KF Guide to Woke Games

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Asian tech support, said:

System Shock Remake (Nightdive Studios): None, or at least none that I saw and I was quite thorough.

I haven’t bought the game yet but when I looked at the demo ages ago they totally blackwashed characters from the original like D’arcy and there were many original small details just not included. That’s all I could see being wrong with it other than the development problems the studio has had over the course of a few years now (starting too many IPs as projects with not enough quality work). - SS2 ran like shit on my computer and i couldn’t even use the
the controls without it crashing out to give an example so hoping the remake will have decent execution when I get around to it.

System Shock Remake:

lesbian in space

white erasure..
White erasure.png
 
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The upcoming remake of Dragon Warrior 3 is apparently going to be renamed Dragon Quest 3, and is censored somehow. I guess they removed all references to Male and Female with "Body Type A" and "Body Type B." They also apparently fucked with Toriyama's art the second he was dead and could no longer say no to the changes.

An interview came out and apparently the last surviving member of the dev team and toriyama's editor at shonen jump aren't happy.

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Dragon Quest is the original Japanese title of the series, and western releases have been Dragon Quest since 8 came out. They changed it to Dragon Warrior in the west to avoid being sued by TSR because TSR published a boardgame called DragonQuest in the 80s.

The title being Dragon Quest XII is just the game having the same title everywhere, not censorship or a change.
 

Knew I wasn’t imagining how bad it was, especially when the voice lines are noticeably worse. It says a lot that the character graphics still look like shit after being terrible in the demo - would’ve preferred if Nightdive stuck to the art style portaits that way I couldn’t be disappointed by how black D’arcy blends into the shadows (why they made the choice to make them so black speaks volumes). They literally could’ve visually polished the original game, added smoother mechanics, included different game modes and it would’ve been golden. They bothered enough to bring back Shodan’s VA so why not commit to it?
 
Dragon Quest is the original Japanese title of the series, and western releases have been Dragon Quest since 8 came out. They changed it to Dragon Warrior in the west to avoid being sued by TSR because TSR published a boardgame called DragonQuest in the 80s.

The title being Dragon Quest XII is just the game having the same title everywhere, not censorship or a change.
I see

As an update to the thing you quoted, Square Enix went through and purged the fuck out of that interview. The guy who translated the clip went DFE and apologized for getting a single word wrong, a few outlets in the west posted an article all within a few minutes of each other saying "the interview was pulled down because it was maliciously edited and mistranslated everyone loves DEI in Japan, stop asking questions", but even Japanese news sites that were covering the situation deleted every mention of it. The original 7 hour streams are gone, the woman who interviewed them and asked the question freaked out on twitter, and the company who was hosting the even decried the evil gaijin clipping something from the interview and discussing it without permission.

The KF DQ thread has more information as well as links to the full thing, because holy fuck they're going to make damned sure that segment doesn't come back: https://kiwifarms.net/threads/dragon-quest.61724/post-19490557
 
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Knew I wasn’t imagining how bad it was, especially when the voice lines are noticeably worse. It says a lot that the character graphics still look like shit after being terrible in the demo - would’ve preferred if Nightdive stuck to the art style portaits that way I couldn’t be disappointed by how black D’arcy blends into the shadows (why they made the choice to make them so black speaks volumes). They literally could’ve visually polished the original game, added smoother mechanics, included different game modes and it would’ve been golden. They bothered enough to bring back Shodan’s VA so why not commit to it?
Night Dive is owned and run by an ex-Microsoft stooge, so incompetence is baked right into everything they do.
 
Night Dive is owned and run by an ex-Microsoft stooge, so incompetence is baked right into everything they do.
Is that why they are gaining access to progressively more retro IPs despite the limited development on their already current projects - that screams Microsoft so I’m not that surprised
 
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Night Dive is owned and run by an ex-Microsoft stooge, so incompetence is baked right into everything they do.
I'm not shitting on you, but the Quake 1 remaster was top notch. Quake 2 remaster was only okay, but that's because the source material was only okay. Night Dive has potential to be a good studio, if mainly for ports.
 
