@Hermione Granger That Inertial Drift game's characters legit look like they were taken from EXTREME MEATPUNKS FOREVER:
https://kiwifarms.st/threads/jaimas...e-meatpunks-forever-by-heather-flowers.83669/
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(All credit goes to
@Jaimas for the EMF thread.)
What's with woketards and this art style? Honestly...
A reoccurring theme with legit woke games (and I'm not talking games that simply have had some inflicted upon them by external mandate, of which there are a surprising number) is that they celebrate themes and things that are bad. Characters that celebrate vice, weakness, incapacity, and inaction are the norm with truly woke media, creating characters who don't have any redeeming values and try to frame negative values as virtues. A character who is petty, vindfictive, easy to anger, impossible to appease, and ultimately fucks everything up will be hated by most audiences if they're a primary character unless there is some serious storytelling chops done to make them reach a reflection point and become better; you virtually never see that happen in woke media, instead they are treated as the hero regardless of what they do.
The end result is a Chargeman Ken-esque situation where you root for the bad guys, because at least they're interesting and arguably better people than the protagonist(s).
All of this is ultimately the product of extreme narcissism and solipsism, and ultimately an inability to put themselves in the frame of mind others. If they could, they wouldn't write like this and certainly wouldn't craft narratives like this. They create media not to appeal to readers, but to themselves and people like them - so every project they work on becomes this insane work of sheer, unmitigated vanity, designed to appeal to themselves, and themselves alone.
Because of the sheer ego involved in the creation of these works, the creators believe that having their characters fill checkboxes is more important than anything else, including the quality of the character design itself. Quite the contrary, they'll intentionally uglify them if possible so that the characters are even
more like them and even more oppressed because that's how quality character design works in their worldview. Characters will be anything but conventionally attractive - obese, disabled, and especially, ugly, because for these creators, identity trumps everything. Actual character design takes a backseat, which is why when they do try to make something appealing, it often fails at a fundamental level (look at Concord).
They worry about making legit attractive characters, for a few reasons - in the case of antagonists, they worry that an attractive one can make people think that the antagonist was right. Yes, they are this shallow. One reason Welder Mask Guy always wears his mask in EMF is that very reason. Another character mentioned in the thread was brought up by
@AMHOLIO - the antagonist of Heaven Will Be Mine never has his face show because again, they were worried about players siding with the antagonist. Meanwhile, they equate ugliness with oppression and oppression with virtue, so they make their protags as ugly as possible in contrast (this is on top of intentional uglification done for the usual reasons).