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Known about that one for years now. Not really new.
Eh, I'm not too fond of dg, but an organizing of horror-centric ttrpgs could workWith the Halloween season getting into the swing of things the Fairfield project's annual Delta Green shotgun scenario contest is approaching. Putting my mind to the test and coming up with my own scenarios to contribute has got me wondering.
Has any one here ever gone to the effort to participate in scenario writing contests? What the general opinion on community competition? or has anyone run a scenarios around internet personalities? Some of the more cursed lolcows could make for rather chilling adventures. I don't see why the Farms could organize it's own contest.
Didn’t the course of the azure novelization explain why her exposed chest chainmail was apart from her religion and men in her order do the same thing?Bikini mail amazon fighter or female with a baby sucking her tit
God damn, I fucking hate modern /tg/. It seems almost every thread I'm dealing with either gooners or leftie twats.
This is why I'd never play 5E. It attracts vermin.5E players hate Dungeons and Dragons and Gary Gygax. Anything other than 5E is too white.
I ran all of those but the first (although I played in someone else's) and the last.I liked the old Chaosium system. Was also used for Runequest, Stormbringer, Call of Cthulhu, Ringworld, I think Superworld as well.
The OSR in general suffers from the same issue all "movements" that are defined by their dislike of something (modern touchy-feely "'narrative-driven" RPGs, in this case): nobody can agree on anything other than what they don't want to be.What's everyone's take on the "BrOSR?" I found them after someone here suggested that OSR stuff was less pozzed.
I'm torn. I like what they're saying about Braunsteins and domain/faction play, but I'm finding it hard to find an actual community other than a handful of isolated youtubers/podcasters/twitter shitposters. From what I can tell there isn't a discord or a forum or anything like that.
Some of them released a book recently called "BROZER" that is ostensibly a Braunstein. The essays are interesting, but I find it leans a little too hard into the silliness of old school rpgs than I really like (with factions of Romans, Martians, 'swolecerers' (bodybuilding sorcerers), the green dragon Ferigno and his otherworldly patron BOB, tribes of cavemen, etc. ).
I like a lot of their attitude and ideas about RPGs (I watched some youtube videos by these guys called Black Lodge Games that had some good insights), I just find the whole group, or movement, or whatever, kind of inscrutable, but I'd like to know more.
No you wouldn't. They're about two steps away from being a cult.I'd like to know more.
I consider them genuinely stupid. They intentionally misunderstand Gygax's concept of time mattering, botch it on purpose, and stress themselves out with timer bullshit and constantly pressuring each other into gaming outside of the session due to their idiotic take on 1:1 timing.What's everyone's take on the "BrOSR?" I found them after someone here suggested that OSR stuff was less pozzed.
OSR in general is completely pointless if you just get DnD's Basic and Advanced from the old days. It does essentially everything they want given how many times they just reinvent it, 2e, or steal 5e and pretend it's not been reworked; it's trivial to get these days, and also easy to find; and it just is a smoother game than what they usually make.The OSR in general suffers from the same issue all "movements" that are defined by their dislike of something (modern touchy-feely "'narrative-driven" RPGs, in this case): nobody can agree on anything other than what they don't want to be.
So it's going to be a disjointed mess of a "community" no matter which angle you approach it from, as full of cliques and gay drama as the PbtA soyboys they claim to hate. Honestly, just pick an author or a clique, see what you like about them, and move on to the next. Because these guys go from gonzo to mudfarmers to birthrighters to hardcore 3.5e cultists, with very little overlap across them.
OSR in general is completely pointless if you just get DnD's Basic and Advanced from the old days. It does essentially everything they want given how many times they just reinvent it, 2e, or steal 5e and pretend it's not been reworked
Let me preface this by saying that I'm not an OSR guy but I like the OSR creators and a lot of their output. They have managed to keep alive the idea that high risk dungeon-crawls are actually a really fun formula and that the formula has worked for nearly fifty years for a reason. By extension, this philosophy causes even the most insufferably woke amongst them (*coughZakSmithcough*) to push back against the idea that by pretend slapfighting orcs for a pile of gold, you are somehow increasing the murder rate on the south side of Chicago. They see the value of that primitive playstyle. They see the ease of use of the rules and how easy it is to get a game going.Some of the people in the OSR space do good work, extending B/X or even they're just putting a coat of paint on its a pretty good coat of paint. But yeah a lot of OSR projects are "He's 10 pages of fever dream I barfed out into word; Totally gonzo. Fighter or Wizard with some of the saves moved around and THESE VAGUELY WORDED CLASS FEATURES that may or may not be playable and/or turn into rules lawyer arguments, and maybe some random encounter tables which may or may not require you have "ANY B/X COMPATIBLE SYSTEM" to actually play their book.
