Sweet Baby Inc. and the Steam Curator Group Conspiracy - The company that is responsible for the diarrheic video game writing.

No, not even that. See Ghost of Yotei and the backlash that has gotten. People are capital-T TIRED of DEI shit.
To be fair, they are tired of the girl bosses that can defeat every man with ease without supernatural powers. If AC: S had a female lead that, in order to compensate for her lesser strength, opted to use traditional ninja tricks such as smoke bombs, bows, guns, poison darts and good old sneak attacks (you know, traditional AC gameplay), there would be less of a backlash.

Hell, why stop there? Since she is so plain looking, have her disguise herself as a boy to escape capture (as the enemy would be looking for a woman), have her infiltrate enemy castles as a maid (she is not pretty or ugly enough to be memorable) and, should the mission demand it, pretty her up with make-up to pretend to be a geisha in order to get close to targets (actual kunoichi missions!). There would be a good AC game in here somewhere had they not decided to make it a "Summer of Love" sim.
 
See Ghost of Yotei and the backlash
I think what makes this worse is that the actress playing the main character is a joke of a human. It's hard to separate the act from the actor/actress when they're a walking DEI shillboard. Not saying the act would be good though.
 
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I disagree with the clickbait title. According to steam reviews the Gameplay and graphics are horrendous. SBI just shat out another turd onto the pile of shit the game was already. There was nothing they could destroy because the game was never good.

SBI is not responsible for bad graphics and terrible gameplay and pretending they are is letting everyone else who made the game a disaster off the hook.
Yeah the video is pretty bad, this game was doomed because it's a bad game.
 
I mean I'm pretty much preaching to the choir and repeating what is obvious, but there were so many clean layups that Ubislop just fumbled over and over and over again, even with decisions that usually denote DEI fuckery. They could've easily kept in the choice of playing as a guy or a girl by having a guy and girl ninja duo, they would've gotten away with it easily, hell there's a perfect example of that working well in a sadly long forgotten franchise - Tenchu. Rikimaru had slower movement speed but was stronger and better for combat encounters while Ayame was the faster and more agile of the two but was weaker. They tried to do something like that but of course they had to put in a nigger in there who doesn't do any sneaking assassin shit but whose entire gameplay involves brutalizing Asians and committing vandalism on their stores like it's 21st century New York.
 
People don't want to spend 70 dollars on a mediocre game where the women all look like men anymore.
Did they ever? I know a couple games slipped through the cracks like Horizon: FW and Spider-Man 2, but that was largely on the good will generated by the previous games. Similar to Joker 2, it seems that 'surprise! We made it shit to teach you a lesson' has become a marketing strategy.

Can't wait to see how it plays out for them, long-term.
 
To be fair, they are tired of the girl bosses that can defeat every man with ease without supernatural powers. If AC: S had a female lead that, in order to compensate for her lesser strength, opted to use traditional ninja tricks such as smoke bombs, bows, guns, poison darts and good old sneak attacks (you know, traditional AC gameplay), there would be less of a backlash.

Hell, why stop there? Since she is so plain looking, have her disguise herself as a boy to escape capture (as the enemy would be looking for a woman), have her infiltrate enemy castles as a maid (she is not pretty or ugly enough to be memorable) and, should the mission demand it, pretty her up with make-up to pretend to be a geisha in order to get close to targets (actual kunoichi missions!). There would be a good AC game in here somewhere had they not decided to make it a "Summer of Love" sim.
I partially think the girlboss archetype arose not out of DIE but because it is so damn easy to write
Instead of having to write a female character who makes up with her lack of strength and fighting skill with cunning and wit, you can cheat by making her as strong and skilled as a man and call it a day
 
As hard as it's to believe for woke cultists, men don't actually hate women that can fight well, or even beat men in a fight. Anime and pre-woke era videogames are full of them. There's Chun Li from Street fighter, Yor from Spy X Family, Sonya Blade and Kitana, if you want a western example. Of the Teen Titans franchise the two women, Raven and Starfire, are far more powerful than the three men. It's not even debateable.

