- Joined
- Dec 28, 2014
I always thought skill systems where you get a skill by just leveling up were gay and unrealistic. So you killed a bunch of goblins and now you're suddenly a lion tamer.3.5's skill system wasn't robust. It was an easily breakable mess with too many overdefined skills. The skill point system was garbage, because it was tied to INT and d20+N is too coarse of a probability distribution to allow tinkering without breakage.
Chaosium's system where you got and improved skills by actually doing the things the skills were about made more sense. So maybe after a bunch of driving experience you can pull off a bootlegger's reverse.
None of these are perfect really since you're almost always gaining abilities to do things you haven't specifically done before, but it would seem to make sense to get better at things at least related to what you actually do instead of just oh you're level 5 now you can ice skate and program in FORTRAN.