LucasSomething
kiwifarms.net
- Joined
- Jun 21, 2016
Dude have you seen the delinquents give chase? There are zero variables, no ways to slow them down or throw them off the scent, that code is locked the fuck down. I've played and made a game of trying to find ways to stop them, shutting doors on them, teleporting around the map, going to class, going home, nothing works.
So the idea that Eva will then take this rigid as shit ridiculous code of "If I see corpse I will chase forever" and be able to introduce flexible variables like line of sight, time passed, location and hiding is cracking my shit up. He can't even figure out how to make those fuckers not run through walls when chasing, I sincerely doubt he can handle them giving up chase if Yan-chankunsama jumps into a box.
Have you tried activating easter eggs after they follow you? Do they really go through walls? If you teleport to the roof do they just fly there too?
Probably secretly disabled some colliders so the game has a higher a FPS, and as soon as the gym has colliders on it the FPS is fucked, obviously there are multitude of ways to fix the issue but that all involves effort which YandereDev won't put in. He also won't add the code to stop them as it meanings adding more if statements to check Ayano's position difference relative to her chaser or maybe if she is currently hiding in every Update method, and he already complains about how hard it is to edit the Update method.
Can you tell more about the delinquents? Despite standing still they seem to be the buggiest students in the game, constantly losing their model colors. Unlike the others they all *poof* in and out of existance as seen in the 12:46 of this video:
They disappear right before 8:30AM, how did Alex code this? Are they constantly updating/refreshing every ingame second?