UrbanBeard
kiwifarms.net
- Joined
- Oct 2, 2024
I'd just watch someone play through it and see if you think you could stomach the combat. IF you want to laugh at how fucking wrong they got everything, I mean. It's not like the original SH's combat was anything but complete dogshit - anyone trotting out "it makes it more immersive" is a retard who will be surprised to learn from reading this that you can reload while paused.
But the way to fix it wasn't to turn it into... whatever it is. You do that retarded callisto shit of it being mostly-melee where you're supposed to duck and weave around attacks, and you can pull the gun out at lightning-fast speeds to do combo attacks or disrupt the enemies, then quickswap to melee back. The i-frames James has on his dodge are hilariously insane, one of the demos they released shows p-head slamming his sword straight through James but whoopsie! he was dodging so it's all good.
Darkwood proved you can do survival horror where your character is a fumbling normie retard who can't possibly fight at anything approaching a competitive leve versus most of his enemies and needs to carefully mark his foes and learn how to exploit their weaknesses to win.
The problem is that SH2 isn't really about delivering an intense combat experience.
Once you realise you can flank and bash a monster to death, you're meant to realise that you're flailing and crushing in a panic a creature that is feeble, barely able to fight back, and unmistakably feminine. Its meant to linger on the palate and make you feel disgusted with yourself well after you've survived the encounter. It isn't just a pitiful writhing monster you killed before it could hurt you, it's a woman. It lashed out in semi-futile rage at you, and you killed it. That feeling should linger more than the sense you've overcome a challenge of skill.
Obviously they needed to market this game to the normgroids, so of course their promotional material promises an RE2/4make style rollicking time of shooting beasties at a close angle, but it misses that vital point.