- Joined
- Jul 22, 2017
While entertaining I can't help but cringe at Redot. It's already a long-term ongoing pain to simply "track upstream". Building off downstream fork code is always questionable. Redot has no future as a downstream fork. They have no direction. Saying "everything" is naive and a cope. People using Godot in a serious capacity are already running off their own personal forks because there's a lot of random issues with the engines. Why would he care about Redot? It would just make him a downstream fork of a downstream fork.
If it was me I'd start removing all code that isn't compatible with the OpenGL 3 ES/WebGL2 renderer and seeing how small I can get my HTML5 exports. Who cares about Vulkan, it doesn't matter. Fuck Metal too. Take a new path with the engine instead of being a downstream fork. A game engine is already a huge project, making it smaller is a move towards a more sustainable goal. Less, not more.
If it was me I'd start removing all code that isn't compatible with the OpenGL 3 ES/WebGL2 renderer and seeing how small I can get my HTML5 exports. Who cares about Vulkan, it doesn't matter. Fuck Metal too. Take a new path with the engine instead of being a downstream fork. A game engine is already a huge project, making it smaller is a move towards a more sustainable goal. Less, not more.