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System Shock Remake:

lesbian in space

white erasure..
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What's worse is thier Doom ports (64 and the recent DOOM + DOOM II re-port job) are actually pretty good, though I can't say much about how woke the new Legacy of Rust mappack they added is since I only got it since they made it so if you owned ether unity port, you got the whole thing for free and I'm currently working through the main doom games in the collection, so for all I know somebody at Id/Bethesda (lol)/Microsoft (Double lol) told them "no gay" like Disney did with Pixar and Inside Out 2 becuase Doom is a way more important IP than Quake or System Shock.
 
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i did some more digging and the ma'am in inertial drift game can be found in the dlc twilight rivals. the characters in this game is horrible and the game looks like it sucks ass when it comes to gameplay. as for wokeness i would say its mild. it got its diversity check boxes checked for sure.

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here is the auto modellista game, it still holds up damn good to be from 2002. these indie clowns that made inertial drift dont know jack shit by the look of it. if the artis that made the garbage characters need inspirations for cool characters he could just look up the 2005 game nfs most wanted and the 2009 movie fast and furious, it isnt that hard.
 
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@Hermione Granger That Inertial Drift game's characters legit look like they were taken from EXTREME MEATPUNKS FOREVER: https://kiwifarms.st/threads/jaimas...e-meatpunks-forever-by-heather-flowers.83669/

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(All credit goes to @Jaimas for the EMF thread.)

What's with woketards and this art style? Honestly...
A reoccurring theme with legit woke games (and I'm not talking games that simply have had some inflicted upon them by external mandate, of which there are a surprising number) is that they celebrate themes and things that are bad. Characters that celebrate vice, weakness, incapacity, and inaction are the norm with truly woke media, creating characters who don't have any redeeming values and try to frame negative values as virtues. A character who is petty, vindfictive, easy to anger, impossible to appease, and ultimately fucks everything up will be hated by most audiences if they're a primary character unless there is some serious storytelling chops done to make them reach a reflection point and become better; you virtually never see that happen in woke media, instead they are treated as the hero regardless of what they do.

The end result is a Chargeman Ken-esque situation where you root for the bad guys, because at least they're interesting and arguably better people than the protagonist(s).

All of this is ultimately the product of extreme narcissism and solipsism, and ultimately an inability to put themselves in the frame of mind others. If they could, they wouldn't write like this and certainly wouldn't craft narratives like this. They create media not to appeal to readers, but to themselves and people like them - so every project they work on becomes this insane work of sheer, unmitigated vanity, designed to appeal to themselves, and themselves alone.

Because of the sheer ego involved in the creation of these works, the creators believe that having their characters fill checkboxes is more important than anything else, including the quality of the character design itself. Quite the contrary, they'll intentionally uglify them if possible so that the characters are even more like them and even more oppressed because that's how quality character design works in their worldview. Characters will be anything but conventionally attractive - obese, disabled, and especially, ugly, because for these creators, identity trumps everything. Actual character design takes a backseat, which is why when they do try to make something appealing, it often fails at a fundamental level (look at Concord).

They worry about making legit attractive characters, for a few reasons - in the case of antagonists, they worry that an attractive one can make people think that the antagonist was right. Yes, they are this shallow. One reason Welder Mask Guy always wears his mask in EMF is that very reason. Another character mentioned in the thread was brought up by @AMHOLIO - the antagonist of Heaven Will Be Mine never has his face show because again, they were worried about players siding with the antagonist. Meanwhile, they equate ugliness with oppression and oppression with virtue, so they make their protags as ugly as possible in contrast (this is on top of intentional uglification done for the usual reasons).
 
Another character mentioned in the thread was brought up by @AMHOLIO - the antagonist of Heaven Will Be Mine never has his face show because again, they were worried about players siding with the antagonist. Meanwhile, they equate ugliness with oppression and oppression with virtue, so they make their protags as ugly as possible in contrast (this is on top of intentional uglification done for the usual reasons).
Meanwhile they're too stupid and culturally illiterate to understand that people actually want both the "good guys" and the "bad guys" to have some comprehensible motives and be recognizably human, not cardboard cut-outs for whatever current thing is. Also not even these fucking woketard scum want to consoom this media made to pander to them because it's not about them enjoying something, it's about forcing YOU to do something unenjoyable.

