Warhammer: 40,000 - Rogue Trader - CRPG by Owlcat games

It's not that my Psykers are weak but I have so few abilities it's just boring doing the same shit over and over. Especially as the early abilities are never outclassed or upgraded.

Your critisms are an Owlcat general theme. The pathfinder games are even worse. Imagine if you needed proficiency in metlaguns, melta pistols, multi meltas, stub pistols, stub carbines, revolvers, machine guns, heavy stubbers... all separately.

So unless you got a save editor and a nice weapon drops? Your character won't get to use it, and half the time none of your party can use it.
 
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Your critisms are an Owlcat general theme. The pathfinder games are even worse. Imagine if you needed proficiency in metlaguns, melta pistols, multi meltas, stub pistols, stub carbines, revolvers, machine guns, heavy stubbers... all separately.

So unless you got a save editor and a nice weapon drops? Your character won't get to use it, and half the time none of your party can use it.
It's an argument I have against a lot of western RPGs, make the loot pool dynamic so that it will give you shit primarily suited to your characters build before any useless shit.

I wonder if someone made a comic on DMs that only give you cool shit that is for other classes and how quickly you'd want to beat him up.
 
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It's an argument I have against a lot of western RPGs, make the loot pool dynamic so that it will give you shit primarily suited to your characters build before any useless shit.

I wonder if someone made a comic on DMs that only give you cool shit that is for other classes and how quickly you'd want to beat him up.

Or at least make it like Baldur's Gate 3, where skilling into a weapon makes you use it better, but you can equip it even if you don't have the skill.

And oh fuck, Pathfinder had a gazillion of them. Skill points were also rarer than in this game. Weapon types more numerous.
Oh you don't have Elven Half Bastard Sword and Kukri specialisation? Here is 5 of them.
 
Or at least make it like Baldur's Gate 3, where skilling into a weapon makes you use it better, but you can equip it even if you don't have the skill.

And oh fuck, Pathfinder had a gazillion of them. Skill points were also rarer than in this game. Weapon types more numerous.
Oh you don't have Elven Half Bastard Sword and Kukri specialisation? Here is 5 of them.
Why the fuck would you even require weapon specialization for a sword? The whole point of Exotic Weapon specialization is that it's a tax for weaboos.
 
Why the fuck would you even require weapon specialization for a sword? The whole point of Exotic Weapon specialization is that it's a tax for weaboos.

Some swords were exotic, and the game drops them.

Even if it was to tax all weebs, it is kind of bad when your new shiny is some Epic rare punchdagger shit and no one can use it.

If you could choose what weapon you get, it would be better. Or if you needed two skills for it, like for a katana you would need Sword and Exotic.

So it was badly implemented. Its easier to just... not have these weapons in game if you don't want them to be used. Or restrict them to their own classes, like how diablo 2's assassin had exotics.
 
Owlcat's always been pretty shit at evenly (or even just logically) distributing items across all equipment types, even bizarrely so at times. Like in Kingmaker there was originally only two unique longswords throughout the entire game. Finnian, the talking weapon in Wrath of the Righteous that can transform into any weapon type, was made specifically to address the problem. Speaking of, WotR is probably their only game to do equipment distribution well and that's only after four years of updates and DLC.
 
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Some swords were exotic, and the game drops them.

Even if it was to tax all weebs, it is kind of bad when your new shiny is some Epic rare punchdagger shit and no one can use it.

If you could choose what weapon you get, it would be better. Or if you needed two skills for it, like for a katana you would need Sword and Exotic.

So it was badly implemented. Its easier to just... not have these weapons in game if you don't want them to be used. Or restrict them to their own classes, like how diablo 2's assassin had exotics.
BG3 had very few cases where you can choose (even though it's pretty braindead choice what's the best ones). Like I said, there's an easy fix but modern game devs would either make items static or completely random.
Owlcat's always been pretty shit at evenly (or even just logically) distributing items across all equipment types, even bizarrely so at times. Like in Kingmaker there was originally only two unique longswords throughout the entire game. Finnian, the talking weapon in Wrath of the Righteous that can transform into any weapon type, was made specifically to address the problem. Speaking of, WotR is probably their only game to do equipment distribution well and that's only after four years of updates and DLC.
Longswords are the most heterosexual of all weapons so it makes sense that, in opposite to every RPG of the past, they now barely appear.
 
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Owlcat's always been pretty shit at evenly (or even just logically) distributing items across all equipment types, even bizarrely so at times. Like in Kingmaker there was originally only two unique longswords throughout the entire game. Finnian, the talking weapon in Wrath of the Righteous that can transform into any weapon type, was made specifically to address the problem. Speaking of, WotR is probably their only game to do equipment distribution well and that's only after four years of updates and DLC.
The problem would mostly be solved if they would get around to adding magic item crafting.
 
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Having items drop that your class can use has been done by mmos for long time by now.
 
Looking back on the game, the worst aspect to me was the endless amount of text whenever a dialogue box popper open. It was so much that I tended to just glance at the dialogue until someone talked and then discovered I accidentally clicked too fast.

You don't need the dialogue box to be just a book description of what's happening, you should learn it from the VA intonation and the graphics and audio.
 
Longswords are the most heterosexual of all weapons so it makes sense that, in opposite to every RPG of the past, they now barely appear.
What the hell did you say about my five headed Flail of Ages you filthy tramp?!
 
Looking back on the game, the worst aspect to me was the endless amount of text whenever a dialogue box popper open. It was so much that I tended to just glance at the dialogue until someone talked and then discovered I accidentally clicked too fast.

You don't need the dialogue box to be just a book description of what's happening, you should learn it from the VA intonation and the graphics and audio.
Pass. I prefer loaded dialogue boxes in my crpgs.

Ever since Fallout 1.
 
Ulfar dies in Space Marine 2. So I guess Rogue Trader is now canon?
It's not the same voice actor but I could buy it. I guess the ending where he
curb stomps the inquisitor is cannon?

Looking back on the game, the worst aspect to me was the endless amount of text whenever a dialogue box popper open. It was so much that I tended to just glance at the dialogue until someone talked and then discovered I accidentally clicked too fast.

You don't need the dialogue box to be just a book description of what's happening, you should learn it from the VA intonation and the graphics and audio.
Oh man hard disagree. I loved how atmospheric the text was. Arguably did a way better job selling how vile and twisted chaos was then just showing them as is. They really got away with a ton of evil shit in the text that they couldn't or wouldn't be able to show justice.

Frankly I'm shocked GW didn't do what white wolf has and sell visual novels based on 40k. They would make a killing. As it stands this is the first ever 40k game to try and have a controllable narrative in the verse.


There's a lot of little things to complain about but as far as the overall narrative I was really enthralled by it.
 
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