- Joined
- Aug 12, 2020
Either B/X or an OSR clone, or if I'm feeling saucy, ADnD 2e with the Skills and Powers add ons. They could add a ton of spice to a campaign, especially if you had players that were familiar with the system and wanted the challenge it provided. Of course, these options was generally superseded by 3.x and 4e, and I'm fine with those systems, but they come with their own set of problems.what is your favorite version of dnd?
That looks like dogshit, but anything 5e related usually is. A friend of mine tried to run a pulpy 5e game and it was pretty much ass, guns were useless since every monster is just bags of HP and player options don't mean anything when the best thing to do is just increase your stats and wait for your class level ups. Somewhere in the middle of it he threw in some of the dragonmark stuff from the Eberron book just to give the players something extra to do, but even then 5e is just so fucking boring.Quick question; does anyone here know much about d20 Modern? I was trying to look a bit more into the setting, to get some ideas for characters; was looking for some ideas on firearms, in particular, which classes using what. Haven't found much so far, only thing I've found yet is this article from 2015 which has some very... odd rules on guns:
(I can get why Druids wouldn't like guns - hippies and all that - but why Sorcerer? Why does Rogue is forced to use only longarms or sidearms; why not both? You guys have any thoughts?)
Anyone got any suggestions on d20 Modern?
The original d20 Modern was actually an interesting idea. You didn't have traditional classes, instead the classes were focused on the primary stats: you had the Strong Hero, the Fast Hero, the Smart Hero, etc. However, you were encouraged to multiclass to make your own build and rush to a prestige class very early (like around level 4 or so) to start your actual career, becoming a Martial Artist or Bodyguard or Scientist. It also had a Wounds/Vitality system unlike the regular HP system, so that guns actually felt lethal. If you're unfamiliar with it, the way it worked was that you had Vitality, which represented your ability to brush off damage, turn it into a near miss, that sort of thing, and increased with your level like hit points. Wounds never increased and you only took Wound damage when all your Vitality ran out or you took a critical hit. Once your Wounds were at 0, you dropped and were bleeding out. In d20 Modern, guns automatically bypassed Vitality and did Wound damage, which meant they weren't fucking around.
Unfortunately, WotC either didn't want to push it much or didn't see a lot of money in it, as they took a very conservative approach and only released a few books for it, unlike the trillion or so splatbooks they put out for 3e at the time, and dropped it shortly after 3.5 came out. They took a few ideas from it later (Wounds and Vitality showed up in d20 Star Wars), and Spycraft used d20 Modern as a starting point as well; which, if you're looking for that type of game in the system, is where you should start.