This is why they never buy this shit themselves but scream NOT-SEE NOT-SEE at the normies who also don't buy it.
 
@Jaimas and @AnOminous: Basically, the woke can't create actual characters, they can only create amorphous blobs that spew propaganda.
But since nobody is interested in amorphous blobs spouting propaganda, they often hijack existing characters and then turn them into propaganda-spewing simulacra with nothing to do with the character people actually wanted to see.
 
But since nobody is interested in amorphous blobs spouting propaganda, they often hijack existing characters and then turn them into propaganda-spewing simulacra with nothing to do with the character people actually wanted to see.

See: Guild Wars 2, taking numerous characters from the first game and demonizing them. Also, taking fan-favorite characters from 2 and either killing them off, or turning them into brain-damaged woke caricatures of themselves.
 
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Mouthwashing by Wrong Organ - None
A horror game that focuses on the crew of a spaceship that has suffered a severe crash and faces eventual death if they cannot figure something out. Mouthwashing jumps between the past, present, and surreal scenes that reflect the mental state of characters in order to reveal piece by piece how it got to the point where the ship's captain is severely burned and missing limbs, yet still alive in bandaged agony. The game explores the themes of responsibility vs control. While there are other ethnicities in the crew, it is never a point of the plot. All characters are either male or female, and gender is never brought up as an issue. The game is set in a dystopia, where manned cargo ships are few, and the company they work for is generally shitty, but there are no politics being shilled or pushed.

The game expects the player to be intelligent when connecting the dots of the relationships between the characters and the sequence of events, and uses the ambience, music, and enviroment for instilling dread. Instead of jumpscares or shock gore, the game uses clever angles or a black screen with good sound design to convey the gruesome acts that occur. My only gripe is that there is a short mascot-horror section that doesn't really mesh with the rest of the game.

Mouthwashing pulls no punches on how bleak the situations and consequences for character's actions are, and doesn't attempt to lighten, joke about, excuse, or condemn any of it- it's just a story to experience.


It's a treat to look at in the age of modern slop of character and environmental design. There's about much interactive gameplay as you'd expect from what is a visual novel, but the mechanics are smooth and you never get put in a walking sim situation. The things that you do have to do as a player are enough to immerse in the story without stringing it out.

There's also an incredible monolouge near the end.

Spoilers for plot below:
Main character rapes the nurse on board and refuses to own up to it, despite having his captain's support should he choose to take responsibility for the child when the ship reaches port. He chooses to purposefully crash the ship into an oncoming asteroid, and the captain is severely burned all over when he tries to enter the cockpit to retain control of the ship. The other two crewmates are caught in the middle of this conflict, one aware of the rape and one not. In his attempts to avoid responsibility for his actions but still take control, the main character ends up killing or causing the deaths of the entire crew. The game ends with a monologue from the engineer, a relapsed drunk, who tells the main character that the difference between them is that he will aknowledge that when he was at his worst by choice he was happiest, but the main character refuses to take ownership of that. The main character is convinced that everything he has done is taking responsibility, but has confused it with taking control. The main character puts the still-alive and in agony body of the captain in the lone surviving cryo chamber, and then kills himself in a display of control. He chooses to avoid true responsibility over everything else, to the point of prolonging another's suffering.
 
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@Jaimas and @AnOminous: Basically, the woke can't create actual characters, they can only create amorphous blobs that spew propaganda.


i looked at xtwitter developers page, there are three accounts involved with this game. i cant see any pronounce, gay flags or anything that looks too suspicious at the first glance. the three involved with 'inertial drift' is best keept an eye on. for what ever indie game they are involved with in the future, specially that artist https://x.com/NinjamonkeyTom that made the horrible characters.
 
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