(Which don't get wrong settings books definitely have a purpose but the old splats knew what they were and leaned into it, not trying to be something they weren't)
Speaking of, I need to check out ACKs economic system since that sounds like the sort shit I'm going to need to build the next campaign.
I guess I do want to be clear that I view OSE and OSRIC* as valuable projects. Even just moving off the 70s (lack of) type setting that DCC slavishly conformed to for no damn good reason is a worthy endeavor; The wheel doesn't need to be reinvented but tires are a decided improvement.They release OSE and OSRIC, clones of B/X and AD&D with cleaned up writing and clarified rules.
I think of all of this and I'm reading through the Rulescyclopedia. The OSR is largely built around intensifying this experience and I'm thinking about how I can complexify it without losing it's fast and intuivie nature. The first would be adding more equipment and more uses for money, which would probably simplified into just silver pieces like Mork Borg does it. The next would be adding granularity... more than three kinds of armor. Lastly, I would rebuild the magic system from the ground up. I have seen what I consider to be a near perfect magic system and it's Thaumaturgy from V:tM. I would make it a skill that levels up as you level up with options to put points where you want your character to improve rather than a single superpower with various flavors as WotC DnD has traditionally done.
Hahaha, that's a good one. Mork Borg is actually more an "indie of the month" that got chased hard by everyone involved. Why? Because it rewards lazy devs and proves you can half-ass.Mork Borg
And honestly that's about the only thing of value an OSR game usually has, and even then it falls back to what they're doing heart of hearts: they're just selling you the homebrew they decided to publish that they ran years ago TBH.They went and released new adventures and splats for use with OSE (or any other system) and invited third-parties to release OSE content.
It's depressing eh? Welcome to how I feel. Like @Battlefield2142EU said, anything that isn't 5E is sacrilege to them, and I don't mean 5E as a DnD version or even as a system, but as an identity. They're fake fans, not even nu-fans, they don't play as 5E is their personality and nothing else. They can't make Call of Cthulhu their identity because it doesn't pander to them, they sure as hell can't make stuff like Dark Sun their identity despite the degeneracy you can theoretically get up to, I bet they wouldn't even touch shit like Night Witches no matter how "girl power" it is. They're in too deep, too lost in the sauce to even think of doing anything else, even with faggotry like Lancer.God damn, I fucking hate modern /tg/. It seems almost every thread I'm dealing with either gooners or leftie twats.
I rather another Satanic Panic because at least I know no real damage will come to it. Trannies are-and I know this isn't a correct phrase or whatever but fuck it-infinitely worse than anything these boomers ever did...to TTRPG as a whole at least.American evangelicals did far less damage to the hobby than trannies and fake geeks. This Dungeons and Dragons news report from the 80s respect the hobby more than WOTC/Hasbro.
OSRİC and OSE is kind of a requirement if you want to play a decent OSR game in foundry. Because one cannot just play AD&D because of WOTC.And honestly that's about the only thing of value an OSR game usually has, and even then it falls back to what they're doing heart of hearts: they're just selling you the homebrew they decided to publish that they ran years ago TBH.
>tbh there is not much to know about OSR. download Labyrnth Lord, or find AD&D DMG and its appendix about creating your own dungeon. Use a dungeon from old games. Let people create characters by rolling 3d62s 6 times in succession. Let them create it in a fast manner without any unnecessary elements, let them go in the dungeon of your preferance. they die? let them create another one and join the party inside the dungeon, or wait until the group manages to get out of dungeon for a breather, and then let the other one join into the fray. let them roll for more than one character.I like a lot of their attitude and ideas about RPGs (I watched some youtube videos by these guys called Black Lodge Games that had some good insights), I just find the whole group, or movement, or whatever, kind of inscrutable, but I'd like to know more.