by circumstance, has A LOT more HP than a barbarian, and with the right elemental build, be tankier than a paladin. Also brap cannon
what is your favorite version of dnd?
My big frustration with 5e was that the game makes it too hard for the players to die and the challenge rating system isn’t reflective of anything real. I solved this by throwing death saves out the window and making it so that you died after going to negative nine plus con modifier HP.It's a toss-up between 5e and BECMI. I ran 5e for almost its entire life, and I only had a couple only major frustrations with it:
It's not perfect, but it's also not broken.
- HP and damage pools are way too large
- Players level up too fast (easy to fix, I just used AD&D's XP system)
- Too many widgets on the sheet by level 8 or so, slowing down the game as players try to decide what to do.
If your game is game is boring if players aren't not choosing a new character widget every two to three sessions, then the problem isn't the rule set, the problem is that your game master is boring and runs boring games with boring adventures. There are RPG system where the only "powers" you ever get is that your chance to succeed on a task goes up or down. I credit the OSR movement for clarifying to me that if that's how your game is, your players aren't actually engaged with the adventure, they're just playing with their character sheet.