I see no complaints from men at all from them. Just fanboys in fact. Trouble is that woke shit girlboss types are made out of spite and hate of men. You will notice that unlike those examples I mentioned earlier, girlboss types are usually obnoxious, ugly, and made more powerful than men out of hate towards men. They are even made ugly on purpose as a final fuck you to men.
 
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Even then it was rare. More commonly it would be something like a CD full of shovelware and demos.
Even big releases like Doom 3 and HL2 got bundled with some cards. In the case of HL2 it was pretty funny because the card released then Valve delayed the game a whole year. People were very salty about that.
Many gamers bought a Radeon 9800 XT, 9600 XT, All-in-Wonder 9600 Pro, or 9600 SE card this year because the products included a coupon redeemable for a copy of Half-Life 2. Almost assuredly, none those gamers were very happy when, earlier this month, Valve announced its eagerly awaited sequel was being pushed back.
 
I partially think the girlboss archetype arose not out of DIE but because it is so damn easy to write
Instead of having to write a female character who makes up with her lack of strength and fighting skill with cunning and wit, you can cheat by making her as strong and skilled as a man and call it a day

Such characters are normally the villain/antagonist. Someone you are not supposed to root for.

Agatha Trunchbull from Matilda, and Mia Moretti from I Wani Hug That Gator are both good examples. Both are significantly stronger than other characters, even the male characters. But instead of being treated by the narrative as being good, inspirational, or heroic, they're the exact opposite: they use their strength to bully others and exercise unrighteous dominion over them. They don't have redeeming qualities.

It's quite telling that leftist women consider such to be how an ideal person should behave or be.
 
Am I having a memory lapse or does this actually look about on par, visually, with ACII on the PS3?
I don't know if it's partially caused by youtube's shitty compression, but besides some textures, some effects and most models, the minimalistic GUI and the forced animation, this could pass for a mid-gen PS3 game, I agree. I also think that the brown filter smeared over everything (that I've seen so far) helps it invoking a seventh-gen feel to the whole thing.
Now that I have stopped to look at it, it shares a lot of problems with Star Wars outlaws in the presentation department: wildly inconsistent level of detail, assets clashing with each other like they come from different games, pitiful attempts to mask loading times and an insistence on using very complex mo-cap animation on models that can't handle it so they look like somebody dropped an Oblivion character's corpse down the uncanny valley.
It's actually bugging me, I don't what it is but nothing feels like it belongs to the things they are surrounded by, it feels like I'm staring at a game made from parts from other game's cadavers.
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On this picture alone there's three generations of graphical fidelity represented on the background: You have a nice-ish tile texture on the floor, that even has a subtle hint of a bumpmaping effect and a crisp texture that might pass for a modern game asset, you have blurry low poly walls and columns that scream early PS3 game or a need for an urgent visit to an ophthalmologist and then you have a metal... fence? door? thing that has a polygon count almost in the single digits with a generic default "rust" texture lazily pasted on without any concern for geometry that wouldn't feel out of place in a VERY early PS2 game. All on the same screenshot. I won't comment on the character's textures since I don't know if they are completely lost on their own noise because they are badly designed or Youtube's compression isn't playing nice with them, so I will give them the benefit of the doubt there. This is a problem every AAA game suffers from, obviously, but there's a craft in hiding your most embarrassing assets and cutting corners for performance's sake, sadly that's mostly a lost art in this gen in general.
On a less technical aspect the game's design is even more of a mess:
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I don't know what the fuck is happening with the art design in this game, and I'm not a professional artist or anything, but I can tell from this market sequence alone that something very wrong happened here, and I could spend all day pointing out the amateur mistakes in this part of the game alone, so I will just point out the obvious: having background NPCs dressed in highly saturated, untextured, almost primary colours is a fucking sin when the environments surrounding them are dull, lifeless and brown, your main character is much, much more muted and to add insult to injury you smear brown-tinted vaseline over everything. You can't see it in this shitty screenshot, but even the fruit on the stalls is brown, dusty and depressing. I know what they were trying to do here, the whimsical colourful arabian/oriental market is not exactly original but they failed spectacularly. The contrast makes things feel like every single asset is pulled from a different game, none of them good. I'm going to blame it on excessive outsourcing without even bothering to check the game's credits.
 
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