Sup niggers. Skyrim in the Elder Scrolls game I've played the least of, well disregarding Arena and the weird spinoffs but you get what I mean. I have a grand total of just 1.7 hours playtime. As such I have no idea where to start with modding. I usually try to make my first playthrough as vanilla as possible but I'll make a tiny exception for Skyrim so here's some mod recommendations I'd appreciate: bugfix/stability mods, QoL and UI mods and most importantly mods that make the game more like the previous ones - adding actual RPG stats, better dungeons (I think I saw Skyrim literally only has dungeons as a straight line lmao) and things like that. I have Special Edition if that means anything.
Looking through the thread's recent posts might help get you started. Heavily modded and lightly modded are strangely not as far apart from each other than people think so it's probably not that far fetched for someone's first time to have a big mod list. No matter how hard you mod, it's still Skyrim, but it's better. There's a site I found recently called
Modding Skyrim that looks like a good place to start (such as the
beginner guide), if nothing else it has a
glossary for terms you'll here floating around but not understand at first. A few rules of thumb I have:
-Always use Mod Organizer 2, no I don't care what good things people have to say about Vortex, it is inferior (which is ironic since the guy who made MO2 made Vortex)
-"Essentials" are entirely based on what
you want and requirements for the mods you want
-Every mod you install, every change you make, launch the game and make sure it's running
-Read every mod's description and check what it might be incompatible with. No, I don't care if the description is long, fucking read it
-Get ready to spend God knows how long fixing issues, the price we all pay, unless you use Wabbajack or something
>I think I saw Skyrim literally only has dungeons as a straight line lmao

Lol. There's mods that make them better such as
Dungeons - Revisited.
TheDreamwraith and
SlimeSire both have dungeons that are miles ahead of vanilla Skyrim. I know you said you just want stuff like bug fixes and other minor things but fuck me Skyrim is so lacking that a full overhaul of every system is needed to get it to remotely feel like the older games. We have some long standing guides on Skyrim over at
TESG (shillshillshillshillshillshillshillshill) but they may be outdated, but hey it'll probably help you as well. If you just want to be told what mods to get which, yeah I get it, you might want to just try out
Wabbajack (much as I recommend building your own, but time is the most valuable currancy). Some lists use AE and modders are bootlickers who can't stand the idea of people pirating or sticking with SE instead of buying the overpriced AE upgrade but I believe some good ones are still SE compatible, at the very least they don't require the AE garbage but just the most recent update. I'll probably make a small list of mods that you might want to make Skyrim a bit more like an actual RPG.